xref: /trunk/main/svx/source/engine3d/e3dundo.cxx (revision f6e50924)
1*f6e50924SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*f6e50924SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
4*f6e50924SAndrew Rist  * or more contributor license agreements.  See the NOTICE file
5*f6e50924SAndrew Rist  * distributed with this work for additional information
6*f6e50924SAndrew Rist  * regarding copyright ownership.  The ASF licenses this file
7*f6e50924SAndrew Rist  * to you under the Apache License, Version 2.0 (the
8*f6e50924SAndrew Rist  * "License"); you may not use this file except in compliance
9*f6e50924SAndrew Rist  * with the License.  You may obtain a copy of the License at
10*f6e50924SAndrew Rist  *
11*f6e50924SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12*f6e50924SAndrew Rist  *
13*f6e50924SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14*f6e50924SAndrew Rist  * software distributed under the License is distributed on an
15*f6e50924SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*f6e50924SAndrew Rist  * KIND, either express or implied.  See the License for the
17*f6e50924SAndrew Rist  * specific language governing permissions and limitations
18*f6e50924SAndrew Rist  * under the License.
19*f6e50924SAndrew Rist  *
20*f6e50924SAndrew Rist  *************************************************************/
21*f6e50924SAndrew Rist 
22*f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir #include <svx/e3dundo.hxx>
27cdf0e10cSrcweir #include <svx/svdmodel.hxx>
28cdf0e10cSrcweir #include <editeng/outlobj.hxx>
29cdf0e10cSrcweir #include <svx/view3d.hxx>
30cdf0e10cSrcweir #include <svx/scene3d.hxx>
31cdf0e10cSrcweir #include <svx/e3dsceneupdater.hxx>
32cdf0e10cSrcweir 
33cdf0e10cSrcweir /************************************************************************/
34cdf0e10cSrcweir 
35cdf0e10cSrcweir TYPEINIT1(E3dUndoAction, SfxUndoAction);
36cdf0e10cSrcweir 
37cdf0e10cSrcweir /************************************************************************\
38cdf0e10cSrcweir |*
39cdf0e10cSrcweir |* Destruktor der Basisklasse
40cdf0e10cSrcweir |*
41cdf0e10cSrcweir \************************************************************************/
~E3dUndoAction()42cdf0e10cSrcweir E3dUndoAction::~E3dUndoAction ()
43cdf0e10cSrcweir {
44cdf0e10cSrcweir }
45cdf0e10cSrcweir 
46cdf0e10cSrcweir /************************************************************************\
47cdf0e10cSrcweir |*
48cdf0e10cSrcweir |* Repeat gibt es nicht
49cdf0e10cSrcweir |*
50cdf0e10cSrcweir \************************************************************************/
CanRepeat(SfxRepeatTarget &) const51cdf0e10cSrcweir sal_Bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
52cdf0e10cSrcweir {
53cdf0e10cSrcweir 	return sal_False;
54cdf0e10cSrcweir }
55cdf0e10cSrcweir 
56cdf0e10cSrcweir /************************************************************************/
57cdf0e10cSrcweir 
58cdf0e10cSrcweir TYPEINIT1(E3dRotateUndoAction, E3dUndoAction);
59cdf0e10cSrcweir 
60cdf0e10cSrcweir /************************************************************************
61cdf0e10cSrcweir 
62cdf0e10cSrcweir 						E3dRotateUndoAction
63cdf0e10cSrcweir 
64cdf0e10cSrcweir ************************************************************************/
65cdf0e10cSrcweir 
66cdf0e10cSrcweir /************************************************************************\
67cdf0e10cSrcweir |*
68cdf0e10cSrcweir |* Undodestruktor fuer 3D-Rotation
69cdf0e10cSrcweir |*
70cdf0e10cSrcweir \************************************************************************/
~E3dRotateUndoAction()71cdf0e10cSrcweir E3dRotateUndoAction::~E3dRotateUndoAction ()
72cdf0e10cSrcweir {
73cdf0e10cSrcweir }
74cdf0e10cSrcweir 
75cdf0e10cSrcweir /************************************************************************\
76cdf0e10cSrcweir |*
77cdf0e10cSrcweir |* Undo fuer 3D-Rotation ueber die Rotationsmatrizen
78cdf0e10cSrcweir |*
79cdf0e10cSrcweir \************************************************************************/
Undo()80cdf0e10cSrcweir void E3dRotateUndoAction::Undo ()
81cdf0e10cSrcweir {
82cdf0e10cSrcweir 	E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
83cdf0e10cSrcweir 	pMy3DObj->SetTransform(aMyOldRotation);
84cdf0e10cSrcweir }
85cdf0e10cSrcweir 
86cdf0e10cSrcweir /************************************************************************\
87cdf0e10cSrcweir |*
