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Searched refs:getSdrLightingAttribute (Results 1 – 8 of 8) sorted by relevance

/aoo41x/main/drawinglayer/source/primitive2d/
H A Dsceneprimitive2d.cxx283 getSdrLightingAttribute(), in create2DDecomposition()
434 && getSdrLightingAttribute() == rCompare.getSdrLightingAttribute() in operator ==()
/aoo41x/main/svx/source/sdr/contact/
H A Dviewcontactofe3d.cxx103 if(pVCOfE3DScene->getSdrLightingAttribute().getLightVector().size()) in impCreateWithGivenPrimitive3DSequence()
106 aLightNormal = pVCOfE3DScene->getSdrLightingAttribute().getLightVector()[0].getDirection(); in impCreateWithGivenPrimitive3DSequence()
H A Dviewcontactofe3dscene.cxx330 getSdrLightingAttribute(), in createScenePrimitive2DSequence()
425 …awinglayer::attribute::SdrLightingAttribute& ViewContactOfE3dScene::getSdrLightingAttribute() const in getSdrLightingAttribute() function in sdr::contact::ViewContactOfE3dScene
/aoo41x/main/drawinglayer/source/processor3d/
H A Ddefaultprocessor3d.cxx396 …const basegfx::BColor aSolvedColor(getSdrLightingAttribute().solveColorModel(aNormal, aColor, rSpe… in impRenderPolyPolygonMaterialPrimitive3D()
418 …aObjectColor = getSdrLightingAttribute().solveColorModel(aPlaneEyeNormal, aColor, rSpecular, rEmis… in impRenderPolyPolygonMaterialPrimitive3D()
H A Dzbufferprocessor3d.cxx246 rColor = mrProcessor.getSdrLightingAttribute().solveColorModel( in decideColorAndOpacity()
270 rColor = mrProcessor.getSdrLightingAttribute().solveColorModel( in decideColorAndOpacity()
/aoo41x/main/svx/inc/svx/sdr/contact/
H A Dviewcontactofe3dscene.hxx77 const drawinglayer::attribute::SdrLightingAttribute& getSdrLightingAttribute() const;
/aoo41x/main/drawinglayer/inc/drawinglayer/primitive2d/
H A Dsceneprimitive2d.hxx139 …const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return maSdrLightingAttri… in getSdrLightingAttribute() function in drawinglayer::primitive2d::ScenePrimitive2D
/aoo41x/main/drawinglayer/inc/drawinglayer/processor3d/
H A Ddefaultprocessor3d.hxx140 …const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return mrSdrLightingAttri… in getSdrLightingAttribute() function in drawinglayer::processor3d::DefaultProcessor3D

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