xref: /trunk/main/svx/source/engine3d/view3d1.cxx (revision f6e50924)
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8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
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11  *   http://www.apache.org/licenses/LICENSE-2.0
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13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
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20  *************************************************************/
21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 #include <tools/shl.hxx>
28 #include "svx/svditer.hxx"
29 #include <svx/svdpool.hxx>
30 #include <svx/svdmodel.hxx>
31 #include <svx/svxids.hrc>
32 #include <svx/xtable.hxx>
33 #include <svx/fmview.hxx>
34 #include <svx/dialogs.hrc>
35 #include <svx/dialmgr.hxx>
36 #include "svx/globl3d.hxx"
37 #include <svx/obj3d.hxx>
38 #include <svx/polysc3d.hxx>
39 #include <svx/e3ditem.hxx>
40 #include <editeng/colritem.hxx>
41 #include <svx/lathe3d.hxx>
42 #include <svx/sphere3d.hxx>
43 #include <svx/extrud3d.hxx>
44 #include <svx/e3dundo.hxx>
45 #include <svx/view3d.hxx>
46 #include <svx/cube3d.hxx>
47 #include <svx/xflclit.hxx>
48 #include <svx/svdogrp.hxx>
49 #include <svx/e3dsceneupdater.hxx>
50 
51 /*************************************************************************
52 |*
53 |* Konvertierung in Polygone
54 |*
55 \************************************************************************/
56 
ConvertMarkedToPolyObj(sal_Bool bLineToArea)57 void E3dView::ConvertMarkedToPolyObj(sal_Bool bLineToArea)
58 {
59 	SdrObject* pNewObj = NULL;
60 
61 	if (GetMarkedObjectCount() == 1)
62 	{
63 		SdrObject* pObj = GetMarkedObjectByIndex(0);
64 
65 		if (pObj && pObj->ISA(E3dPolyScene))
66 		{
67 			sal_Bool bBezier = sal_False;
68 			pNewObj = ((E3dPolyScene*) pObj)->ConvertToPolyObj(bBezier, bLineToArea);
69 
70 			if (pNewObj)
71 			{
72 				BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_EXTRUDE));
73 				ReplaceObjectAtView(pObj, *GetSdrPageView(), pNewObj);
74 				EndUndo();
75 			}
76 		}
77 	}
78 
79 	if (!pNewObj)
80 	{
81 		SdrView::ConvertMarkedToPolyObj(bLineToArea);
82 	}
83 }
84 
85 /*************************************************************************
86 |*
87 |* Get3DAttributes
88 |*
89 \************************************************************************/
90 
Imp_E3dView_InorderRun3DObjects(const SdrObject * pObj,sal_uInt32 & rMask)91 void Imp_E3dView_InorderRun3DObjects(const SdrObject* pObj, sal_uInt32& rMask)
92 {
93 	if(pObj->ISA(E3dLatheObj))
94 	{
95 		rMask |= 0x0001;
96 	}
97 	else if(pObj->ISA(E3dExtrudeObj))
98 	{
99 		rMask |= 0x0002;
100 	}
101 	else if(pObj->ISA(E3dSphereObj))
102 	{
103 		rMask |= 0x0004;
104 	}
105 	else if(pObj->ISA(E3dCubeObj))
106 	{
107 		rMask |= 0x0008;
108 	}
109 	else if(pObj->IsGroupObject())
110 	{
111 		SdrObjList* pList = pObj->GetSubList();
112 		for(sal_uInt32 a(0); a < pList->GetObjCount(); a++)
113 			Imp_E3dView_InorderRun3DObjects(pList->GetObj(a), rMask);
114 	}
115 }
116 
Get3DAttributes(E3dScene * pInScene,sal_Bool) const117 SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene,	sal_Bool /*bOnly3DAttr*/) const
118 {
119 	// ItemSet mit entspr. Bereich anlegen
