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Searched refs:SdrSceneAttribute (Results 1 – 12 of 12) sorted by relevance

/trunk/main/drawinglayer/source/attribute/
H A Dsdrsceneattribute3d.cxx100 SdrSceneAttribute::SdrSceneAttribute( in SdrSceneAttribute() function in drawinglayer::attribute::SdrSceneAttribute
111 SdrSceneAttribute::SdrSceneAttribute() in SdrSceneAttribute() function in drawinglayer::attribute::SdrSceneAttribute
117 SdrSceneAttribute::SdrSceneAttribute(const SdrSceneAttribute& rCandidate) in SdrSceneAttribute() function in drawinglayer::attribute::SdrSceneAttribute
123 SdrSceneAttribute::~SdrSceneAttribute() in ~SdrSceneAttribute()
135 bool SdrSceneAttribute::isDefault() const in isDefault()
140 SdrSceneAttribute& SdrSceneAttribute::operator=(const SdrSceneAttribute& rCandidate) in operator =()
160 bool SdrSceneAttribute::operator==(const SdrSceneAttribute& rCandidate) const in operator ==()
175 double SdrSceneAttribute::getDistance() const in getDistance()
180 double SdrSceneAttribute::getShadowSlant() const in getShadowSlant()
190 ::com::sun::star::drawing::ShadeMode SdrSceneAttribute::getShadeMode() const in getShadeMode()
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/trunk/main/drawinglayer/inc/drawinglayer/attribute/
H A Dsdrsceneattribute3d.hxx42 class DRAWINGLAYER_DLLPUBLIC SdrSceneAttribute class
49 SdrSceneAttribute(
55 SdrSceneAttribute();
56 SdrSceneAttribute(const SdrSceneAttribute& rCandidate);
57 SdrSceneAttribute& operator=(const SdrSceneAttribute& rCandidate);
58 ~SdrSceneAttribute();
64 bool operator==(const SdrSceneAttribute& rCandidate) const;
/trunk/main/drawinglayer/inc/drawinglayer/processor3d/
H A Ddefaultprocessor3d.hxx45 class SdrSceneAttribute;
81 const attribute::SdrSceneAttribute& mrSdrSceneAttribute;
134 const attribute::SdrSceneAttribute& rSdrSceneAttribute,
139 const attribute::SdrSceneAttribute& getSdrSceneAttribute() const { return mrSdrSceneAttribute; } in getSdrSceneAttribute()
H A Dzbufferprocessor3d.hxx40 class SdrSceneAttribute;
96 const attribute::SdrSceneAttribute& rSdrSceneAttribute,
/trunk/main/drawinglayer/inc/drawinglayer/primitive2d/
H A Dsceneprimitive2d.hxx66 attribute::SdrSceneAttribute maSdrSceneAttribute;
131 const attribute::SdrSceneAttribute& rSdrSceneAttribute,
138 const attribute::SdrSceneAttribute& getSdrSceneAttribute() const { return maSdrSceneAttribute; } in getSdrSceneAttribute()
/trunk/main/svx/source/sdr/contact/
H A Dviewcontactofe3dscene.cxx209 const drawinglayer::attribute::SdrSceneAttribute& rSdrSceneAttribute = getSdrSceneAttribute(); in createViewInformation3D()
367 maSdrSceneAttribute = drawinglayer::attribute::SdrSceneAttribute(); in ActionChanged()
415 …const drawinglayer::attribute::SdrSceneAttribute& ViewContactOfE3dScene::getSdrSceneAttribute() co… in getSdrSceneAttribute()
/trunk/main/svx/inc/svx/sdr/contact/
H A Dviewcontactofe3dscene.hxx76 const drawinglayer::attribute::SdrSceneAttribute& getSdrSceneAttribute() const;
96 drawinglayer::attribute::SdrSceneAttribute maSdrSceneAttribute;
/trunk/main/svx/inc/svx/sdr/primitive2d/
H A Dsdrattributecreator.hxx47 class SdrSceneAttribute;
109 attribute::SdrSceneAttribute createNewSdrSceneAttribute(
/trunk/main/svx/source/sdr/primitive2d/
H A Dsdrattributecreator.cxx870 attribute::SdrSceneAttribute createNewSdrSceneAttribute(const SfxItemSet& rSet) in createNewSdrSceneAttribute()
907 …return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSide… in createNewSdrSceneAttribute()
/trunk/main/drawinglayer/source/primitive2d/
H A Dsceneprimitive2d.cxx407 const attribute::SdrSceneAttribute& rSdrSceneAttribute, in ScenePrimitive2D()
/trunk/main/drawinglayer/source/processor3d/
H A Ddefaultprocessor3d.cxx599 const attribute::SdrSceneAttribute& rSdrSceneAttribute, in DefaultProcessor3D()
H A Dzbufferprocessor3d.cxx662 const attribute::SdrSceneAttribute& rSdrSceneAttribute, in ZBufferProcessor3D()

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