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See the 18 * GNU Lesser General Public License version 3 for more details 19 * (a copy is included in the LICENSE file that accompanied this code). 20 * 21 * You should have received a copy of the GNU Lesser General Public License 22 * version 3 along with OpenOffice.org. If not, see 23 * <http://www.openoffice.org/license.html> 24 * for a copy of the LGPLv3 License. 25 * 26 ************************************************************************/ 27#ifndef __com_sun_star_rendering_XBufferController_idl__ 28#define __com_sun_star_rendering_XBufferController_idl__ 29 30#ifndef __com_sun_star_uno_XInterface_idl__ 31#include <com/sun/star/uno/XInterface.idl> 32#endif 33#ifndef __com_sun_star_lang_IllegalArgumentException_idl__ 34#include <com/sun/star/lang/IllegalArgumentException.idl> 35#endif 36 37module com { module sun { module star { module rendering { 38 39/** Interface providing access to double/multi-buffer facilities of 40 screen devices.<p> 41 42 This interface provides methods to enable and control 43 double/multi-buffering facilities on screen devices.<p> 44 45 @since OOo 2.0 46 */ 47published interface XBufferController : ::com::sun::star::uno::XInterface 48{ 49 /** Create the given number of background buffers.<p> 50 51 There's one buffer implicitely available, which is the canvas 52 surface itself. Thus, calling <code>createBuffers(1)</code> 53 creates a double-buffered object.<p> 54 55 @param nBuffers 56 The number of background<buffers requested. Must be greater 57 than 0. 58 59 @return the number of actually generated buffers, which might 60 be between 0 (no double-buffering available) and nBuffers. 61 62 @throws <type>com::sun::star::lang::IllegalArgumentException</type> 63 if nBuffers is smaller than one. 64 */ 65 long createBuffers( [in] long nBuffers ) 66 raises (com::sun::star::lang::IllegalArgumentException); 67 68 //------------------------------------------------------------------------- 69 70 /** Destroy all buffers generated via this object. 71 */ 72 void destroyBuffers(); 73 74 //------------------------------------------------------------------------- 75 76 /** Switch the display to show the specified buffer.<p> 77 78 The method returns, when the switch is performed and the 79 selected buffer is shown on screen, or immediately when an 80 error occurs. If the switch was successful, subsequent render 81 operations will be directed to the new backbuffer.<p> 82 83 Use this method if you need your screen display to be in sync 84 with other things, e.g. sound playback.<p> 85 86 @param bUpdateAll 87 When <TRUE/>, update the whole screen. When <FALSE/>, 88 implementation is permitted to restrict update to areas the 89 canvas itself changed (e.g. because of render operations, or 90 changes on the sprites). The former is useful for updates 91 after window expose events, the latter for animation display. 92 93 @return whether the switch was performed successfully. 94 95 @throws <type>com::sun::star::lang::IllegalArgumentException</type> 96 if nBuffer is outside the permissible range. 97 */ 98 boolean showBuffer( [in] boolean bUpdateAll ); 99 100 //------------------------------------------------------------------------- 101 102 /** Schedule the display of the specified buffer.<p> 103 104 The method returns, when the switching of the buffer is 105 successfully scheduled, or immediately when an error 106 occurs. If the switch was successful, subsequent render 107 operations will be directed to the new backbuffer. Note that, 108 if the buffer switching is exceedingly slow, or the frequency 109 of switchBuffer() is exceedingly high, the buffer scheduled 110 for display here might become the current render target 111 <em>before</em> it is fully displayed on screen. In this case, 112 any rendering operation to this buffer will block, until it is 113 safe to perform the operation without visible cluttering.<p> 114 115 Use this method if you favor maximal render speed, but don't 116 necessarily require your screen display to be in sync with 117 other things, e.g. sound playback.<p> 118 119 @param bUpdateAll 120 When <TRUE/>, update the whole screen. When <FALSE/>, 121 implementation is permitted to restrict update to areas the 122 canvas itself changed (e.g. because of render operations, or 123 changes on the sprites). The former is useful for updates 124 after window expose events, the latter for animation display. 125 126 @return whether the switch was performed successfully. 127 */ 128 boolean switchBuffer( [in] boolean bUpdateAll ); 129 130}; 131 132}; }; }; }; 133 134#endif 135