Searched refs:SdrSceneAttribute (Results 1 – 12 of 12) sorted by relevance
/aoo41x/main/drawinglayer/source/attribute/ |
H A D | sdrsceneattribute3d.cxx | 100 SdrSceneAttribute::SdrSceneAttribute( in SdrSceneAttribute() function in drawinglayer::attribute::SdrSceneAttribute 111 SdrSceneAttribute::SdrSceneAttribute() in SdrSceneAttribute() function in drawinglayer::attribute::SdrSceneAttribute 117 SdrSceneAttribute::SdrSceneAttribute(const SdrSceneAttribute& rCandidate) in SdrSceneAttribute() function in drawinglayer::attribute::SdrSceneAttribute 123 SdrSceneAttribute::~SdrSceneAttribute() in ~SdrSceneAttribute() 135 bool SdrSceneAttribute::isDefault() const in isDefault() 140 SdrSceneAttribute& SdrSceneAttribute::operator=(const SdrSceneAttribute& rCandidate) in operator =() 160 bool SdrSceneAttribute::operator==(const SdrSceneAttribute& rCandidate) const in operator ==() 175 double SdrSceneAttribute::getDistance() const in getDistance() 180 double SdrSceneAttribute::getShadowSlant() const in getShadowSlant() 190 ::com::sun::star::drawing::ShadeMode SdrSceneAttribute::getShadeMode() const in getShadeMode() [all …]
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/aoo41x/main/drawinglayer/inc/drawinglayer/attribute/ |
H A D | sdrsceneattribute3d.hxx | 42 class DRAWINGLAYER_DLLPUBLIC SdrSceneAttribute class 49 SdrSceneAttribute( 55 SdrSceneAttribute(); 56 SdrSceneAttribute(const SdrSceneAttribute& rCandidate); 57 SdrSceneAttribute& operator=(const SdrSceneAttribute& rCandidate); 58 ~SdrSceneAttribute(); 64 bool operator==(const SdrSceneAttribute& rCandidate) const;
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/aoo41x/main/drawinglayer/inc/drawinglayer/processor3d/ |
H A D | defaultprocessor3d.hxx | 45 class SdrSceneAttribute; 81 const attribute::SdrSceneAttribute& mrSdrSceneAttribute; 134 const attribute::SdrSceneAttribute& rSdrSceneAttribute, 139 const attribute::SdrSceneAttribute& getSdrSceneAttribute() const { return mrSdrSceneAttribute; } in getSdrSceneAttribute()
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H A D | zbufferprocessor3d.hxx | 40 class SdrSceneAttribute; 96 const attribute::SdrSceneAttribute& rSdrSceneAttribute,
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/aoo41x/main/drawinglayer/inc/drawinglayer/primitive2d/ |
H A D | sceneprimitive2d.hxx | 66 attribute::SdrSceneAttribute maSdrSceneAttribute; 131 const attribute::SdrSceneAttribute& rSdrSceneAttribute, 138 const attribute::SdrSceneAttribute& getSdrSceneAttribute() const { return maSdrSceneAttribute; } in getSdrSceneAttribute()
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/aoo41x/main/svx/source/sdr/contact/ |
H A D | viewcontactofe3dscene.cxx | 209 const drawinglayer::attribute::SdrSceneAttribute& rSdrSceneAttribute = getSdrSceneAttribute(); in createViewInformation3D() 367 maSdrSceneAttribute = drawinglayer::attribute::SdrSceneAttribute(); in ActionChanged() 415 …const drawinglayer::attribute::SdrSceneAttribute& ViewContactOfE3dScene::getSdrSceneAttribute() co… in getSdrSceneAttribute()
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/aoo41x/main/svx/inc/svx/sdr/contact/ |
H A D | viewcontactofe3dscene.hxx | 76 const drawinglayer::attribute::SdrSceneAttribute& getSdrSceneAttribute() const; 96 drawinglayer::attribute::SdrSceneAttribute maSdrSceneAttribute;
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/aoo41x/main/svx/inc/svx/sdr/primitive2d/ |
H A D | sdrattributecreator.hxx | 47 class SdrSceneAttribute; 109 attribute::SdrSceneAttribute createNewSdrSceneAttribute(
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/aoo41x/main/svx/source/sdr/primitive2d/ |
H A D | sdrattributecreator.cxx | 870 attribute::SdrSceneAttribute createNewSdrSceneAttribute(const SfxItemSet& rSet) in createNewSdrSceneAttribute() 907 …return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSide… in createNewSdrSceneAttribute()
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/aoo41x/main/drawinglayer/source/primitive2d/ |
H A D | sceneprimitive2d.cxx | 407 const attribute::SdrSceneAttribute& rSdrSceneAttribute, in ScenePrimitive2D()
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/aoo41x/main/drawinglayer/source/processor3d/ |
H A D | defaultprocessor3d.cxx | 548 const attribute::SdrSceneAttribute& rSdrSceneAttribute, in DefaultProcessor3D()
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H A D | zbufferprocessor3d.cxx | 662 const attribute::SdrSceneAttribute& rSdrSceneAttribute, in ZBufferProcessor3D()
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