1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaytriangle.hxx> 31*cdf0e10cSrcweir #include <tools/poly.hxx> 32*cdf0e10cSrcweir #include <vcl/salbtype.hxx> 33*cdf0e10cSrcweir #include <vcl/outdev.hxx> 34*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 35*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx> 36*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx> 37*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx> 38*cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> 39*cdf0e10cSrcweir #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx> 40*cdf0e10cSrcweir 41*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 42*cdf0e10cSrcweir 43*cdf0e10cSrcweir namespace sdr 44*cdf0e10cSrcweir { 45*cdf0e10cSrcweir namespace overlay 46*cdf0e10cSrcweir { 47*cdf0e10cSrcweir drawinglayer::primitive2d::Primitive2DSequence OverlayTriangle::createOverlayObjectPrimitive2DSequence() 48*cdf0e10cSrcweir { 49*cdf0e10cSrcweir basegfx::B2DPolygon aPolygon; 50*cdf0e10cSrcweir 51*cdf0e10cSrcweir aPolygon.append(getBasePosition()); 52*cdf0e10cSrcweir aPolygon.append(getSecondPosition()); 53*cdf0e10cSrcweir aPolygon.append(getThirdPosition()); 54*cdf0e10cSrcweir aPolygon.setClosed(true); 55*cdf0e10cSrcweir 56*cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference aReference( 57*cdf0e10cSrcweir new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D( 58*cdf0e10cSrcweir basegfx::B2DPolyPolygon(aPolygon), 59*cdf0e10cSrcweir getBaseColor().getBColor())); 60*cdf0e10cSrcweir 61*cdf0e10cSrcweir return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1); 62*cdf0e10cSrcweir } 63*cdf0e10cSrcweir 64*cdf0e10cSrcweir OverlayTriangle::OverlayTriangle( 65*cdf0e10cSrcweir const basegfx::B2DPoint& rBasePos, 66*cdf0e10cSrcweir const basegfx::B2DPoint& rSecondPos, 67*cdf0e10cSrcweir const basegfx::B2DPoint& rThirdPos, 68*cdf0e10cSrcweir Color aTriangleColor) 69*cdf0e10cSrcweir : OverlayObjectWithBasePosition(rBasePos, aTriangleColor), 70*cdf0e10cSrcweir maSecondPosition(rSecondPos), 71*cdf0e10cSrcweir maThirdPosition(rThirdPos) 72*cdf0e10cSrcweir { 73*cdf0e10cSrcweir } 74*cdf0e10cSrcweir 75*cdf0e10cSrcweir OverlayTriangle::~OverlayTriangle() 76*cdf0e10cSrcweir { 77*cdf0e10cSrcweir } 78*cdf0e10cSrcweir 79*cdf0e10cSrcweir void OverlayTriangle::setSecondPosition(const basegfx::B2DPoint& rNew) 80*cdf0e10cSrcweir { 81*cdf0e10cSrcweir if(rNew != maSecondPosition) 82*cdf0e10cSrcweir { 83*cdf0e10cSrcweir // remember new value 84*cdf0e10cSrcweir maSecondPosition = rNew; 85*cdf0e10cSrcweir 86*cdf0e10cSrcweir // register change (after change) 87*cdf0e10cSrcweir objectChange(); 88*cdf0e10cSrcweir } 89*cdf0e10cSrcweir } 90*cdf0e10cSrcweir 91*cdf0e10cSrcweir void OverlayTriangle::setThirdPosition(const basegfx::B2DPoint& rNew) 92*cdf0e10cSrcweir { 93*cdf0e10cSrcweir if(rNew != maThirdPosition) 94*cdf0e10cSrcweir { 95*cdf0e10cSrcweir // remember new value 96*cdf0e10cSrcweir maThirdPosition = rNew; 97*cdf0e10cSrcweir 98*cdf0e10cSrcweir // register change (after change) 99*cdf0e10cSrcweir objectChange(); 100*cdf0e10cSrcweir } 101*cdf0e10cSrcweir } 102*cdf0e10cSrcweir } // end of namespace overlay 103*cdf0e10cSrcweir } // end of namespace sdr 104*cdf0e10cSrcweir 105*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 106*cdf0e10cSrcweir // eof 107