1*464702f4SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*464702f4SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
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7*464702f4SAndrew Rist  * to you under the Apache License, Version 2.0 (the
8*464702f4SAndrew Rist  * "License"); you may not use this file except in compliance
9*464702f4SAndrew Rist  * with the License.  You may obtain a copy of the License at
10*464702f4SAndrew Rist  *
11*464702f4SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12*464702f4SAndrew Rist  *
13*464702f4SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14*464702f4SAndrew Rist  * software distributed under the License is distributed on an
15*464702f4SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*464702f4SAndrew Rist  * KIND, either express or implied.  See the License for the
17*464702f4SAndrew Rist  * specific language governing permissions and limitations
18*464702f4SAndrew Rist  * under the License.
19*464702f4SAndrew Rist  *
20*464702f4SAndrew Rist  *************************************************************/
21*464702f4SAndrew Rist 
22*464702f4SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <drawinglayer/processor3d/shadow3dextractor.hxx>
28cdf0e10cSrcweir #include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
29cdf0e10cSrcweir #include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
30cdf0e10cSrcweir #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
31cdf0e10cSrcweir #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
32cdf0e10cSrcweir #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
33cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
34cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
35cdf0e10cSrcweir #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
36cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx>
37cdf0e10cSrcweir #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
38cdf0e10cSrcweir #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
39cdf0e10cSrcweir 
40cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
41cdf0e10cSrcweir 
42cdf0e10cSrcweir using namespace com::sun::star;
43cdf0e10cSrcweir 
44cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
45cdf0e10cSrcweir 
46cdf0e10cSrcweir namespace drawinglayer
47cdf0e10cSrcweir {
48cdf0e10cSrcweir 	namespace processor3d
49cdf0e10cSrcweir 	{
50cdf0e10cSrcweir         /// helper to convert from BasePrimitive2DVector to primitive2d::Primitive2DSequence
51cdf0e10cSrcweir         const primitive2d::Primitive2DSequence Shadow3DExtractingProcessor::getPrimitive2DSequenceFromBasePrimitive2DVector(
52cdf0e10cSrcweir             const BasePrimitive2DVector& rVector) const
53cdf0e10cSrcweir         {
54cdf0e10cSrcweir             const sal_uInt32 nCount(rVector.size());
55cdf0e10cSrcweir             primitive2d::Primitive2DSequence aRetval(nCount);
56cdf0e10cSrcweir 
57cdf0e10cSrcweir             for(sal_uInt32 a(0); a < nCount; a++)
58cdf0e10cSrcweir             {
59cdf0e10cSrcweir                 aRetval[a] = rVector[a];
60cdf0e10cSrcweir             }
61cdf0e10cSrcweir 
62cdf0e10cSrcweir             // all entries taken over; no need to delete entries, just reset to
63cdf0e10cSrcweir             // mark as empty
64cdf0e10cSrcweir             const_cast< BasePrimitive2DVector& >(rVector).clear();
65cdf0e10cSrcweir 
66cdf0e10cSrcweir             return aRetval;
67cdf0e10cSrcweir         }
68cdf0e10cSrcweir 
69cdf0e10cSrcweir         // as tooling, the process() implementation takes over API handling and calls this
70cdf0e10cSrcweir 		// virtual render method when the primitive implementation is BasePrimitive3D-based.
