1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 #ifndef _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX 25 #define _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX 26 27 #include <svx/sdr/properties/e3dproperties.hxx> 28 29 ////////////////////////////////////////////////////////////////////////////// 30 31 namespace sdr 32 { 33 namespace properties 34 { 35 class E3dSceneProperties : public E3dProperties 36 { 37 protected: 38 // Called after ItemChange() is done for all items. 39 virtual void PostItemChange(const sal_uInt16 nWhich); 40 41 public: 42 // basic constructor 43 E3dSceneProperties(SdrObject& rObj); 44 45 // constructor for copying, but using new object 46 E3dSceneProperties(const E3dSceneProperties& rProps, SdrObject& rObj); 47 48 // destructor 49 virtual ~E3dSceneProperties(); 50 51 // Clone() operator, normally just calls the local copy constructor 52 virtual BaseProperties& Clone(SdrObject& rObj) const; 53 54 // get itemset 55 virtual const SfxItemSet& GetObjectItemSet() const; 56 57 // get merged ItemSet. Normappl, this maps directly to GetObjectItemSet(), but may 58 // be overloaded e.g for group objects to return a merged ItemSet of the object. 59 // When using this method the returned ItemSet may contain items in the state 60 // SFX_ITEM_DONTCARE which means there were several such items with different 61 // values. 62 virtual const SfxItemSet& GetMergedItemSet() const; 63 64 // Set merged ItemSet. Normally, this maps to SetObjectItemSet(). 65 virtual void SetMergedItemSet(const SfxItemSet& rSet, sal_Bool bClearAllItems = sal_False); 66 67 // Set a single item, iterate over hierarchies if necessary. 68 virtual void SetMergedItem(const SfxPoolItem& rItem); 69 70 // Clear a single item, iterate over hierarchies if necessary. 71 virtual void ClearMergedItem(const sal_uInt16 nWhich = 0); 72 73 // set a new StyleSheet and broadcast 74 virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr); 75 76 // get the installed StyleSheet 77 virtual SfxStyleSheet* GetStyleSheet() const; 78 79 // Move properties to a new ItemPool. Default implementation does nothing. 80 virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L); 81 82 // Special for scene: 83 void SetSceneItemsFromCamera(); 84 }; 85 } // end of namespace properties 86 } // end of namespace sdr 87 88 ////////////////////////////////////////////////////////////////////////////// 89 90 #endif // _SDR_PROPERTIES_E3DSCENEPROPERTIES_HXX 91 92 // eof 93