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21 
22 
23 
24 #include "precompiled_svx.hxx"
25 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
26 #include <svl/itemset.hxx>
27 #include <svx/xdef.hxx>
28 #include <basegfx/polygon/b2dpolygon.hxx>
29 #include <svx/xlineit0.hxx>
30 #include <svx/xfillit0.hxx>
31 #include <svx/xlntrit.hxx>
32 #include <svx/xlnwtit.hxx>
33 #include <svx/xlinjoit.hxx>
34 #include <svx/xlncapit.hxx>
35 #include <svx/xlnclit.hxx>
36 #include <svx/xlnstwit.hxx>
37 #include <svx/xlnedwit.hxx>
38 #include <svx/xlnstit.hxx>
39 #include <svx/xlnstcit.hxx>
40 #include <svx/xlnedit.hxx>
41 #include <svx/xlnedcit.hxx>
42 #include <svx/xdash.hxx>
43 #include <svx/xlndsit.hxx>
44 #include <svx/xfltrit.hxx>
45 #include <svx/xflftrit.hxx>
46 #include <svx/xflclit.hxx>
47 #include <svx/xgrscit.hxx>
48 #include <svx/xflhtit.hxx>
49 #include <svx/xflbckit.hxx>
50 #include <svx/sdshitm.hxx>
51 #include <svx/sdsxyitm.hxx>
52 #include <svx/sdshcitm.hxx>
53 #include <svx/sdshtitm.hxx>
54 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
55 #include <basegfx/polygon/b2dlinegeometry.hxx>
56 #include <svx/svdotext.hxx>
57 #include <drawinglayer/attribute/fillgraphicattribute.hxx>
58 #include <svx/sdr/attribute/sdrtextattribute.hxx>
59 #include <svx/xbtmpit.hxx>
60 #include <svl/itempool.hxx>
61 #include <vcl/svapp.hxx>
62 #include <basegfx/range/b2drange.hxx>
63 #include <svx/svx3ditems.hxx>
64 #include <com/sun/star/drawing/ProjectionMode.hpp>
65 #include <com/sun/star/drawing/ShadeMode.hpp>
66 #include <drawinglayer/attribute/sdrallattribute3d.hxx>
67 #include <svx/rectenum.hxx>
68 #include <svx/sdtfchim.hxx>
69 #include <svx/svdoutl.hxx>
70 #include <svx/svdmodel.hxx>
71 #include <editeng/editstat.hxx>
72 #include <drawinglayer/attribute/fillhatchattribute.hxx>
73 #include <drawinglayer/attribute/fillgradientattribute.hxx>
74 #include <svx/sdr/attribute/sdrshadowtextattribute.hxx>
75 #include <svx/sdr/attribute/sdrlineshadowtextattribute.hxx>
76 #include <svx/sdr/attribute/sdrformtextattribute.hxx>
77 #include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
78 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
79 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
80 #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
81 #include <svx/sdr/attribute/sdrfilltextattribute.hxx>
82 #include <com/sun/star/drawing/LineCap.hpp>
83 
84 //////////////////////////////////////////////////////////////////////////////
85 
86 namespace drawinglayer
87 {
88 	namespace
89 	{
XGradientStyleToGradientStyle(XGradientStyle eStyle)90 		attribute::GradientStyle XGradientStyleToGradientStyle(XGradientStyle eStyle)
91 		{
92 			switch(eStyle)
93 			{
94 				case XGRAD_LINEAR :
95 				{
96 					return attribute::GRADIENTSTYLE_LINEAR;
97 				}
98 				case XGRAD_AXIAL :
99 				{
100 					return attribute::GRADIENTSTYLE_AXIAL;
101 				}
102 				case XGRAD_RADIAL :
103 				{
104 					return attribute::GRADIENTSTYLE_RADIAL;
105 				}
106 				case XGRAD_ELLIPTICAL :
107 				{
108 					return attribute::GRADIENTSTYLE_ELLIPTICAL;
109 				}
110 				case XGRAD_SQUARE :
111 				{
112 					return attribute::GRADIENTSTYLE_SQUARE;
113 				}
114 				default :
115 				{
116 					return attribute::GRADIENTSTYLE_RECT; // XGRAD_RECT
117 				}
118 			}
119 		}
120 
XHatchStyleToHatchStyle(XHatchStyle eStyle)121 		attribute::HatchStyle XHatchStyleToHatchStyle(XHatchStyle eStyle)
122 		{
123 			switch(eStyle)
124 			{
125 				case XHATCH_SINGLE :
126 				{
127 					return attribute::HATCHSTYLE_SINGLE;
128 				}
129 				case XHATCH_DOUBLE :
130 				{
131 					return attribute::HATCHSTYLE_DOUBLE;
132 				}
133 				default :
134 				{
135 					return attribute::HATCHSTYLE_TRIPLE; // XHATCH_TRIPLE
136 				}
137 			}
138 		}
139 
LineJointToB2DLineJoin(com::sun::star::drawing::LineJoint eLineJoint)140 		basegfx::B2DLineJoin LineJointToB2DLineJoin(com::sun::star::drawing::LineJoint eLineJoint)
141 		{
142 			switch(eLineJoint)
143 			{
144 				case com::sun::star::drawing::LineJoint_MIDDLE :
145 				{
146 					return basegfx::B2DLINEJOIN_MIDDLE;
147 				}
148 				case com::sun::star::drawing::LineJoint_BEVEL :
149 				{
150 					return basegfx::B2DLINEJOIN_BEVEL;
151 				}
152 				case com::sun::star::drawing::LineJoint_MITER :
153 				{
154 					return basegfx::B2DLINEJOIN_MITER;
155 				}
156 				case com::sun::star::drawing::LineJoint_ROUND :
157 				{
158 					return basegfx::B2DLINEJOIN_ROUND;
159 				}
160 				default : // com::sun::star::drawing::LineJoint_NONE
161 				{
162 					return basegfx::B2DLINEJOIN_NONE;
163 				}
164 			}
165 		}
166 
RectPointToB2DVector(RECT_POINT eRectPoint)167 		basegfx::B2DVector RectPointToB2DVector(RECT_POINT eRectPoint)
168 		{
169 			basegfx::B2DVector aRetval(0.0, 0.0);
170 