71cdf0e10cSrcweir 		void Shadow3DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
72cdf0e10cSrcweir 		{
73cdf0e10cSrcweir 			// it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
74cdf0e10cSrcweir 			switch(rCandidate.getPrimitive3DID())
75cdf0e10cSrcweir 			{
76cdf0e10cSrcweir 				case PRIMITIVE3D_ID_SHADOWPRIMITIVE3D :
77cdf0e10cSrcweir 				{
78cdf0e10cSrcweir 					// shadow3d object. Call recursive with content and start conversion
79cdf0e10cSrcweir 					const primitive3d::ShadowPrimitive3D& rPrimitive = static_cast< const primitive3d::ShadowPrimitive3D& >(rCandidate);
80cdf0e10cSrcweir 
81cdf0e10cSrcweir 					// set new target
82cdf0e10cSrcweir 					BasePrimitive2DVector aNewSubList;
83cdf0e10cSrcweir 					BasePrimitive2DVector* pLastTargetSequence = mpPrimitive2DSequence;
84cdf0e10cSrcweir 					mpPrimitive2DSequence = &aNewSubList;
85cdf0e10cSrcweir 
86cdf0e10cSrcweir 					// activate convert
87cdf0e10cSrcweir 					const bool bLastConvert(mbConvert);
88cdf0e10cSrcweir 					mbConvert = true;
89cdf0e10cSrcweir 
90cdf0e10cSrcweir 					// set projection flag
91cdf0e10cSrcweir 					const bool bLastUseProjection(mbUseProjection);
92cdf0e10cSrcweir 					mbUseProjection = rPrimitive.getShadow3D();
93cdf0e10cSrcweir 
94cdf0e10cSrcweir 					// process content
95cdf0e10cSrcweir 					process(rPrimitive.getChildren());
96cdf0e10cSrcweir 
97cdf0e10cSrcweir 					// restore values
98cdf0e10cSrcweir 					mbUseProjection = bLastUseProjection;
99cdf0e10cSrcweir 					mbConvert = bLastConvert;
100cdf0e10cSrcweir 					mpPrimitive2DSequence = pLastTargetSequence;
101cdf0e10cSrcweir 
102cdf0e10cSrcweir 					// create 2d shadow primitive with result. This also fetches all entries
103cdf0e10cSrcweir                     // from aNewSubList, so there is no need to delete them
104cdf0e10cSrcweir 					primitive2d::BasePrimitive2D* pNew = new primitive2d::ShadowPrimitive2D(
105cdf0e10cSrcweir                         rPrimitive.getShadowTransform(),
106cdf0e10cSrcweir                         rPrimitive.getShadowColor(),
107cdf0e10cSrcweir                         getPrimitive2DSequenceFromBasePrimitive2DVector(aNewSubList));
108cdf0e10cSrcweir 
109cdf0e10cSrcweir 					if(basegfx::fTools::more(rPrimitive.getShadowTransparence(), 0.0))
110cdf0e10cSrcweir 					{
111cdf0e10cSrcweir 						// create simpleTransparencePrimitive, add created primitives
112cdf0e10cSrcweir     					const primitive2d::Primitive2DReference xRef(pNew);
113cdf0e10cSrcweir 						const primitive2d::Primitive2DSequence aNewTransPrimitiveVector(&xRef, 1);
114cdf0e10cSrcweir 
115cdf0e10cSrcweir                         pNew = new primitive2d::UnifiedTransparencePrimitive2D(
116cdf0e10cSrcweir                             aNewTransPrimitiveVector,
117cdf0e10cSrcweir                             rPrimitive.getShadowTransparence());
118cdf0e10cSrcweir                     }
119cdf0e10cSrcweir 
120cdf0e10cSrcweir                     mpPrimitive2DSequence->push_back(pNew);
121cdf0e10cSrcweir 
122cdf0e10cSrcweir 					break;
123cdf0e10cSrcweir 				}
124cdf0e10cSrcweir 				case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
125cdf0e10cSrcweir 				{
126cdf0e10cSrcweir 					// transform group. Remember current transformations
127cdf0e10cSrcweir 					const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate);
128cdf0e10cSrcweir 					const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
129cdf0e10cSrcweir 
130cdf0e10cSrcweir 					// create new transformation; add new object transform from right side
131cdf0e10cSrcweir 					const geometry::ViewInformation3D aNewViewInformation3D(
132cdf0e10cSrcweir 						aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(),
