xref: /trunk/main/chart2/source/view/inc/Stripe.hxx (revision cdf0e10c)
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27*cdf0e10cSrcweir #ifndef _CHART_STRIPE_HXX
28*cdf0e10cSrcweir #define _CHART_STRIPE_HXX
29*cdf0e10cSrcweir 
30*cdf0e10cSrcweir #include <com/sun/star/drawing/Position3D.hpp>
31*cdf0e10cSrcweir #include <com/sun/star/drawing/Direction3D.hpp>
32*cdf0e10cSrcweir #include <com/sun/star/uno/Any.h>
33*cdf0e10cSrcweir 
34*cdf0e10cSrcweir //.............................................................................
35*cdf0e10cSrcweir namespace chart
36*cdf0e10cSrcweir {
37*cdf0e10cSrcweir //.............................................................................
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir //-----------------------------------------------------------------------------
40*cdf0e10cSrcweir /** A Stripe represents a 2 dimensional foursquare plane in a 3 dimaensional room.
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir @todo could: it is not necessary to have 4 point members here; it would be sufficient to have one point and 2 directions
43*cdf0e10cSrcweir */
44*cdf0e10cSrcweir 
45*cdf0e10cSrcweir class Stripe
46*cdf0e10cSrcweir {
47*cdf0e10cSrcweir public:
48*cdf0e10cSrcweir     Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
49*cdf0e10cSrcweir         , const ::com::sun::star::drawing::Direction3D& rDirectionToPoint2
50*cdf0e10cSrcweir         , const ::com::sun::star::drawing::Direction3D& rDirectionToPoint4 );
51*cdf0e10cSrcweir 
52*cdf0e10cSrcweir     Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
53*cdf0e10cSrcweir         , const ::com::sun::star::drawing::Position3D& rPoint2
54*cdf0e10cSrcweir         , double fDepth );
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir     Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
57*cdf0e10cSrcweir         , const ::com::sun::star::drawing::Position3D& rPoint2
58*cdf0e10cSrcweir         , const ::com::sun::star::drawing::Position3D& rPoint3
59*cdf0e10cSrcweir         , const ::com::sun::star::drawing::Position3D& rPoint4 );
60*cdf0e10cSrcweir 
61*cdf0e10cSrcweir     void SetManualNormal( const ::com::sun::star::drawing::Direction3D& rNormal );
62*cdf0e10cSrcweir     ::com::sun::star::drawing::Direction3D getNormal() const;
63*cdf0e10cSrcweir 
64*cdf0e10cSrcweir     void InvertNormal( bool bInvertNormal );
65*cdf0e10cSrcweir 
66*cdf0e10cSrcweir     ::com::sun::star::uno::Any      getPolyPolygonShape3D() const;
67*cdf0e10cSrcweir     ::com::sun::star::uno::Any      getNormalsPolygon() const;
68*cdf0e10cSrcweir     ::com::sun::star::uno::Any      getTexturePolygon( short nRotatedTexture ) const; //0 to 7 are the different possibilities
69*cdf0e10cSrcweir 
70*cdf0e10cSrcweir     ::com::sun::star::drawing::Position3D GetPosition1() const { return m_aPoint1; }
71*cdf0e10cSrcweir     ::com::sun::star::drawing::Position3D GetPosition2() const { return m_aPoint2; }
72*cdf0e10cSrcweir     ::com::sun::star::drawing::Position3D GetPosition3() const { return m_aPoint3; }
73*cdf0e10cSrcweir     ::com::sun::star::drawing::Position3D GetPosition4() const { return m_aPoint4; }
74*cdf0e10cSrcweir 
75*cdf0e10cSrcweir private:
76*cdf0e10cSrcweir     ::com::sun::star::drawing::Position3D m_aPoint1;
77*cdf0e10cSrcweir     ::com::sun::star::drawing::Position3D m_aPoint2;
78*cdf0e10cSrcweir     ::com::sun::star::drawing::Position3D m_aPoint3;
79*cdf0e10cSrcweir     ::com::sun::star::drawing::Position3D m_aPoint4;
80*cdf0e10cSrcweir 
81*cdf0e10cSrcweir     bool m_bInvertNormal;
82*cdf0e10cSrcweir     bool m_bManualNormalSet;
83*cdf0e10cSrcweir     ::com::sun::star::drawing::Direction3D m_aManualNormal;
84*cdf0e10cSrcweir };
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir //.............................................................................
87*cdf0e10cSrcweir } //namespace chart
88*cdf0e10cSrcweir //.............................................................................
89*cdf0e10cSrcweir #endif
90