171 			// position changes X
172 			switch(eRectPoint)
173 			{
174 				case RP_LT: case RP_LM: case RP_LB:
175 				{
176 					aRetval.setX(-1.0);
177 					break;
178 				}
179 
180 				case RP_RT: case RP_RM: case RP_RB:
181 				{
182 					aRetval.setX(1.0);
183 					break;
184 				}
185 
186 				default :
187 				{
188 					break;
189 				}
190 			}
191 
192 			// position changes Y
193 			switch(eRectPoint)
194 			{
195 				case RP_LT: case RP_MT: case RP_RT:
196 				{
197 					aRetval.setY(-1.0);
198 					break;
199 				}
200 
201 				case RP_LB: case RP_MB: case RP_RB:
202 				{
203 					aRetval.setY(1.0);
204 					break;
205 				}
206 
207 				default :
208 				{
209 					break;
210 				}
211 			}
212 
213 			return aRetval;
214 		}
215 	} // end of anonymous namespace
216 } // end of namespace drawinglayer
217 
218 //////////////////////////////////////////////////////////////////////////////
219 
220 namespace drawinglayer
221 {
222 	namespace primitive2d
223 	{
createNewSdrLineAttribute(const SfxItemSet & rSet)224 		attribute::SdrLineAttribute createNewSdrLineAttribute(const SfxItemSet& rSet)
225 		{
226 			const XLineStyle eStyle(((XLineStyleItem&)(rSet.Get(XATTR_LINESTYLE))).GetValue());
227 
228 			if(XLINE_NONE != eStyle)
229 			{
230 				sal_uInt16 nTransparence(((const XLineTransparenceItem&)(rSet.Get(XATTR_LINETRANSPARENCE))).GetValue());
231 
232 				if(nTransparence > 100)
233 				{
234 					nTransparence = 100;
235 				}
236 
237 				if(100 != nTransparence)
238 				{
239 					const sal_uInt32 nWidth(((const XLineWidthItem&)(rSet.Get(XATTR_LINEWIDTH))).GetValue());
240 					const Color aColor(((const XLineColorItem&)(rSet.Get(XATTR_LINECOLOR))).GetColorValue());
241 					const com::sun::star::drawing::LineJoint eJoint(((const XLineJointItem&)(rSet.Get(XATTR_LINEJOINT))).GetValue());
242 					const com::sun::star::drawing::LineCap eCap(((const XLineCapItem&)(rSet.Get(XATTR_LINECAP))).GetValue());
243 					::std::vector< double > aDotDashArray;
244 					double fFullDotDashLen(0.0);
245 
246 					if(XLINE_DASH == eStyle)
247 					{
248 						const XDash& rDash = ((const XLineDashItem&)(rSet.Get(XATTR_LINEDASH))).GetDashValue();
249 
250 						if(rDash.GetDots() || rDash.GetDashes())
251 						{
252 							fFullDotDashLen = rDash.CreateDotDashArray(aDotDashArray, (double)nWidth);
253 						}
254 					}
255 
256 					return attribute::SdrLineAttribute(
257 						LineJointToB2DLineJoin(eJoint),
258 						(double)nWidth,
259 						(double)nTransparence * 0.01,
260 						aColor.getBColor(),
261                         eCap,
262 						aDotDashArray,
263 						fFullDotDashLen);
264 				}
265 			}
266 
267 			return attribute::SdrLineAttribute();
268 		}
269 
createNewSdrLineStartEndAttribute(const SfxItemSet & rSet,double fWidth)270 		attribute::SdrLineStartEndAttribute createNewSdrLineStartEndAttribute(
271 			const SfxItemSet& rSet,
272 			double fWidth)
273 		{
274 			const sal_Int32 nTempStartWidth(((const XLineStartWidthItem&)(rSet.Get(XATTR_LINESTARTWIDTH))).GetValue());
275 			const sal_Int32 nTempEndWidth(((const XLineEndWidthItem&)(rSet.Get(XATTR_LINEENDWIDTH))).GetValue());
276 			basegfx::B2DPolyPolygon aStartPolyPolygon;
277 			basegfx::B2DPolyPolygon aEndPolyPolygon;
278 			double fStartWidth(0.0);
279 			double fEndWidth(0.0);
280 			bool bStartActive(false);
281 			bool bEndActive(false);
282 			bool bStartCentered(true);
283 			bool bEndCentered(true);
284 
285 			if(nTempStartWidth)
286 			{
287 				if(nTempStartWidth < 0L)
288 				{
289 					fStartWidth = ((double)(-nTempStartWidth) * fWidth) * 0.01;
290 				}
291 				else
292 				{
293 					fStartWidth = (double)nTempStartWidth;
294 				}
295 
296 				if(0.0 != fStartWidth)
297 				{
298 					aStartPolyPolygon = basegfx::B2DPolyPolygon(((const XLineStartItem&)(rSet.Get(XATTR_LINESTART))).GetLineStartValue());
299 
300 					if(aStartPolyPolygon.count() && aStartPolyPolygon.getB2DPolygon(0L).count())
301 					{
302 						bStartActive = true;
303 						bStartCentered = ((const XLineStartCenterItem&)(rSet.Get(XATTR_LINESTARTCENTER))).GetValue();
304 					}
305 				}
306 			}
307 
308 			if(nTempEndWidth)
309 			{
310 				if(nTempEndWidth < 0L)
311 				{
312 					fEndWidth = ((double)(-nTempEndWidth) * fWidth) * 0.01;
313 				}
314 				else
315 				{
316 					fEndWidth = (double)nTempEndWidth;
317 				}
318 
319 				if(0.0 != fEndWidth)
320 				{
321 					aEndPolyPolygon = basegfx::B2DPolyPolygon(((const XLineEndItem&)(rSet.Get(XATTR_LINEEND))).GetLineEndValue());
322 
323 					if(aEndPolyPolygon.count() && aEndPolyPolygon.getB2DPolygon(0L).count())
324 					{
325 						bEndActive = true;
326 						bEndCentered = ((const XLineEndCenterItem&)(rSet.Get(XATTR_LINEENDCENTER))).GetValue();
327 					}
328 				}
329 			}
330 
331 			if(bStartActive || bEndActive)