133cdf0e10cSrcweir 						aLastViewInformation3D.getOrientation(),
134cdf0e10cSrcweir 						aLastViewInformation3D.getProjection(),
135cdf0e10cSrcweir 						aLastViewInformation3D.getDeviceToView(),
136cdf0e10cSrcweir 						aLastViewInformation3D.getViewTime(),
137cdf0e10cSrcweir 						aLastViewInformation3D.getExtendedInformationSequence());
138cdf0e10cSrcweir 					updateViewInformation(aNewViewInformation3D);
139cdf0e10cSrcweir 
140cdf0e10cSrcweir 					if(mbShadowProjectionIsValid)
141cdf0e10cSrcweir 					{
142cdf0e10cSrcweir 						// update buffered WorldToEye and EyeToView
143cdf0e10cSrcweir 						maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
144cdf0e10cSrcweir 						maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
145cdf0e10cSrcweir 					}
146cdf0e10cSrcweir 
147cdf0e10cSrcweir 					// let break down
148cdf0e10cSrcweir 					process(rPrimitive.getChildren());
149cdf0e10cSrcweir 
150cdf0e10cSrcweir 					// restore transformations
151cdf0e10cSrcweir 					updateViewInformation(aLastViewInformation3D);
152cdf0e10cSrcweir 
153cdf0e10cSrcweir 					if(mbShadowProjectionIsValid)
154cdf0e10cSrcweir 					{
155cdf0e10cSrcweir 						// update buffered WorldToEye and EyeToView
156cdf0e10cSrcweir 						maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
157cdf0e10cSrcweir 						maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
158cdf0e10cSrcweir 					}
159cdf0e10cSrcweir 					break;
160cdf0e10cSrcweir 				}
161cdf0e10cSrcweir 				case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
162cdf0e10cSrcweir 				{
163cdf0e10cSrcweir 					// PolygonHairlinePrimitive3D
164cdf0e10cSrcweir 					if(mbConvert)
165cdf0e10cSrcweir 					{
166cdf0e10cSrcweir 						const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate);
167cdf0e10cSrcweir 						basegfx::B2DPolygon a2DHairline;
168cdf0e10cSrcweir 
169cdf0e10cSrcweir 						if(mbUseProjection)
170cdf0e10cSrcweir 						{
171cdf0e10cSrcweir 							if(mbShadowProjectionIsValid)
172cdf0e10cSrcweir 							{
173cdf0e10cSrcweir 								a2DHairline = impDoShadowProjection(rPrimitive.getB3DPolygon());
174cdf0e10cSrcweir 							}
175cdf0e10cSrcweir 						}
176cdf0e10cSrcweir 						else
177cdf0e10cSrcweir 						{
178cdf0e10cSrcweir 							a2DHairline = basegfx::tools::createB2DPolygonFromB3DPolygon(rPrimitive.getB3DPolygon(), getViewInformation3D().getObjectToView());
179cdf0e10cSrcweir 						}
180cdf0e10cSrcweir 
181cdf0e10cSrcweir 						if(a2DHairline.count())
182cdf0e10cSrcweir 						{
183cdf0e10cSrcweir 							a2DHairline.transform(getObjectTransformation());
184cdf0e10cSrcweir                             mpPrimitive2DSequence->push_back(
185cdf0e10cSrcweir                                 new primitive2d::PolygonHairlinePrimitive2D(
186cdf0e10cSrcweir                                     a2DHairline,
187cdf0e10cSrcweir                                     maPrimitiveColor));
188cdf0e10cSrcweir 						}
189cdf0e10cSrcweir 					}
190cdf0e10cSrcweir 					break;
191cdf0e10cSrcweir 				}
192cdf0e10cSrcweir 				case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
193cdf0e10cSrcweir 				{
194cdf0e10cSrcweir 					// PolyPolygonMaterialPrimitive3D
195cdf0e10cSrcweir 					if(mbConvert)
196cdf0e10cSrcweir 					{
197cdf0e10cSrcweir 						const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate);
198cdf0e10cSrcweir 						basegfx::B2DPolyPolygon a2DFill;
199cdf0e10cSrcweir 
200cdf0e10cSrcweir 						if(mbUseProjection)
201cdf0e10cSrcweir 						{
202cdf0e10cSrcweir 							if(mbShadowProjectionIsValid)
203cdf0e10cSrcweir 							{
204cdf0e10cSrcweir 								a2DFill = impDoShadowProjection(rPrimitive.getB3DPolyPolygon());
