1*4bfbcde8SAndrew Rist /**************************************************************
2*4bfbcde8SAndrew Rist  *
3*4bfbcde8SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
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9*4bfbcde8SAndrew Rist  * with the License.  You may obtain a copy of the License at
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11*4bfbcde8SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12*4bfbcde8SAndrew Rist  *
13*4bfbcde8SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14*4bfbcde8SAndrew Rist  * software distributed under the License is distributed on an
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21cdf0e10cSrcweir 
22cdf0e10cSrcweir #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDROBJECTATTRIBUTE3D_HXX
23cdf0e10cSrcweir #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDROBJECTATTRIBUTE3D_HXX
24cdf0e10cSrcweir 
25090f0eb8SEike Rathke #include <drawinglayer/drawinglayerdllapi.h>
26cdf0e10cSrcweir #include <com/sun/star/drawing/NormalsKind.hpp>
27cdf0e10cSrcweir #include <com/sun/star/drawing/TextureProjectionMode.hpp>
28cdf0e10cSrcweir #include <com/sun/star/drawing/TextureKind2.hpp>
29cdf0e10cSrcweir #include <com/sun/star/drawing/TextureMode.hpp>
30cdf0e10cSrcweir 
31cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
32cdf0e10cSrcweir // predefines
33cdf0e10cSrcweir 
34cdf0e10cSrcweir namespace drawinglayer { namespace attribute {
35cdf0e10cSrcweir 	class ImpSdr3DObjectAttribute;
36cdf0e10cSrcweir     class MaterialAttribute3D;
37cdf0e10cSrcweir }}
38cdf0e10cSrcweir 
39cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
40cdf0e10cSrcweir 
41cdf0e10cSrcweir namespace drawinglayer
42cdf0e10cSrcweir {
43cdf0e10cSrcweir 	namespace attribute
44cdf0e10cSrcweir 	{
45090f0eb8SEike Rathke 		class DRAWINGLAYER_DLLPUBLIC Sdr3DObjectAttribute
46cdf0e10cSrcweir 		{
47cdf0e10cSrcweir 		private:
48cdf0e10cSrcweir 			ImpSdr3DObjectAttribute*            mpSdr3DObjectAttribute;
49cdf0e10cSrcweir 
50cdf0e10cSrcweir 		public:
51cdf0e10cSrcweir 			// constructors/destructor
52cdf0e10cSrcweir 			Sdr3DObjectAttribute(
53cdf0e10cSrcweir 				::com::sun::star::drawing::NormalsKind	aNormalsKind,
54cdf0e10cSrcweir 				::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
55cdf0e10cSrcweir 				::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
56cdf0e10cSrcweir 				::com::sun::star::drawing::TextureKind2 aTextureKind,
57cdf0e10cSrcweir 				::com::sun::star::drawing::TextureMode aTextureMode,
58cdf0e10cSrcweir 				const MaterialAttribute3D& rMaterial,
59cdf0e10cSrcweir 				bool bNormalsInvert,
60cdf0e10cSrcweir 				bool bDoubleSided,
61cdf0e10cSrcweir 				bool bShadow3D,
62cdf0e10cSrcweir 				bool bTextureFilter,
63cdf0e10cSrcweir 				bool bReducedLineGeometry);
64cdf0e10cSrcweir 			Sdr3DObjectAttribute();
65cdf0e10cSrcweir 			Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate);
66cdf0e10cSrcweir 			~Sdr3DObjectAttribute();
67cdf0e10cSrcweir 
68cdf0e10cSrcweir 			// assignment operator
69cdf0e10cSrcweir 			Sdr3DObjectAttribute& operator=(const Sdr3DObjectAttribute& rCandidate);
70cdf0e10cSrcweir 
71cdf0e10cSrcweir             // checks if the incarnation is default constructed
72cdf0e10cSrcweir             bool isDefault() const;
73cdf0e10cSrcweir 
74cdf0e10cSrcweir             // compare operator
75cdf0e10cSrcweir 			bool operator==(const Sdr3DObjectAttribute& rCandidate) const;
76cdf0e10cSrcweir 
77cdf0e10cSrcweir 			// data read access
78cdf0e10cSrcweir 			::com::sun::star::drawing::NormalsKind getNormalsKind() const;
79cdf0e10cSrcweir 			::com::sun::star::drawing::TextureProjectionMode getTextureProjectionX() const;
80cdf0e10cSrcweir 			::com::sun::star::drawing::TextureProjectionMode getTextureProjectionY() const;
81cdf0e10cSrcweir 			::com::sun::star::drawing::TextureKind2 getTextureKind() const;
82cdf0e10cSrcweir 			::com::sun::star::drawing::TextureMode getTextureMode() const;
83cdf0e10cSrcweir 			const MaterialAttribute3D& getMaterial() const;
84cdf0e10cSrcweir 			bool getNormalsInvert() const;
85cdf0e10cSrcweir 			bool getDoubleSided() const;
86cdf0e10cSrcweir 			bool getShadow3D() const;
87cdf0e10cSrcweir 			bool getTextureFilter() const;
88cdf0e10cSrcweir 			bool getReducedLineGeometry() const;
89cdf0e10cSrcweir 		};
90cdf0e10cSrcweir 	} // end of namespace attribute
91cdf0e10cSrcweir } // end of namespace drawinglayer
92cdf0e10cSrcweir 
93cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
94cdf0e10cSrcweir 
95cdf0e10cSrcweir #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDROBJECTATTRIBUTE3D_HXX
96cdf0e10cSrcweir 
97cdf0e10cSrcweir // eof
98