332 			{
333 				return attribute::SdrLineStartEndAttribute(
334 					aStartPolyPolygon, aEndPolyPolygon, fStartWidth, fEndWidth,
335 					bStartActive, bEndActive, bStartCentered, bEndCentered);
336 			}
337 
338 			return attribute::SdrLineStartEndAttribute();
339 		}
340 
createNewSdrShadowAttribute(const SfxItemSet & rSet)341 		attribute::SdrShadowAttribute createNewSdrShadowAttribute(const SfxItemSet& rSet)
342 		{
343 			const bool bShadow(((SdrShadowItem&)rSet.Get(SDRATTR_SHADOW)).GetValue());
344 
345 			if(bShadow)
346 			{
347 				sal_uInt16 nTransparence(((SdrShadowTransparenceItem&)(rSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());
348 
349 				if(nTransparence > 100)
350 				{
351 					nTransparence = 100;
352 				}
353 
354 				if(nTransparence)
355 				{
356 					sal_uInt16 nFillTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
357 
358 					if(nFillTransparence > 100)
359 					{
360 						nFillTransparence = 100;
361 					}
362 
363 					if(nTransparence == nFillTransparence)
364 					{
365 						// shadow does not really have an own transparence, but the application
366 						// sets the shadow transparence equal to the object transparence for
367 						// convenience. This is not useful for primitive creation, so take
368 						// this as no shadow transparence
369 						nTransparence = 0;
370 					}
371 				}
372 
373 				if(100 != nTransparence)
374 				{
375 					const basegfx::B2DVector aOffset(
376 						(double)((SdrShadowXDistItem&)(rSet.Get(SDRATTR_SHADOWXDIST))).GetValue(),
377 						(double)((SdrShadowYDistItem&)(rSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
378 					const Color aColor(((SdrShadowColorItem&)(rSet.Get(SDRATTR_SHADOWCOLOR))).GetColorValue());
379 
380 					return attribute::SdrShadowAttribute(aOffset, (double)nTransparence * 0.01, aColor.getBColor());
381 				}
382 			}
383 
384 			return attribute::SdrShadowAttribute();
385 		}
386 
createNewSdrFillAttribute(const SfxItemSet & rSet)387 		attribute::SdrFillAttribute createNewSdrFillAttribute(const SfxItemSet& rSet)
388 		{
389 			const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());
390 
391 			if(XFILL_NONE != eStyle)
392 			{
393 				sal_uInt16 nTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
394 
395 				if(nTransparence > 100)
396 				{
397 					nTransparence = 100;
398 				}
399 
400 				if(100 != nTransparence)
401 				{
402                     // need to check XFillFloatTransparence, object fill may still be completely transparent
403                     const SfxPoolItem* pGradientItem;
404 
405                     if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, sal_True, &pGradientItem)
406                         && ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
407                     {
408                         const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
409                         const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
410                         const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
411                         const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
412 
413                         if(bCompletelyTransparent)
414                         {
415                             nTransparence = 100;
416                         }
417                     }
418                 }
419 
420 				if(100 != nTransparence)
421 				{
422 					const Color aColor(((const XFillColorItem&)(rSet.Get(XATTR_FILLCOLOR))).GetColorValue());
423 					attribute::FillGradientAttribute aGradient;
424 					attribute::FillHatchAttribute aHatch;
425 					attribute::SdrFillGraphicAttribute aFillGraphic;
426 
427 					switch(eStyle)
428 					{
429 						case XFILL_NONE : // for warnings
430 						case XFILL_SOLID :
431 						{
432 							// nothing to do, color is defined
433 							break;
434 						}
435 						case XFILL_GRADIENT :
436 						{
437 							XGradient aXGradient(((XFillGradientItem&)(rSet.Get(XATTR_FILLGRADIENT))).GetGradientValue());
438 
439 							const Color aStartColor(aXGradient.GetStartColor());
440 							const sal_uInt16 nStartIntens(aXGradient.GetStartIntens());
441 							basegfx::BColor aStart(aStartColor.getBColor());
442 
443 							if(nStartIntens != 100)
444 							{
445 								const basegfx::BColor aBlack;
446 								aStart = interpolate(aBlack, aStart, (double)nStartIntens * 0.01);
447 							}
448 
449 							const Color aEndColor(aXGradient.GetEndColor());
450 							const sal_uInt16 nEndIntens(aXGradient.GetEndIntens());
451 							basegfx::BColor aEnd(aEndColor.getBColor());
452 
453 							if(nEndIntens != 100)
454 							{
455 								const basegfx::BColor aBlack;
456 								aEnd = interpolate(aBlack, aEnd, (double)nEndIntens * 0.01);
457 							}
458 
