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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #ifndef _VCLCANVAS_SPRITECANVASHELPER_HXX_
29*cdf0e10cSrcweir #define _VCLCANVAS_SPRITECANVASHELPER_HXX_
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <com/sun/star/rendering/XSpriteCanvas.hpp>
32*cdf0e10cSrcweir #include <com/sun/star/rendering/XIntegerBitmap.hpp>
33*cdf0e10cSrcweir 
34*cdf0e10cSrcweir #include <vcl/virdev.hxx>
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir #include <canvas/spriteredrawmanager.hxx>
37*cdf0e10cSrcweir #include <canvas/elapsedtime.hxx>
38*cdf0e10cSrcweir #include <canvas/vclwrapper.hxx>
39*cdf0e10cSrcweir #include "canvashelper.hxx"
40*cdf0e10cSrcweir #include "impltools.hxx"
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir namespace vclcanvas
44*cdf0e10cSrcweir {
45*cdf0e10cSrcweir     class RedrawManager;
46*cdf0e10cSrcweir     class SpriteCanvas;
47*cdf0e10cSrcweir 
48*cdf0e10cSrcweir     class SpriteCanvasHelper : public CanvasHelper
49*cdf0e10cSrcweir     {
50*cdf0e10cSrcweir     public:
51*cdf0e10cSrcweir         SpriteCanvasHelper();
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir         void init( const OutDevProviderSharedPtr& rOutDev,
54*cdf0e10cSrcweir                    SpriteCanvas&                  rOwningSpriteCanvas,
55*cdf0e10cSrcweir                    ::canvas::SpriteRedrawManager& rManager,
56*cdf0e10cSrcweir                    bool                           bProtect,
57*cdf0e10cSrcweir                    bool                           bHaveAlpha );
58*cdf0e10cSrcweir 
59*cdf0e10cSrcweir         /// Dispose all internal references
60*cdf0e10cSrcweir         void disposing();
61*cdf0e10cSrcweir 
62*cdf0e10cSrcweir         // XSpriteCanvas
63*cdf0e10cSrcweir         ::com::sun::star::uno::Reference<
64*cdf0e10cSrcweir   			::com::sun::star::rendering::XAnimatedSprite > 		createSpriteFromAnimation(
65*cdf0e10cSrcweir                 const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimation >& animation );
66*cdf0e10cSrcweir 
67*cdf0e10cSrcweir         ::com::sun::star::uno::Reference<
68*cdf0e10cSrcweir   			::com::sun::star::rendering::XAnimatedSprite > 		createSpriteFromBitmaps(
69*cdf0e10cSrcweir                 const ::com::sun::star::uno::Sequence<
70*cdf0e10cSrcweir                 	  ::com::sun::star::uno::Reference<
71*cdf0e10cSrcweir                 			::com::sun::star::rendering::XBitmap > >& animationBitmaps,
72*cdf0e10cSrcweir                 sal_Int8                                              interpolationMode );
73*cdf0e10cSrcweir 
74*cdf0e10cSrcweir         ::com::sun::star::uno::Reference<
75*cdf0e10cSrcweir   			::com::sun::star::rendering::XCustomSprite > 		createCustomSprite(
76*cdf0e10cSrcweir                 const ::com::sun::star::geometry::RealSize2D& spriteSize );
77*cdf0e10cSrcweir 
78*cdf0e10cSrcweir         ::com::sun::star::uno::Reference<
79*cdf0e10cSrcweir   			::com::sun::star::rendering::XSprite > 				createClonedSprite(
80*cdf0e10cSrcweir                 const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite >& original );
81*cdf0e10cSrcweir 
82*cdf0e10cSrcweir         /** Actually perform the screen update
83*cdf0e10cSrcweir 
84*cdf0e10cSrcweir         	@param bUpdateAll
85*cdf0e10cSrcweir             sal_True, if everything must be updated, not only changed
86*cdf0e10cSrcweir             sprites
87*cdf0e10cSrcweir 
88*cdf0e10cSrcweir             @param io_bSurfaceDirty
89*cdf0e10cSrcweir             In/out parameter, whether backbuffer surface is dirty (if
90*cdf0e10cSrcweir             yes, we're performing a full update, anyway)
91*cdf0e10cSrcweir          */
92*cdf0e10cSrcweir         sal_Bool updateScreen( sal_Bool bUpdateAll,
93*cdf0e10cSrcweir                                bool&	io_bSurfaceDirty );
94*cdf0e10cSrcweir 
95*cdf0e10cSrcweir         // SpriteRedrawManager functor calls
96*cdf0e10cSrcweir         // -------------------------------------------------
97*cdf0e10cSrcweir 
98*cdf0e10cSrcweir         /** Gets called for simple background repaints
99*cdf0e10cSrcweir          */
100*cdf0e10cSrcweir         void backgroundPaint( const ::basegfx::B2DRange& rUpdateRect );
101*cdf0e10cSrcweir 
102*cdf0e10cSrcweir         /** Gets called when area can be handled by scrolling.
103*cdf0e10cSrcweir 
104*cdf0e10cSrcweir         	Called method must copy screen content from rMoveStart to
105*cdf0e10cSrcweir         	rMoveEnd, and restore the background in the uncovered
106*cdf0e10cSrcweir         	areas.