88cdf0e10cSrcweir |* Undo fuer 3D-Rotation ueber die Rotationsmatrizen
89cdf0e10cSrcweir |*
90cdf0e10cSrcweir \************************************************************************/
Redo()91cdf0e10cSrcweir void E3dRotateUndoAction::Redo ()
92cdf0e10cSrcweir {
93cdf0e10cSrcweir 	E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj);
94cdf0e10cSrcweir 	pMy3DObj->SetTransform(aMyNewRotation);
95cdf0e10cSrcweir }
96cdf0e10cSrcweir 
97cdf0e10cSrcweir /*************************************************************************
98cdf0e10cSrcweir |*
99cdf0e10cSrcweir |* E3dAttributesUndoAction
100cdf0e10cSrcweir |*
101cdf0e10cSrcweir \************************************************************************/
102cdf0e10cSrcweir 
103cdf0e10cSrcweir TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction);
104cdf0e10cSrcweir 
105cdf0e10cSrcweir /*************************************************************************
106cdf0e10cSrcweir |*
107cdf0e10cSrcweir |* Konstruktor
108cdf0e10cSrcweir |*
109cdf0e10cSrcweir \************************************************************************/
E3dAttributesUndoAction(SdrModel & rModel,E3dView * p3dView,E3dObject * pInObject,const SfxItemSet & rNewSet,const SfxItemSet & rOldSet,sal_Bool bUseSubObj)110cdf0e10cSrcweir E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel,
111cdf0e10cSrcweir 	E3dView*	p3dView,
112cdf0e10cSrcweir 	E3dObject*	pInObject,
113cdf0e10cSrcweir 	const SfxItemSet& rNewSet,
114cdf0e10cSrcweir 	const SfxItemSet& rOldSet,
115cdf0e10cSrcweir 	sal_Bool bUseSubObj)
116cdf0e10cSrcweir :	SdrUndoAction( rModel ),
117cdf0e10cSrcweir 	pObject	 	 ( pInObject ),
118cdf0e10cSrcweir 	pView		 ( p3dView ),
119cdf0e10cSrcweir 	bUseSubObjects(bUseSubObj),
120cdf0e10cSrcweir 	aNewSet		 ( rNewSet ),
121cdf0e10cSrcweir 	aOldSet		 ( rOldSet )
122cdf0e10cSrcweir {
123cdf0e10cSrcweir }
124cdf0e10cSrcweir 
125cdf0e10cSrcweir /*************************************************************************
126cdf0e10cSrcweir |*
127cdf0e10cSrcweir |* Destruktor
128cdf0e10cSrcweir |*
129cdf0e10cSrcweir \************************************************************************/
~E3dAttributesUndoAction()130cdf0e10cSrcweir E3dAttributesUndoAction::~E3dAttributesUndoAction()
131cdf0e10cSrcweir {
132cdf0e10cSrcweir }
133cdf0e10cSrcweir 
134cdf0e10cSrcweir /*************************************************************************
135cdf0e10cSrcweir |*
136cdf0e10cSrcweir |* Undo()
137cdf0e10cSrcweir |* Implementiert ueber Set3DAttributes(), um die Attribute nur an einer
138cdf0e10cSrcweir |* Stelle pflegen zu muessen!
139cdf0e10cSrcweir |*
140cdf0e10cSrcweir \************************************************************************/
Undo()141cdf0e10cSrcweir void E3dAttributesUndoAction::Undo()
142cdf0e10cSrcweir {
143cdf0e10cSrcweir 	E3DModifySceneSnapRectUpdater aUpdater(pObject);
144cdf0e10cSrcweir 	pObject->SetMergedItemSetAndBroadcast(aOldSet);
145cdf0e10cSrcweir }
146cdf0e10cSrcweir 
147cdf0e10cSrcweir /*************************************************************************
148cdf0e10cSrcweir |*
149cdf0e10cSrcweir |* Redo()
150cdf0e10cSrcweir |*
151cdf0e10cSrcweir \************************************************************************/
Redo()152cdf0e10cSrcweir void E3dAttributesUndoAction::Redo()
153cdf0e10cSrcweir {
154cdf0e10cSrcweir 	E3DModifySceneSnapRectUpdater aUpdater(pObject);
155cdf0e10cSrcweir 	pObject->SetMergedItemSetAndBroadcast(aNewSet);
156cdf0e10cSrcweir }
157cdf0e10cSrcweir 
158cdf0e10cSrcweir /*************************************************************************
159cdf0e10cSrcweir |*
160cdf0e10cSrcweir |* Mehrfaches Undo nicht moeglich
161cdf0e10cSrcweir |*
162cdf0e10cSrcweir \************************************************************************/
CanRepeat(SfxRepeatTarget &) const163cdf0e10cSrcweir sal_Bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const
164cdf0e10cSrcweir {
165cdf0e10cSrcweir 	return sal_False;
166cdf0e10cSrcweir }
167cdf0e10cSrcweir 
168cdf0e10cSrcweir /*************************************************************************
169cdf0e10cSrcweir |*
170cdf0e10cSrcweir |* Mehrfaches Undo nicht moeglich
171cdf0e10cSrcweir |*
172cdf0e10cSrcweir \************************************************************************/
Repeat()173cdf0e10cSrcweir void E3dAttributesUndoAction::Repeat()
174cdf0e10cSrcweir {
175cdf0e10cSrcweir }
176cdf0e10cSrcweir 
177