459 							aGradient = attribute::FillGradientAttribute(
460 								XGradientStyleToGradientStyle(aXGradient.GetGradientStyle()),
461 								(double)aXGradient.GetBorder() * 0.01,
462 								(double)aXGradient.GetXOffset() * 0.01,
463 								(double)aXGradient.GetYOffset() * 0.01,
464 								(double)aXGradient.GetAngle() * F_PI1800,
465 								aStart,
466 								aEnd,
467 								((const XGradientStepCountItem&)rSet.Get(XATTR_GRADIENTSTEPCOUNT)).GetValue());
468 
469 							break;
470 						}
471 						case XFILL_HATCH :
472 						{
473 							const XHatch& rHatch(((XFillHatchItem&)(rSet.Get(XATTR_FILLHATCH))).GetHatchValue());
474 							const Color aColorB(rHatch.GetColor());
475 
476 							aHatch = attribute::FillHatchAttribute(
477 								XHatchStyleToHatchStyle(rHatch.GetHatchStyle()),
478 								(double)rHatch.GetDistance(),
479 								(double)rHatch.GetAngle() * F_PI1800,
480 								aColorB.getBColor(),
481                                 3, // same default as VCL, a minimum of three discrete units (pixels) offset
482 								((const XFillBackgroundItem&)(rSet.Get(XATTR_FILLBACKGROUND))).GetValue());
483 
484 							break;
485 						}
486 						case XFILL_BITMAP :
487 						{
488 							aFillGraphic = createNewSdrFillGraphicAttribute(rSet);
489 							break;
490 						}
491 					}
492 
493 					return attribute::SdrFillAttribute(
494 						(double)nTransparence * 0.01,
495 						aColor.getBColor(),
496 						aGradient,
497 						aHatch,
498 						aFillGraphic);
499 				}
500 			}
501 
502 			return attribute::SdrFillAttribute();
503 		}
504 
505 		// #i101508# Support handing over given text-to-border distances
createNewSdrTextAttribute(const SfxItemSet & rSet,const SdrText & rText,const sal_Int32 * pLeft,const sal_Int32 * pUpper,const sal_Int32 * pRight,const sal_Int32 * pLower)506 		attribute::SdrTextAttribute createNewSdrTextAttribute(
507 			const SfxItemSet& rSet,
508 			const SdrText& rText,
509 			const sal_Int32* pLeft,
510 			const sal_Int32* pUpper,
511 			const sal_Int32* pRight,
512 			const sal_Int32* pLower)
513 		{
514 			const SdrTextObj& rTextObj = rText.GetObject();
515 
516 			if(rText.GetOutlinerParaObject() && rText.GetModel())
517 			{
518 				// added TextEdit text suppression
519 				bool bInEditMode(false);
520 
521 				if(rText.GetObject().getTextCount() > 1)
522 				{
523 					bInEditMode = rTextObj.IsInEditMode() && rText.GetObject().getActiveText() == &rText;
524 				}
525 				else
526 				{
527 					bInEditMode = rTextObj.IsInEditMode();
528 				}
529 
530                 OutlinerParaObject aOutlinerParaObject(*rText.GetOutlinerParaObject());
531 
532                 if(bInEditMode)
533                 {
534                     OutlinerParaObject* pTempObj = rTextObj.GetEditOutlinerParaObject();
535 
536                     if(pTempObj)
537                     {
538                         aOutlinerParaObject = *pTempObj;
539                         delete pTempObj;
540                     }
541                     else
542                     {
543                         // #i100537#
544                         // GetEditOutlinerParaObject() returning no object does not mean that
545                         // text edit mode is not active. Do not reset the flag here
546                         // bInEditMode = false;
547                     }
548                 }
549 
550 			    const SdrFitToSizeType eFit(rTextObj.GetFitToSize());
551 			    const SdrTextAniKind eAniKind(rTextObj.GetTextAniKind());
552 
553 				// #i107346#
554 				const SdrOutliner& rDrawTextOutliner = rText.GetModel()->GetDrawOutliner(&rTextObj);
555 				const bool bWrongSpell(rDrawTextOutliner.GetControlWord() & EE_CNTRL_ONLINESPELLING);
556 
557 			    return attribute::SdrTextAttribute(
558 				    rText,
559                     aOutlinerParaObject,
560 				    ((const XFormTextStyleItem&)rSet.Get(XATTR_FORMTXTSTYLE)).GetValue(),
561 					pLeft ? *pLeft : rTextObj.GetTextLeftDistance(),
562 					pUpper ? *pUpper : rTextObj.GetTextUpperDistance(),
563 					pRight ? *pRight : rTextObj.GetTextRightDistance(),
564 					pLower ? *pLower : rTextObj.GetTextLowerDistance(),
565                     rTextObj.GetTextHorizontalAdjust(rSet),
566                     rTextObj.GetTextVerticalAdjust(rSet),
567 				    ((const SdrTextContourFrameItem&)rSet.Get(SDRATTR_TEXT_CONTOURFRAME)).GetValue(),
568 				    (SDRTEXTFIT_PROPORTIONAL == eFit || SDRTEXTFIT_ALLLINES == eFit),
569 				    ((const XFormTextHideFormItem&)rSet.Get(XATTR_FORMTXTHIDEFORM)).GetValue(),
570 				    SDRTEXTANI_BLINK == eAniKind,
571 				    SDRTEXTANI_SCROLL == eAniKind || SDRTEXTANI_ALTERNATE == eAniKind || SDRTEXTANI_SLIDE == eAniKind,
572                     bInEditMode,
573                     ((const SdrTextFixedCellHeightItem&)rSet.Get(SDRATTR_TEXT_USEFIXEDCELLHEIGHT)).GetValue(),
