1*464702f4SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*464702f4SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*464702f4SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*464702f4SAndrew Rist * distributed with this work for additional information 6*464702f4SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*464702f4SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*464702f4SAndrew Rist * "License"); you may not use this file except in compliance 9*464702f4SAndrew Rist * with the License. You may obtain a copy of the License at 10*464702f4SAndrew Rist * 11*464702f4SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*464702f4SAndrew Rist * 13*464702f4SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*464702f4SAndrew Rist * software distributed under the License is distributed on an 15*464702f4SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*464702f4SAndrew Rist * KIND, either express or implied. See the License for the 17*464702f4SAndrew Rist * specific language governing permissions and limitations 18*464702f4SAndrew Rist * under the License. 19*464702f4SAndrew Rist * 20*464702f4SAndrew Rist *************************************************************/ 21*464702f4SAndrew Rist 22*464702f4SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <drawinglayer/primitive2d/shadowprimitive2d.hxx> 28cdf0e10cSrcweir #include <basegfx/color/bcolormodifier.hxx> 29cdf0e10cSrcweir #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> 30cdf0e10cSrcweir #include <drawinglayer/primitive2d/transformprimitive2d.hxx> 31cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx> 32cdf0e10cSrcweir #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx> 33cdf0e10cSrcweir #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx> 34cdf0e10cSrcweir #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx> 35cdf0e10cSrcweir 36cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 37cdf0e10cSrcweir 38cdf0e10cSrcweir using namespace com::sun::star; 39cdf0e10cSrcweir 40cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 41cdf0e10cSrcweir 42cdf0e10cSrcweir namespace drawinglayer 43cdf0e10cSrcweir { 44cdf0e10cSrcweir namespace primitive2d 45cdf0e10cSrcweir { 46cdf0e10cSrcweir ShadowPrimitive2D::ShadowPrimitive2D( 47cdf0e10cSrcweir const basegfx::B2DHomMatrix& rShadowTransform, 48cdf0e10cSrcweir const basegfx::BColor& rShadowColor, 49cdf0e10cSrcweir const Primitive2DSequence& rChildren) 50cdf0e10cSrcweir : GroupPrimitive2D(rChildren), 51cdf0e10cSrcweir maShadowTransform(rShadowTransform), 52cdf0e10cSrcweir maShadowColor(rShadowColor) 53cdf0e10cSrcweir { 54cdf0e10cSrcweir } 55cdf0e10cSrcweir 56cdf0e10cSrcweir bool ShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const 57cdf0e10cSrcweir { 58cdf0e10cSrcweir if(BasePrimitive2D::operator==(rPrimitive)) 59cdf0e10cSrcweir { 60cdf0e10cSrcweir const ShadowPrimitive2D& rCompare = static_cast< const ShadowPrimitive2D& >(rPrimitive); 61cdf0e10cSrcweir 62cdf0e10cSrcweir return (getShadowTransform() == rCompare.getShadowTransform() 63cdf0e10cSrcweir && getShadowColor() == rCompare.getShadowColor()); 64cdf0e10cSrcweir } 65cdf0e10cSrcweir 66cdf0e10cSrcweir return false; 67cdf0e10cSrcweir } 68cdf0e10cSrcweir 69cdf0e10cSrcweir basegfx::B2DRange ShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const 70cdf0e10cSrcweir { 71cdf0e10cSrcweir basegfx::B2DRange aRetval(getB2DRangeFromPrimitive2DSequence(getChildren(), rViewInformation)); 72cdf0e10cSrcweir aRetval.transform(getShadowTransform()); 73cdf0e10cSrcweir return aRetval; 74cdf0e10cSrcweir } 75cdf0e10cSrcweir 76cdf0e10cSrcweir Primitive2DSequence ShadowPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const 77cdf0e10cSrcweir { 78cdf0e10cSrcweir Primitive2DSequence aRetval; 79cdf0e10cSrcweir 80cdf0e10cSrcweir if(getChildren().hasElements()) 81cdf0e10cSrcweir { 82cdf0e10cSrcweir // create a modifiedColorPrimitive containing the shadow color and the content 83cdf0e10cSrcweir const basegfx::BColorModifier aBColorModifier(getShadowColor()); 84cdf0e10cSrcweir const Primitive2DReference xRefA(new ModifiedColorPrimitive2D(getChildren(), aBColorModifier)); 85cdf0e10cSrcweir const Primitive2DSequence aSequenceB(&xRefA, 1L); 86cdf0e10cSrcweir 87cdf0e10cSrcweir // build transformed primitiveVector with shadow offset and add to target 88cdf0e10cSrcweir const Primitive2DReference xRefB(new TransformPrimitive2D(getShadowTransform(), aSequenceB)); 89cdf0e10cSrcweir aRetval = Primitive2DSequence(&xRefB, 1L); 90cdf0e10cSrcweir } 91cdf0e10cSrcweir 92cdf0e10cSrcweir return aRetval; 93cdf0e10cSrcweir } 94cdf0e10cSrcweir 95cdf0e10cSrcweir // provide unique ID 96cdf0e10cSrcweir ImplPrimitrive2DIDBlock(ShadowPrimitive2D, PRIMITIVE2D_ID_SHADOWPRIMITIVE2D) 97cdf0e10cSrcweir 98cdf0e10cSrcweir } // end of namespace primitive2d 99cdf0e10cSrcweir } // end of namespace drawinglayer 100cdf0e10cSrcweir 101cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 102cdf0e10cSrcweir // eof 103