120 	SfxItemSet aSet(
121 		pMod->GetItemPool(),
122 		SDRATTR_START,		SDRATTR_END,
123 		SID_ATTR_3D_INTERN,	SID_ATTR_3D_INTERN,
124 		0, 0);
125 
126 	sal_uInt32 nSelectedItems(0L);
127 
128 	if(pInScene)
129 	{
130 		// special scene
131 		aSet.Put(pInScene->GetMergedItemSet());
132 	}
133 	else
134 	{
135 		// get attributes from all selected objects
136 		MergeAttrFromMarked(aSet, sal_False);
137 
138 		// calc flags for SID_ATTR_3D_INTERN
139 		const SdrMarkList& rMarkList = GetMarkedObjectList();
140 		sal_uInt32 nMarkCnt(rMarkList.GetMarkCount());
141 
142 		for(sal_uInt32 a(0); a < nMarkCnt; a++)
143 		{
144 			SdrObject* pObj = GetMarkedObjectByIndex(a);
145 			Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems);
146 		}
147 	}
148 
149 	// setze SID_ATTR_3D_INTERN auf den Status der selektierten Objekte
150 	aSet.Put(SfxUInt32Item(SID_ATTR_3D_INTERN, nSelectedItems));
151 
152 	// DefaultValues pflegen
153 	if(!nSelectedItems  && !pInScene)
154 	{
155 		// Defaults holen und hinzufuegen
156 		SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST);
157 		GetAttributes(aDefaultSet);
158 		aSet.Put(aDefaultSet);
159 
160 		// ... aber keine Linien fuer 3D
161 		aSet.Put(XLineStyleItem (XLINE_NONE));
162 
163 		// #84061# new defaults for distance and focal length
164 		aSet.Put(Svx3DDistanceItem(100));
165 		aSet.Put(Svx3DFocalLengthItem(10000));
166 	}
167 
168 	// ItemSet zurueckgeben
169 	return(aSet);
170 }
171 
172 /*************************************************************************
173 |*
174 |* Set3DAttributes:
175 |*
176 \************************************************************************/
177 
Set3DAttributes(const SfxItemSet & rAttr,E3dScene * pInScene,sal_Bool bReplaceAll)178 void E3dView::Set3DAttributes( const SfxItemSet& rAttr,	E3dScene* pInScene, sal_Bool bReplaceAll)
179 {
180 	sal_uInt32 nSelectedItems(0L);
181 
182 	if(pInScene)
183 	{
184 		//pInScene->SetItemSetAndBroadcast(rAttr, bReplaceAll);
185 		pInScene->SetMergedItemSetAndBroadcast(rAttr, bReplaceAll);
186 	}
187 	else
188 	{
189         // #i94832# removed usage of E3DModifySceneSnapRectUpdater here.
190         // They are not needed here, they are already handled in SetAttrToMarked
191 
192         // set at selected objects
193 		SetAttrToMarked(rAttr, bReplaceAll);
194 
195         // old run
196         const SdrMarkList& rMarkList = GetMarkedObjectList();
197 		const sal_uInt32 nMarkCnt(rMarkList.GetMarkCount());
198 
199         for(sal_uInt32 a(0); a < nMarkCnt; a++)
200         {
201 			SdrObject* pObj = GetMarkedObjectByIndex(a);
202 			Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems);
203         }
204 	}
205 
206 	// DefaultValues pflegen
207 	if(!nSelectedItems && !pInScene)
208 	{
209 		// Defaults setzen
210 		SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST);
211 		aDefaultSet.Put(rAttr);
212 		SetAttributes(aDefaultSet);
213 
214 	}
215 }
216 
GetDefaultCamPosZ()217 double E3dView::GetDefaultCamPosZ()
218 {
219 	return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_DISTANCE)).GetValue();
220 }
221 
GetDefaultCamFocal()222 double E3dView::GetDefaultCamFocal()
223 {
224 	return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
225 }
226 
227