574 					bWrongSpell);
575 			}
576 
577 			return attribute::SdrTextAttribute();
578 		}
579 
createNewTransparenceGradientAttribute(const SfxItemSet & rSet)580 		attribute::FillGradientAttribute createNewTransparenceGradientAttribute(const SfxItemSet& rSet)
581 		{
582 			const SfxPoolItem* pGradientItem;
583 
584 			if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, sal_True, &pGradientItem)
585 				&& ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
586 			{
587 				// test if float transparence is completely transparent
588 				const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
589 				const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
590 				const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
591 				const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
592 				const bool bNotTransparent(0x00 == nStartLuminance && 0x00 == nEndLuminance);
593 
594                 // create nothing when completely transparent: This case is already checked for the
595                 // normal fill attributes, XFILL_NONE will be used.
596                 // create nothing when not transparent: use normal fill, no need t create a FillGradientAttribute.
597                 // Both cases are optimizations, always creating FillGradientAttribute will work, too
598 				if(!bNotTransparent && !bCompletelyTransparent)
599 				{
600 					const double fStartLum(nStartLuminance / 255.0);
601 					const double fEndLum(nEndLuminance / 255.0);
602 
603 					return attribute::FillGradientAttribute(
604 						XGradientStyleToGradientStyle(rGradient.GetGradientStyle()),
605 						(double)rGradient.GetBorder() * 0.01,
606 						(double)rGradient.GetXOffset() * 0.01,
607 						(double)rGradient.GetYOffset() * 0.01,
608 						(double)rGradient.GetAngle() * F_PI1800,
609 						basegfx::BColor(fStartLum, fStartLum, fStartLum),
610 						basegfx::BColor(fEndLum, fEndLum, fEndLum),
611 						0);
612 				}
613 			}
614 
615 			return attribute::FillGradientAttribute();
616 		}
617 
createNewSdrFillGraphicAttribute(const SfxItemSet & rSet)618 		attribute::SdrFillGraphicAttribute createNewSdrFillGraphicAttribute(const SfxItemSet& rSet)
619 		{
620             Graphic aGraphic(((const XFillBitmapItem&)(rSet.Get(XATTR_FILLBITMAP))).GetGraphicObject().GetGraphic());
621 
622             if(!(GRAPHIC_BITMAP == aGraphic.GetType() || GRAPHIC_GDIMETAFILE == aGraphic.GetType()))
623             {
624                 // no content if not bitmap or metafile
625                 OSL_ENSURE(false, "No fill graphic in SfxItemSet (!)");
626                 return attribute::SdrFillGraphicAttribute();
627             }
628 
629             Size aPrefSize(aGraphic.GetPrefSize());
630 
631             if(!aPrefSize.Width() || !aPrefSize.Height())
632             {
633                 // if there is no logical size, create a size from pixel size and set MapMode accordingly
634                 if(GRAPHIC_BITMAP == aGraphic.GetType())
635                 {
636                     aGraphic.SetPrefSize(aGraphic.GetBitmapEx().GetSizePixel());
637                     aGraphic.SetPrefMapMode(MAP_PIXEL);
638                 }
639             }
640 
641             if(!aPrefSize.Width() || !aPrefSize.Height())
642             {
643                 // no content if no size
644                 OSL_ENSURE(false, "Graphic has no size in SfxItemSet (!)");
645                 return attribute::SdrFillGraphicAttribute();
646             }
647 
648             // convert size and MapMode to destination logical size and MapMode
649             const MapUnit aDestinationMapUnit((MapUnit)rSet.GetPool()->GetMetric(0));
650             basegfx::B2DVector aGraphicLogicSize(aGraphic.GetPrefSize().Width(), aGraphic.GetPrefSize().Height());
651 
652             if(aGraphic.GetPrefMapMode() != aDestinationMapUnit)
653             {
654                 // #i100360# for MAP_PIXEL, LogicToLogic will not work properly,
655                 // so fallback to Application::GetDefaultDevice()
656                 Size aNewSize(0, 0);
657 
658                 if(MAP_PIXEL == aGraphic.GetPrefMapMode().GetMapUnit())
659                 {
660                     aNewSize = Application::GetDefaultDevice()->PixelToLogic(
661                         aGraphic.GetPrefSize(),
662                         aDestinationMapUnit);
663                 }
664                 else
665                 {
666                     aNewSize = OutputDevice::LogicToLogic(
667                         aGraphic.GetPrefSize(),
668                         aGraphic.GetPrefMapMode(),
669                         aDestinationMapUnit);
670                 }
671 
672                 // #124002# do not set new size using SetPrefSize at the graphic, this will lead to problems.
