1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX 23 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX 24 25 #include <drawinglayer/drawinglayerdllapi.h> 26 ////////////////////////////////////////////////////////////////////////////// 27 // predefines 28 29 namespace basegfx { 30 class BColor; 31 class B3DVector; 32 } 33 34 namespace drawinglayer { namespace attribute { 35 class ImpSdr3DLightAttribute; 36 }} 37 38 ////////////////////////////////////////////////////////////////////////////// 39 40 namespace drawinglayer 41 { 42 namespace attribute 43 { 44 class DRAWINGLAYER_DLLPUBLIC Sdr3DLightAttribute 45 { 46 private: 47 ImpSdr3DLightAttribute* mpSdr3DLightAttribute; 48 49 public: 50 // constructors/destructor 51 Sdr3DLightAttribute( 52 const basegfx::BColor& rColor, 53 const basegfx::B3DVector& rDirection, 54 bool bSpecular); 55 Sdr3DLightAttribute(const basegfx::BColor& rColor); 56 Sdr3DLightAttribute(); 57 Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate); 58 ~Sdr3DLightAttribute(); 59 60 // assignment operator 61 Sdr3DLightAttribute& operator=(const Sdr3DLightAttribute& rCandidate); 62 63 // checks if the incarnation is default constructed 64 bool isDefault() const; 65 66 // compare operator 67 bool operator==(const Sdr3DLightAttribute& rCandidate) const; 68 69 // data read access 70 const basegfx::BColor& getColor() const; 71 const basegfx::B3DVector& getDirection() const; 72 bool getSpecular() const; 73 }; 74 } // end of namespace attribute 75 } // end of namespace drawinglayer 76 77 ////////////////////////////////////////////////////////////////////////////// 78 79 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX 80 81 // eof 82