Searched refs:Svx3DLightDirection2Item (Results 1 – 8 of 8) sorted by relevance
282 class SVX_DLLPUBLIC Svx3DLightDirection2Item : public SvxB3DVectorItem { class284 Svx3DLightDirection2Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
174 …{ return ((const Svx3DLightDirection2Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2… in GetLightDirection2()
233 Svx3DLightDirection2Item::Svx3DLightDirection2Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection2Item() function in Svx3DLightDirection2Item
427 …pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection2Item&)a3DLight… in IMPL_LINK()606 aItemSet.Put(Svx3DLightDirection2Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
809 case 1: aSet.Put(Svx3DLightDirection2Item(aDirection)); break; in SetPosition()969 …case 1 : return ((const Svx3DLightDirection2Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION… in GetLightDirection()
925 …const basegfx::B3DVector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIG… in createNewSdrLightingAttribute()
737 pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) ); in Create3DObject()
278 …calPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_2 - SDRATTR_START ] = new Svx3DLightDirection2Item; in SdrItemPool()
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