673                 // Instead, adapt the GraphicLogicSize which will be used for further decompositions
674                 aGraphicLogicSize = basegfx::B2DVector(aNewSize.Width(), aNewSize.Height());
675             }
676 
677 			// get size
678 			const basegfx::B2DVector aSize(
679 				(double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEX))).GetValue(),
680 				(double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEY))).GetValue());
681 			const basegfx::B2DVector aOffset(
682 				(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETX))).GetValue(),
683 				(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETY))).GetValue());
684 			const basegfx::B2DVector aOffsetPosition(
685 				(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETX))).GetValue(),
686 				(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETY))).GetValue());
687 
688 			return attribute::SdrFillGraphicAttribute(
689 				aGraphic,
690                 aGraphicLogicSize,
691 				aSize,
692 				aOffset,
693 				aOffsetPosition,
694 				RectPointToB2DVector((RECT_POINT)((const SfxEnumItem&)(rSet.Get(XATTR_FILLBMP_POS))).GetValue()),
695 				((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_TILE))).GetValue(),
696 				((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_STRETCH))).GetValue(),
697 				((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_SIZELOG))).GetValue());
698 		}
699 
createNewSdrShadowTextAttribute(const SfxItemSet & rSet,const SdrText * pText,bool bSuppressText)700 		attribute::SdrShadowTextAttribute createNewSdrShadowTextAttribute(
701             const SfxItemSet& rSet,
702             const SdrText* pText,
703             bool bSuppressText)
704 		{
705 			attribute::SdrTextAttribute aText;
706 
707 			// #i98072# added option to suppress text
708             // look for text first
709             if(!bSuppressText && pText)
710             {
711     			aText = createNewSdrTextAttribute(rSet, *pText);
712             }
713 
714 			// try shadow
715 			const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
716 
717 			return attribute::SdrShadowTextAttribute(aShadow, aText);
718 		}
719 
createNewSdrLineShadowTextAttribute(const SfxItemSet & rSet,const SdrText * pText)720 		attribute::SdrLineShadowTextAttribute createNewSdrLineShadowTextAttribute(
721             const SfxItemSet& rSet,
722             const SdrText* pText)
723 		{
724 			attribute::SdrLineAttribute aLine;
725 			attribute::SdrLineStartEndAttribute aLineStartEnd;
726 			attribute::SdrTextAttribute aText;
727 			bool bFontworkHideContour(false);
728 
729 			// look for text first
730             if(pText)
731             {
732     			aText = createNewSdrTextAttribute(rSet, *pText);
733 
734 			    // when object has text and text is fontwork and hide contour is set for fontwork, force
735 			    // line and fill style to empty
736 			    if(!aText.isDefault()
737                     && !aText.getSdrFormTextAttribute().isDefault()
738                     && aText.isHideContour())
739 			    {
740 				    bFontworkHideContour = true;
741 			    }
742 			}
743 
744 			// try line style
745 			if(!bFontworkHideContour)
746 			{
747 				aLine = createNewSdrLineAttribute(rSet);
748 
749 				if(!aLine.isDefault())
750 				{
751 					// try LineStartEnd
752 					aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
753 				}
754 			}
755 
756 			if(!aLine.isDefault() || !aText.isDefault())
757 			{
758 				// try shadow
759 				const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));
760 
761 				return attribute::SdrLineShadowTextAttribute(aLine, aLineStartEnd, aShadow, aText);
762 			}
763 
764 			return attribute::SdrLineShadowTextAttribute();
765 		}
766 
createNewSdrLineFillShadowTextAttribute(const SfxItemSet & rSet,const SdrText * pText,bool bHasContent)767 		attribute::SdrLineFillShadowTextAttribute createNewSdrLineFillShadowTextAttribute(
768             const SfxItemSet& rSet,
769             const SdrText* pText,
770             bool bHasContent)
771 		{
772 			attribute::SdrLineAttribute aLine;
773 			attribute::SdrFillAttribute aFill;
774 			attribute::SdrLineStartEndAttribute aLineStartEnd;
775 			attribute::SdrShadowAttribute aShadow;
776 			attribute::FillGradientAttribute aFillFloatTransGradient;
777 			attribute::SdrTextAttribute aText;
778 			bool bFontworkHideContour(false);
779 
780 			// look for text first
781             if(pText)
782             {
783     			aText = createNewSdrTextAttribute(rSet, *pText);
784 
785 			    // when object has text and text is fontwork and hide contour is set for fontwork, force
786 			    // line and fill style to empty
787 			    if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
788 			    {
789 				    bFontworkHideContour = true;
790 			    }
791             }
792 
793 			if(!bFontworkHideContour)
794 			{
795 				// try line style
796 				aLine = createNewSdrLineAttribute(rSet);
797 
798 				if(!aLine.isDefault())
799 				{
800 					// try LineStartEnd
801 					aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
802 				}
803 
804 				// try fill style
805 				aFill = createNewSdrFillAttribute(rSet);
806 
807 				if(!aFill.isDefault())
808 				{
809 					// try fillfloattransparence
810 					aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
811 				}
812 			}
813 
814             // bHasContent is used from OLE and graphic objects. Normally a possible shadow
