Searched refs:aWorldToCamera (Results 1 – 1 of 1) sorted by relevance
199 const basegfx::B3DHomMatrix aWorldToCamera(aOrientation * aTransformation); in createViewInformation3D() local201 aCameraRange.transform(aWorldToCamera); in createViewInformation3D()208 basegfx::B3DHomMatrix aWorldToDevice(aWorldToCamera); in createViewInformation3D()
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