205cdf0e10cSrcweir 							}
206cdf0e10cSrcweir 						}
207cdf0e10cSrcweir 						else
208cdf0e10cSrcweir 						{
209cdf0e10cSrcweir 							a2DFill = basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(rPrimitive.getB3DPolyPolygon(), getViewInformation3D().getObjectToView());
210cdf0e10cSrcweir 						}
211cdf0e10cSrcweir 
212cdf0e10cSrcweir 						if(a2DFill.count())
213cdf0e10cSrcweir 						{
214cdf0e10cSrcweir 							a2DFill.transform(getObjectTransformation());
215cdf0e10cSrcweir                             mpPrimitive2DSequence->push_back(
216cdf0e10cSrcweir                                 new primitive2d::PolyPolygonColorPrimitive2D(
217cdf0e10cSrcweir                                     a2DFill,
218cdf0e10cSrcweir                                     maPrimitiveColor));
219cdf0e10cSrcweir 						}
220cdf0e10cSrcweir 					}
221cdf0e10cSrcweir 					break;
222cdf0e10cSrcweir 				}
223cdf0e10cSrcweir 				default :
224cdf0e10cSrcweir 				{
225cdf0e10cSrcweir 					// process recursively
226cdf0e10cSrcweir 					process(rCandidate.get3DDecomposition(getViewInformation3D()));
227cdf0e10cSrcweir 					break;
228cdf0e10cSrcweir 				}
229cdf0e10cSrcweir 			}
230cdf0e10cSrcweir 		}
231cdf0e10cSrcweir 
232cdf0e10cSrcweir 		Shadow3DExtractingProcessor::Shadow3DExtractingProcessor(
233cdf0e10cSrcweir 			const geometry::ViewInformation3D& rViewInformation,
234cdf0e10cSrcweir 			const basegfx::B2DHomMatrix& rObjectTransformation,
235cdf0e10cSrcweir 			const basegfx::B3DVector& rLightNormal,
236cdf0e10cSrcweir 			double fShadowSlant,
237cdf0e10cSrcweir             const basegfx::B3DRange& rContained3DRange)
238cdf0e10cSrcweir 		:	BaseProcessor3D(rViewInformation),
239cdf0e10cSrcweir 			maPrimitive2DSequence(),
240cdf0e10cSrcweir 			mpPrimitive2DSequence(&maPrimitive2DSequence),
241cdf0e10cSrcweir 			maObjectTransformation(rObjectTransformation),
242cdf0e10cSrcweir 			maWorldToEye(),
243cdf0e10cSrcweir 			maEyeToView(),
244cdf0e10cSrcweir 			maLightNormal(rLightNormal),
245cdf0e10cSrcweir 			maShadowPlaneNormal(),
246cdf0e10cSrcweir 			maPlanePoint(),
247cdf0e10cSrcweir 			mfLightPlaneScalar(0.0),
248cdf0e10cSrcweir 			maPrimitiveColor(),
249cdf0e10cSrcweir 			mbShadowProjectionIsValid(false),
250cdf0e10cSrcweir 			mbConvert(false),
251cdf0e10cSrcweir 			mbUseProjection(false)
252cdf0e10cSrcweir 		{
253cdf0e10cSrcweir 			// normalize light normal, get and normalize shadow plane normal and calculate scalar from it
254cdf0e10cSrcweir 			maLightNormal.normalize();
255cdf0e10cSrcweir 			maShadowPlaneNormal = basegfx::B3DVector(0.0, sin(fShadowSlant), cos(fShadowSlant));
256cdf0e10cSrcweir 			maShadowPlaneNormal.normalize();
257cdf0e10cSrcweir 			mfLightPlaneScalar = maLightNormal.scalar(maShadowPlaneNormal);
258cdf0e10cSrcweir 
259cdf0e10cSrcweir 			// use only when scalar is > 0.0, so the light is in front of the object
260cdf0e10cSrcweir 			if(basegfx::fTools::more(mfLightPlaneScalar, 0.0))
261cdf0e10cSrcweir 			{
262cdf0e10cSrcweir 				// prepare buffered WorldToEye and EyeToView
263cdf0e10cSrcweir 				maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
264cdf0e10cSrcweir 				maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
265cdf0e10cSrcweir 
266cdf0e10cSrcweir 				// calculate range to get front edge around which to rotate the shadow's projection
267cdf0e10cSrcweir 				basegfx::B3DRange aContained3DRange(rContained3DRange);
268cdf0e10cSrcweir 				aContained3DRange.transform(getWorldToEye());
269cdf0e10cSrcweir 				maPlanePoint.setX(maShadowPlaneNormal.getX() < 0.0 ? aContained3DRange.getMinX() : aContained3DRange.getMaxX());