815             // depends on line, fill or text to be set, but for these objects it is possible
816             // to have none of these, but still content which needs to have a shadow (if set),
817             // so shadow needs to be tried
818 			if(bHasContent || !aLine.isDefault() || !aFill.isDefault() || !aText.isDefault())
819 			{
820 				// try shadow
821 				aShadow = createNewSdrShadowAttribute(rSet);
822 
823 				return attribute::SdrLineFillShadowTextAttribute(
824 					aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient, aText);
825 			}
826 
827 			return attribute::SdrLineFillShadowTextAttribute();
828 		}
829 
createNewSdrLineFillShadowAttribute(const SfxItemSet & rSet,bool bSuppressFill)830 		attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(const SfxItemSet& rSet, bool bSuppressFill)
831 		{
832 			attribute::SdrFillAttribute aFill;
833 			attribute::SdrLineStartEndAttribute aLineStartEnd;
834 			attribute::SdrShadowAttribute aShadow;
835 			attribute::FillGradientAttribute aFillFloatTransGradient;
836 
837 			// try line style
838 			const attribute::SdrLineAttribute aLine(createNewSdrLineAttribute(rSet));
839 
840 			if(!aLine.isDefault())
841 			{
842 				// try LineStartEnd
843 				aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
844 			}
845 
846 			// try fill style
847 			if(!bSuppressFill)
848 			{
849 				aFill = createNewSdrFillAttribute(rSet);
850 
851 				if(!aFill.isDefault())
852 				{
853 					// try fillfloattransparence
854 					aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
855 				}
856 			}
857 
858 			if(!aLine.isDefault() || !aFill.isDefault())
859 			{
860 				// try shadow
861 				aShadow = createNewSdrShadowAttribute(rSet);
862 
863 				return attribute::SdrLineFillShadowAttribute3D(
864 					aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient);
865 			}
866 
867 			return attribute::SdrLineFillShadowAttribute3D();
868 		}
869 
createNewSdrSceneAttribute(const SfxItemSet & rSet)870 		attribute::SdrSceneAttribute createNewSdrSceneAttribute(const SfxItemSet& rSet)
871 		{
872 			// get perspective
873 			::com::sun::star::drawing::ProjectionMode aProjectionMode(::com::sun::star::drawing::ProjectionMode_PARALLEL);
874 			const sal_uInt16 nProjectionValue(((const Svx3DPerspectiveItem&)rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue());
875 
876 			if(1L == nProjectionValue)
877 			{
878 				aProjectionMode = ::com::sun::star::drawing::ProjectionMode_PERSPECTIVE;
879 			}
880 
881 			// get distance
882 			const double fDistance(((const Svx3DDistanceItem&)rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue());
883 
884 			// get shadow slant
885 			const double fShadowSlant(F_PI180 * ((const Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue());
886 
887 			// get shade mode
888 			::com::sun::star::drawing::ShadeMode aShadeMode(::com::sun::star::drawing::ShadeMode_FLAT);
889 			const sal_uInt16 nShadeValue(((const Svx3DShadeModeItem&)rSet.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue());
890 
891 			if(1L == nShadeValue)
892 			{
893 				aShadeMode = ::com::sun::star::drawing::ShadeMode_PHONG;
894 			}
895 			else if(2L == nShadeValue)
896 			{
897 				aShadeMode = ::com::sun::star::drawing::ShadeMode_SMOOTH;
898 			}
899 			else if(3L == nShadeValue)
900 			{
901 				aShadeMode = ::com::sun::star::drawing::ShadeMode_DRAFT;
902 			}
903 
904 			// get two sided lighting
905 			const bool bTwoSidedLighting(((const Svx3DTwoSidedLightingItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue());
906 
907 			return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting);
908 		}
909 
createNewSdrLightingAttribute(const SfxItemSet & rSet)910 		attribute::SdrLightingAttribute createNewSdrLightingAttribute(const SfxItemSet& rSet)
911 		{
912 			// extract lights from given SfxItemSet (from scene)
913 			::std::vector< attribute::Sdr3DLightAttribute > aLightVector;
914 
915             if(((const Svx3DLightOnOff1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue())
916             {
917 				const basegfx::BColor aColor(((const Svx3DLightcolor1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().getBColor());
918 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
919 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true));
920             }
921 
922             if(((const Svx3DLightOnOff2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue())
923             {
924 				const basegfx::BColor aColor(((const Svx3DLightcolor2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().getBColor());
925 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
926 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
927             }
928 
929             if(((const Svx3DLightOnOff3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue())
930             {
931 				const basegfx::BColor aColor(((const Svx3DLightcolor3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().getBColor());
932 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
933 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
934             }
935 
936             if(((const Svx3DLightOnOff4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue())
937             {
938 				const basegfx::BColor aColor(((const Svx3DLightcolor4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().getBColor());
939 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
