Searched refs:getSdrLightingAttribute (Results 1 – 8 of 8) sorted by relevance
283 getSdrLightingAttribute(), in create2DDecomposition()434 && getSdrLightingAttribute() == rCompare.getSdrLightingAttribute() in operator ==()
103 if(pVCOfE3DScene->getSdrLightingAttribute().getLightVector().size()) in impCreateWithGivenPrimitive3DSequence()106 aLightNormal = pVCOfE3DScene->getSdrLightingAttribute().getLightVector()[0].getDirection(); in impCreateWithGivenPrimitive3DSequence()
330 getSdrLightingAttribute(), in createScenePrimitive2DSequence()425 …awinglayer::attribute::SdrLightingAttribute& ViewContactOfE3dScene::getSdrLightingAttribute() const in getSdrLightingAttribute() function in sdr::contact::ViewContactOfE3dScene
396 …const basegfx::BColor aSolvedColor(getSdrLightingAttribute().solveColorModel(aNormal, aColor, rSpe… in impRenderPolyPolygonMaterialPrimitive3D()418 …aObjectColor = getSdrLightingAttribute().solveColorModel(aPlaneEyeNormal, aColor, rSpecular, rEmis… in impRenderPolyPolygonMaterialPrimitive3D()
246 rColor = mrProcessor.getSdrLightingAttribute().solveColorModel( in decideColorAndOpacity()270 rColor = mrProcessor.getSdrLightingAttribute().solveColorModel( in decideColorAndOpacity()
77 const drawinglayer::attribute::SdrLightingAttribute& getSdrLightingAttribute() const;
139 …const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return maSdrLightingAttri… in getSdrLightingAttribute() function in drawinglayer::primitive2d::ScenePrimitive2D
140 …const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return mrSdrLightingAttri… in getSdrLightingAttribute() function in drawinglayer::processor3d::DefaultProcessor3D
Completed in 32 milliseconds