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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_svx.hxx"
30 
31 #include <svx/sdr/contact/viewcontactofsdrcaptionobj.hxx>
32 #include <svx/svdocapt.hxx>
33 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
34 #include <svx/sdr/primitive2d/sdrcaptionprimitive2d.hxx>
35 #include <basegfx/matrix/b2dhommatrixtools.hxx>
36 
37 //////////////////////////////////////////////////////////////////////////////
38 // includes for special text box shadow (SC)
39 
40 #include <svl/itemset.hxx>
41 #include <svx/xhatch.hxx>
42 #include <svx/xflhtit.hxx>
43 #include <svx/xflclit.hxx>
44 #include <svx/xfltrit.hxx>
45 #include <basegfx/polygon/b2dpolygontools.hxx>
46 #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
47 
48 //////////////////////////////////////////////////////////////////////////////
49 
50 namespace sdr
51 {
52 	namespace contact
53 	{
54 		ViewContactOfSdrCaptionObj::ViewContactOfSdrCaptionObj(SdrCaptionObj& rCaptionObj)
55 		:	ViewContactOfSdrRectObj(rCaptionObj)
56 		{
57 		}
58 
59 		ViewContactOfSdrCaptionObj::~ViewContactOfSdrCaptionObj()
60 		{
61 		}
62 
63 		drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrCaptionObj::createViewIndependentPrimitive2DSequence() const
64 		{
65 			drawinglayer::primitive2d::Primitive2DSequence xRetval;
66 			const SdrCaptionObj& rCaptionObj(GetCaptionObj());
67 			const SfxItemSet& rItemSet = rCaptionObj.GetMergedItemSet();
68 			const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
69 				drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
70                     rItemSet,
71                     rCaptionObj.getText(0)));
72 
73 			// take unrotated snap rect (direct model data) for position and size
74 			const Rectangle& rRectangle = rCaptionObj.GetGeoRect();
75 			const ::basegfx::B2DRange aObjectRange(
76 				rRectangle.Left(), rRectangle.Top(),
77 				rRectangle.Right(), rRectangle.Bottom());
78 			const GeoStat& rGeoStat(rCaptionObj.GetGeoStat());
79 
80 			// fill object matrix
81 			basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
82 				aObjectRange.getWidth(), aObjectRange.getHeight(),
83 				rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0,
84 				rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0,
85 				aObjectRange.getMinX(), aObjectRange.getMinY()));
86 
87 			// calculate corner radius
88 			double fCornerRadiusX;
89 			double fCornerRadiusY;
90 			drawinglayer::primitive2d::calculateRelativeCornerRadius(
91 				rCaptionObj.GetEckenradius(), aObjectRange, fCornerRadiusX, fCornerRadiusY);
92 
93 			// create primitive. Always create one (even if invisible) to let the decomposition
94 			// of SdrCaptionPrimitive2D create needed invisible elements for HitTest and BoundRect
95 			const drawinglayer::primitive2d::Primitive2DReference xReference(
96 				new drawinglayer::primitive2d::SdrCaptionPrimitive2D(
97 					aObjectMatrix,
98 					aAttribute,
99 					rCaptionObj.getTailPolygon(),
100 					fCornerRadiusX,
101 					fCornerRadiusY));
102 
103 			xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
104 
105 			if(!aAttribute.isDefault() && rCaptionObj.GetSpecialTextBoxShadow())
106 			{
107 				// for SC, the caption object may have a specialized shadow. The usual object shadow is off
108 				// and a specialized shadow gets created here (see old paint)
109 				const SdrShadowColorItem& rShadColItem = (SdrShadowColorItem&)(rItemSet.Get(SDRATTR_SHADOWCOLOR));
110 				const sal_uInt16 nTransp(((SdrShadowTransparenceItem&)(rItemSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
111 				const Color aShadCol(rShadColItem.GetColorValue());
112 				const XFillStyle eStyle = ((XFillStyleItem&)(rItemSet.Get(XATTR_FILLSTYLE))).GetValue();
113 
114 				// Create own ItemSet and modify as needed
115 				// Always hide lines for special calc shadow
116 				SfxItemSet aSet(rItemSet);
117 				aSet.Put(XLineStyleItem(XLINE_NONE));
118 
119 				if(XFILL_HATCH == eStyle)
120 				{
121 					// #41666# Hatch color is set hard to shadow color
122 					XHatch aHatch = ((XFillHatchItem&)(rItemSet.Get(XATTR_FILLHATCH))).GetHatchValue();
123 					aHatch.SetColor(aShadCol);
124 					aSet.Put(XFillHatchItem(String(),aHatch));
125 				}
126 				else
127 				{
128 					if(XFILL_NONE != eStyle && XFILL_SOLID != eStyle)
129 					{
130 						// force fill to solid (for Gradient and Bitmap)
131 						aSet.Put(XFillStyleItem(XFILL_SOLID));
132 					}
133 
134 					aSet.Put(XFillColorItem(String(),aShadCol));
135 					aSet.Put(XFillTransparenceItem(nTransp));
136 				}
137 
138 				// crete FillAttribute from modified ItemSet
139 				const drawinglayer::attribute::SdrFillAttribute aFill(
140 					drawinglayer::primitive2d::createNewSdrFillAttribute(aSet));
141 				drawinglayer::primitive2d::Primitive2DReference xSpecialShadow;
142 
143 				if(!aFill.isDefault() && 1.0 != aFill.getTransparence())
144 				{
145 					// add shadow offset to object matrix
146 					const sal_uInt32 nXDist(((SdrShadowXDistItem&)(rItemSet.Get(SDRATTR_SHADOWXDIST))).GetValue());
147 					const sal_uInt32 nYDist(((SdrShadowYDistItem&)(rItemSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
148 					aObjectMatrix.translate(nXDist, nYDist);
149 
150 					// create unit outline polygon as geometry (see SdrCaptionPrimitive2D::create2DDecomposition)
151 					basegfx::B2DPolygon aUnitOutline(basegfx::tools::createPolygonFromRect(
152 						basegfx::B2DRange(0.0, 0.0, 1.0, 1.0), fCornerRadiusX, fCornerRadiusY));
153 
154 					// create the specialized shadow primitive
155 					xSpecialShadow = drawinglayer::primitive2d::createPolyPolygonFillPrimitive(
156 						basegfx::B2DPolyPolygon(aUnitOutline),
157 						aObjectMatrix,
158 						aFill,
159 						drawinglayer::attribute::FillGradientAttribute());
160 				}
161 
162 				if(xSpecialShadow.is())
163 				{
164 					// if we really got a special shadow, create a two-element retval with the shadow
165 					// behind the standard object's geometry
166 					xRetval.realloc(2);
167 
168 					xRetval[0] = xSpecialShadow;
169 					xRetval[1] = xReference;
170 				}
171 			}
172 
173 			return xRetval;
174 		}
175 	} // end of namespace contact
176 } // end of namespace sdr
177 
178 //////////////////////////////////////////////////////////////////////////////
179 // eof
180