940 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
941             }
942 
943             if(((const Svx3DLightOnOff5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue())
944             {
945 				const basegfx::BColor aColor(((const Svx3DLightcolor5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().getBColor());
946 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
947 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
948             }
949 
950             if(((const Svx3DLightOnOff6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue())
951             {
952 				const basegfx::BColor aColor(((const Svx3DLightcolor6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().getBColor());
953 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
954 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
955             }
956 
957             if(((const Svx3DLightOnOff7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue())
958             {
959 				const basegfx::BColor aColor(((const Svx3DLightcolor7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().getBColor());
960 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
961 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
962             }
963 
964             if(((const Svx3DLightOnOff8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue())
965             {
966 				const basegfx::BColor aColor(((const Svx3DLightcolor8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().getBColor());
967 				const basegfx::B3DVector aDirection(((const Svx3DLightDirection8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
968 				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
969             }
970 
971             // get ambient color
972 			const Color aAmbientValue(((const Svx3DAmbientcolorItem&)rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR)).GetValue());
973 			const basegfx::BColor aAmbientLight(aAmbientValue.getBColor());
974 
975             return attribute::SdrLightingAttribute(aAmbientLight, aLightVector);
976 		}
977 
calculateRelativeCornerRadius(sal_Int32 nRadius,const basegfx::B2DRange & rObjectRange,double & rfCornerRadiusX,double & rfCornerRadiusY)978 		void calculateRelativeCornerRadius(sal_Int32 nRadius, const basegfx::B2DRange& rObjectRange, double& rfCornerRadiusX, double& rfCornerRadiusY)
979 		{
980 			rfCornerRadiusX = rfCornerRadiusY = (double)nRadius;
981 
982 			if(0.0 != rfCornerRadiusX)
983 			{
984 				const double fHalfObjectWidth(rObjectRange.getWidth() * 0.5);
985 
986 				if(0.0 != fHalfObjectWidth)
987 				{
988 					if(rfCornerRadiusX < 0.0)
989 					{
990 						rfCornerRadiusX = 0.0;
991 					}
992 
993 					if(rfCornerRadiusX > fHalfObjectWidth)
994 					{
995 						rfCornerRadiusX = fHalfObjectWidth;
996 					}
997 
998 					rfCornerRadiusX /= fHalfObjectWidth;
999 				}
1000 				else
1001 				{
1002 					rfCornerRadiusX = 0.0;
1003 				}
1004 			}
1005 
1006 			if(0.0 != rfCornerRadiusY)
1007 			{
1008 				const double fHalfObjectHeight(rObjectRange.getHeight() * 0.5);
1009 
1010 				if(0.0 != fHalfObjectHeight)
1011 				{
1012 					if(rfCornerRadiusY < 0.0)
1013 					{
1014 						rfCornerRadiusY = 0.0;
1015 					}
1016 
1017 					if(rfCornerRadiusY > fHalfObjectHeight)
1018 					{
1019 						rfCornerRadiusY = fHalfObjectHeight;
1020 					}
1021 
1022 					rfCornerRadiusY /= fHalfObjectHeight;
1023 				}
1024 				else
1025 				{
1026 					rfCornerRadiusY = 0.0;
1027 				}
1028 			}
1029 		}
1030 
1031 		// #i101508# Support handing over given text-to-border distances
createNewSdrFillTextAttribute(const SfxItemSet & rSet,const SdrText * pText,const sal_Int32 * pLeft,const sal_Int32 * pUpper,const sal_Int32 * pRight,const sal_Int32 * pLower)1032 		attribute::SdrFillTextAttribute createNewSdrFillTextAttribute(
1033 			const SfxItemSet& rSet,
1034 			const SdrText* pText,
1035 			const sal_Int32* pLeft,
1036 			const sal_Int32* pUpper,
1037 			const sal_Int32* pRight,
1038 			const sal_Int32* pLower)
1039 		{
1040 			attribute::SdrFillAttribute aFill;
1041 			attribute::FillGradientAttribute aFillFloatTransGradient;
1042 			attribute::SdrTextAttribute aText;
1043 			bool bFontworkHideContour(false);
1044 
1045 			// look for text first
1046             if(pText)
1047             {
1048     			aText = createNewSdrTextAttribute(rSet, *pText, pLeft, pUpper, pRight, pLower);
1049 
1050 			    // when object has text and text is fontwork and hide contour is set for fontwork, force
1051 			    // fill style to empty
1052 			    if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
1053 			    {
1054 				    bFontworkHideContour = true;
1055 			    }
1056             }
1057 
1058 			if(!bFontworkHideContour)
1059 			{
1060 				// try fill style
1061 				aFill = createNewSdrFillAttribute(rSet);
1062 
1063 				if(!aFill.isDefault())
1064 				{
1065 					// try fillfloattransparence
1066 					aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
1067 				}
1068 			}
1069 
1070 			if(!aFill.isDefault() || !aText.isDefault())
1071 			{
1072 				return attribute::SdrFillTextAttribute(aFill, aFillFloatTransGradient, aText);
1073 			}
1074 
1075 			return attribute::SdrFillTextAttribute();
1076 		}
1077 
1078 	} // end of namespace primitive2d
1079 } // end of namespace drawinglayer
1080 
1081 //////////////////////////////////////////////////////////////////////////////
1082 // eof
1083