Searched refs:nChildrenCount (Results 1 – 2 of 2) sorted by relevance
63 const sal_uInt32 nChildrenCount(rCandidate.GetObjectCount()); in createSubPrimitive3DVector() local65 if(nChildrenCount) in createSubPrimitive3DVector()72 for(sal_uInt32 a(0L); a < nChildrenCount; a++) in createSubPrimitive3DVector()285 const sal_uInt32 nChildrenCount(GetObjectCount()); in createScenePrimitive2DSequence() local287 if(nChildrenCount) in createScenePrimitive2DSequence()300 for(sal_uInt32 a(0L); a < nChildrenCount; a++) in createScenePrimitive2DSequence()438 const sal_uInt32 nChildrenCount(GetObjectCount()); in getAllPrimitive3DSequence() local444 for(sal_uInt32 a(0L); a < nChildrenCount; a++) in getAllPrimitive3DSequence()
34 protected int nChildrenCount; field in AccessibleContextHandler
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