1 /************************************************************************* 2 * 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * Copyright 2000, 2010 Oracle and/or its affiliates. 6 * 7 * OpenOffice.org - a multi-platform office productivity suite 8 * 9 * This file is part of OpenOffice.org. 10 * 11 * OpenOffice.org is free software: you can redistribute it and/or modify 12 * it under the terms of the GNU Lesser General Public License version 3 13 * only, as published by the Free Software Foundation. 14 * 15 * OpenOffice.org is distributed in the hope that it will be useful, 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18 * GNU Lesser General Public License version 3 for more details 19 * (a copy is included in the LICENSE file that accompanied this code). 20 * 21 * You should have received a copy of the GNU Lesser General Public License 22 * version 3 along with OpenOffice.org. If not, see 23 * <http://www.openoffice.org/license.html> 24 * for a copy of the LGPLv3 License. 25 * 26 ************************************************************************/ 27 28 // MARKER(update_precomp.py): autogen include statement, do not remove 29 #include "precompiled_svx.hxx" 30 31 #include <svx/sdr/contact/viewcontactofe3dextrude.hxx> 32 #include <svx/extrud3d.hxx> 33 #include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx> 34 #include <svx/sdr/primitive2d/sdrattributecreator.hxx> 35 #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx> 36 #include <basegfx/polygon/b2dpolypolygontools.hxx> 37 38 ////////////////////////////////////////////////////////////////////////////// 39 40 namespace sdr 41 { 42 namespace contact 43 { 44 ViewContactOfE3dExtrude::ViewContactOfE3dExtrude(E3dExtrudeObj& rExtrude) 45 : ViewContactOfE3d(rExtrude) 46 { 47 } 48 49 ViewContactOfE3dExtrude::~ViewContactOfE3dExtrude() 50 { 51 } 52 53 drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dExtrude::createViewIndependentPrimitive3DSequence() const 54 { 55 drawinglayer::primitive3d::Primitive3DSequence xRetval; 56 const SfxItemSet& rItemSet = GetE3dExtrudeObj().GetMergedItemSet(); 57 const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( 58 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); 59 60 // get extrude geometry 61 const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dExtrudeObj().GetExtrudePolygon()); 62 63 // get 3D Object Attributes 64 drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet); 65 66 // calculate texture size; use size of top/bottom cap to get a perfect mapping 67 // for the caps. The in-between geometry will get a stretched size with a 68 // relative factor size of caps to extrude depth 69 const basegfx::B2DRange aRange(basegfx::tools::getRange(aPolyPolygon)); 70 const basegfx::B2DVector aTextureSize(aRange.getWidth(), aRange.getHeight()); 71 72 // get more data 73 const double fDepth((double)GetE3dExtrudeObj().GetExtrudeDepth()); 74 const double fDiagonal((double)GetE3dExtrudeObj().GetPercentDiagonal() / 100.0); 75 const double fBackScale((double)GetE3dExtrudeObj().GetPercentBackScale() / 100.0); 76 const bool bSmoothNormals(GetE3dExtrudeObj().GetSmoothNormals()); // Plane itself 77 const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back 78 const bool bCharacterMode(GetE3dExtrudeObj().GetCharacterMode()); 79 const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront()); 80 const bool bCloseBack(GetE3dExtrudeObj().GetCloseBack()); 81 82 // create primitive and add 83 const basegfx::B3DHomMatrix aWorldTransform; 84 const drawinglayer::primitive3d::Primitive3DReference xReference( 85 new drawinglayer::primitive3d::SdrExtrudePrimitive3D( 86 aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute, 87 aPolyPolygon, fDepth, fDiagonal, fBackScale, bSmoothNormals, true, bSmoothLids, 88 bCharacterMode, bCloseFront, bCloseBack)); 89 xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); 90 91 // delete 3D Object Attributes 92 delete pSdr3DObjectAttribute; 93 94 return xRetval; 95 } 96 } // end of namespace contact 97 } // end of namespace sdr 98 99 ////////////////////////////////////////////////////////////////////////////// 100 // eof 101