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Searched refs:pSdr3DObjectAttribute (Results 1 – 5 of 5) sorted by relevance

/aoo41x/main/svx/source/sdr/contact/
H A Dviewcontactofe3dextrude.cxx60 …drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::… in createViewIndependentPrimitive3DSequence() local
82 aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute, in createViewIndependentPrimitive3DSequence()
88 delete pSdr3DObjectAttribute; in createViewIndependentPrimitive3DSequence()
H A Dviewcontactofe3dsphere.cxx66 …drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::… in createViewIndependentPrimitive3DSequence() local
81 aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute, in createViewIndependentPrimitive3DSequence()
86 delete pSdr3DObjectAttribute; in createViewIndependentPrimitive3DSequence()
H A Dviewcontactofe3dcube.cxx80 …drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::… in createViewIndependentPrimitive3DSequence() local
89 aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute)); in createViewIndependentPrimitive3DSequence()
93 delete pSdr3DObjectAttribute; in createViewIndependentPrimitive3DSequence()
H A Dviewcontactofe3dlathe.cxx60 …drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::… in createViewIndependentPrimitive3DSequence() local
96 aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute, in createViewIndependentPrimitive3DSequence()
103 delete pSdr3DObjectAttribute; in createViewIndependentPrimitive3DSequence()
H A Dviewcontactofe3dpolygon.cxx108 …drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::… in createViewIndependentPrimitive3DSequence() local
170 aPolyPolygon3D, aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute)); in createViewIndependentPrimitive3DSequence()
174 delete pSdr3DObjectAttribute; in createViewIndependentPrimitive3DSequence()

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