107*cdf0e10cSrcweir 
108*cdf0e10cSrcweir             @param rMoveStart
109*cdf0e10cSrcweir             Source rect of the scroll
110*cdf0e10cSrcweir 
111*cdf0e10cSrcweir             @param rMoveEnd
112*cdf0e10cSrcweir             Dest rect of the scroll
113*cdf0e10cSrcweir 
114*cdf0e10cSrcweir             @param rUpdateArea
115*cdf0e10cSrcweir             All info necessary, should rMoveStart be partially or
116*cdf0e10cSrcweir             fully outside the outdev
117*cdf0e10cSrcweir          */
118*cdf0e10cSrcweir         void scrollUpdate( const ::basegfx::B2DRange& 							rMoveStart,
119*cdf0e10cSrcweir                            const ::basegfx::B2DRange& 							rMoveEnd,
120*cdf0e10cSrcweir                            const ::canvas::SpriteRedrawManager::UpdateArea& 	rUpdateArea );
121*cdf0e10cSrcweir 
122*cdf0e10cSrcweir         void opaqueUpdate( const ::basegfx::B2DRange&                          rTotalArea,
123*cdf0e10cSrcweir                            const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
124*cdf0e10cSrcweir 
125*cdf0e10cSrcweir         void genericUpdate( const ::basegfx::B2DRange&                          rTotalArea,
126*cdf0e10cSrcweir                             const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
127*cdf0e10cSrcweir 
128*cdf0e10cSrcweir         ::com::sun::star::uno::Any isUnsafeScrolling() const
129*cdf0e10cSrcweir         {
130*cdf0e10cSrcweir             return ::com::sun::star::uno::makeAny(mbIsUnsafeScrolling);
131*cdf0e10cSrcweir         }
132*cdf0e10cSrcweir         void enableUnsafeScrolling( const ::com::sun::star::uno::Any& rAny )
133*cdf0e10cSrcweir         {
134*cdf0e10cSrcweir             mbIsUnsafeScrolling = rAny.get<bool>();
135*cdf0e10cSrcweir         }
136*cdf0e10cSrcweir 
137*cdf0e10cSrcweir         ::com::sun::star::uno::Any isSpriteBounds() const
138*cdf0e10cSrcweir         {
139*cdf0e10cSrcweir             return ::com::sun::star::uno::makeAny(mbShowSpriteBounds);
140*cdf0e10cSrcweir         }
141*cdf0e10cSrcweir         void enableSpriteBounds( const ::com::sun::star::uno::Any& rAny )
142*cdf0e10cSrcweir         {
143*cdf0e10cSrcweir             mbShowSpriteBounds = rAny.get<bool>();
144*cdf0e10cSrcweir         }
145*cdf0e10cSrcweir 
146*cdf0e10cSrcweir     private:
147*cdf0e10cSrcweir         void renderFrameCounter( OutputDevice& rOutDev );
148*cdf0e10cSrcweir         void renderSpriteCount( OutputDevice& rOutDev );
149*cdf0e10cSrcweir         void renderMemUsage( OutputDevice& rOutDev );
150*cdf0e10cSrcweir 
151*cdf0e10cSrcweir         /// Set from the SpriteCanvas: instance coordinating sprite redraw
152*cdf0e10cSrcweir     	::canvas::SpriteRedrawManager*					mpRedrawManager;
153*cdf0e10cSrcweir 
154*cdf0e10cSrcweir         /// Set from the init method. used to generate sprites
155*cdf0e10cSrcweir         SpriteCanvas*                                   mpOwningSpriteCanvas;
156*cdf0e10cSrcweir 
157*cdf0e10cSrcweir         /** Background compositing surface.
158*cdf0e10cSrcweir 
159*cdf0e10cSrcweir         	Typically, sprites will be composited in the background,
160*cdf0e10cSrcweir         	before pushing them to screen. This happens here.
161*cdf0e10cSrcweir          */
162*cdf0e10cSrcweir         ::canvas::vcltools::VCLObject< VirtualDevice >	maVDev;
163*cdf0e10cSrcweir 
164*cdf0e10cSrcweir         /// For the frame counter timings
165*cdf0e10cSrcweir         ::canvas::tools::ElapsedTime					maLastUpdate;
166*cdf0e10cSrcweir 
167*cdf0e10cSrcweir         /// When true, canvas displays debug info on each frame
168*cdf0e10cSrcweir         bool											mbShowFrameInfo;
169*cdf0e10cSrcweir 
170*cdf0e10cSrcweir         /// When true, canvas creates all new sprites with red lines in the corners
171*cdf0e10cSrcweir         bool											mbShowSpriteBounds;
172*cdf0e10cSrcweir 
173*cdf0e10cSrcweir         /// When true, canvas uses the scroll optimization (direct scrolls in front buffer)
174*cdf0e10cSrcweir         bool                                            mbIsUnsafeScrolling;
175*cdf0e10cSrcweir     };
176*cdf0e10cSrcweir }
177*cdf0e10cSrcweir 
178*cdf0e10cSrcweir #endif /* _VCLCANVAS_SPRITECANVASHELPER_HXX_ */
179*cdf0e10cSrcweir 
180