Searched refs:aWorldToObject (Results 1 – 1 of 1) sorted by relevance
610 basegfx::B3DHomMatrix aWorldToObject(aObjectToWorldTrans); in ImpCloneAll3DObjectsToDestScene() local611 aWorldToObject.invert(); in ImpCloneAll3DObjectsToDestScene()612 aModifyingTransform = aWorldToObject * aModifyingTransform; in ImpCloneAll3DObjectsToDestScene()
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