270cdf0e10cSrcweir 				maPlanePoint.setY(maShadowPlaneNormal.getY() > 0.0 ? aContained3DRange.getMinY() : aContained3DRange.getMaxY());
271cdf0e10cSrcweir 				maPlanePoint.setZ(aContained3DRange.getMinZ() - (aContained3DRange.getDepth() / 8.0));
272cdf0e10cSrcweir 
273cdf0e10cSrcweir 				// set flag that shadow projection is prepared and allowed
274cdf0e10cSrcweir 				mbShadowProjectionIsValid = true;
275cdf0e10cSrcweir 			}
276cdf0e10cSrcweir 		}
277cdf0e10cSrcweir 
278cdf0e10cSrcweir     	Shadow3DExtractingProcessor::~Shadow3DExtractingProcessor()
279cdf0e10cSrcweir         {
280cdf0e10cSrcweir             OSL_ENSURE(0 == maPrimitive2DSequence.size(),
281cdf0e10cSrcweir                 "OOps, someone used Shadow3DExtractingProcessor, but did not fetch the results (!)");
282cdf0e10cSrcweir             for(sal_uInt32 a(0); a < maPrimitive2DSequence.size(); a++)
283cdf0e10cSrcweir             {
284cdf0e10cSrcweir                 delete maPrimitive2DSequence[a];
285cdf0e10cSrcweir             }
286cdf0e10cSrcweir         }
287cdf0e10cSrcweir 
288cdf0e10cSrcweir 		basegfx::B2DPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolygon& rSource)
289cdf0e10cSrcweir 		{
290cdf0e10cSrcweir 			basegfx::B2DPolygon aRetval;
291cdf0e10cSrcweir 
292cdf0e10cSrcweir 			for(sal_uInt32 a(0L); a < rSource.count(); a++)
293cdf0e10cSrcweir 			{
294cdf0e10cSrcweir 				// get point, transform to eye coordinate system
295cdf0e10cSrcweir 				basegfx::B3DPoint aCandidate(rSource.getB3DPoint(a));
296cdf0e10cSrcweir 				aCandidate *= getWorldToEye();
297cdf0e10cSrcweir 
298cdf0e10cSrcweir 				// we are in eye coordinates
299cdf0e10cSrcweir 				// ray is (aCandidate + fCut * maLightNormal)
300cdf0e10cSrcweir 				// plane is (maPlanePoint, maShadowPlaneNormal)
301cdf0e10cSrcweir 				// maLightNormal.scalar(maShadowPlaneNormal) is already in mfLightPlaneScalar and > 0.0
302cdf0e10cSrcweir 				// get cut point of ray with shadow plane
303cdf0e10cSrcweir 				const double fCut(basegfx::B3DVector(maPlanePoint - aCandidate).scalar(maShadowPlaneNormal) / mfLightPlaneScalar);
304cdf0e10cSrcweir 				aCandidate += maLightNormal * fCut;
305cdf0e10cSrcweir 
306cdf0e10cSrcweir 				// transform to view, use 2d coordinates
307cdf0e10cSrcweir 				aCandidate *= getEyeToView();
308cdf0e10cSrcweir 				aRetval.append(basegfx::B2DPoint(aCandidate.getX(), aCandidate.getY()));
309cdf0e10cSrcweir 			}
310cdf0e10cSrcweir 
311cdf0e10cSrcweir 			// copy closed flag
312cdf0e10cSrcweir 			aRetval.setClosed(rSource.isClosed());
313cdf0e10cSrcweir 
314cdf0e10cSrcweir 			return aRetval;
315cdf0e10cSrcweir 		}
316cdf0e10cSrcweir 
317cdf0e10cSrcweir 		basegfx::B2DPolyPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolyPolygon& rSource)
318cdf0e10cSrcweir 		{
319cdf0e10cSrcweir 			basegfx::B2DPolyPolygon aRetval;
320cdf0e10cSrcweir 
321cdf0e10cSrcweir 			for(sal_uInt32 a(0L); a < rSource.count(); a++)
322cdf0e10cSrcweir 			{
323cdf0e10cSrcweir 				aRetval.append(impDoShadowProjection(rSource.getB3DPolygon(a)));
324cdf0e10cSrcweir 			}
325cdf0e10cSrcweir 
326cdf0e10cSrcweir 			return aRetval;
327cdf0e10cSrcweir 		}
328cdf0e10cSrcweir 
329cdf0e10cSrcweir         const primitive2d::Primitive2DSequence Shadow3DExtractingProcessor::getPrimitive2DSequence() const
330cdf0e10cSrcweir         {
331cdf0e10cSrcweir             return getPrimitive2DSequenceFromBasePrimitive2DVector(maPrimitive2DSequence);
332cdf0e10cSrcweir         }
333cdf0e10cSrcweir 
334cdf0e10cSrcweir     } // end of namespace processor3d
335cdf0e10cSrcweir } // end of namespace drawinglayer
336cdf0e10cSrcweir 
337cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
338cdf0e10cSrcweir // eof
339