Searched refs:getSdrSceneAttribute (Results 1 – 7 of 7) sorted by relevance
61 const double fShadowSlant(getSdrSceneAttribute().getShadowSlant()); in impGetShadow3D()282 getSdrSceneAttribute(), in create2DDecomposition()433 && getSdrSceneAttribute() == rCompare.getSdrSceneAttribute() in operator ==()
209 const drawinglayer::attribute::SdrSceneAttribute& rSdrSceneAttribute = getSdrSceneAttribute(); in createViewInformation3D()329 getSdrSceneAttribute(), in createScenePrimitive2DSequence()415 …const drawinglayer::attribute::SdrSceneAttribute& ViewContactOfE3dScene::getSdrSceneAttribute() co… in getSdrSceneAttribute() function in sdr::contact::ViewContactOfE3dScene
99 … const double fShadowSlant(pVCOfE3DScene->getSdrSceneAttribute().getShadowSlant()); in impCreateWithGivenPrimitive3DSequence()
312 getSdrSceneAttribute().getShadeMode() : ::com::sun::star::drawing::ShadeMode_FLAT); in impRenderPolyPolygonMaterialPrimitive3D()355 if(getSdrSceneAttribute().getTwoSidedLighting()) in impRenderPolyPolygonMaterialPrimitive3D()
76 const drawinglayer::attribute::SdrSceneAttribute& getSdrSceneAttribute() const;
138 const attribute::SdrSceneAttribute& getSdrSceneAttribute() const { return maSdrSceneAttribute; } in getSdrSceneAttribute() function in drawinglayer::primitive2d::ScenePrimitive2D
139 const attribute::SdrSceneAttribute& getSdrSceneAttribute() const { return mrSdrSceneAttribute; } in getSdrSceneAttribute() function in drawinglayer::processor3d::DefaultProcessor3D
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