Searched refs:Svx3DLightDirection7Item (Results 1 – 7 of 7) sorted by relevance
307 class SVX_DLLPUBLIC Svx3DLightDirection7Item : public SvxB3DVectorItem { class309 Svx3DLightDirection7Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
184 …{ return ((const Svx3DLightDirection7Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7… in GetLightDirection7()
253 Svx3DLightDirection7Item::Svx3DLightDirection7Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection7Item() function in Svx3DLightDirection7Item
452 …pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection7Item&)a3DLight… in IMPL_LINK()631 aItemSet.Put(Svx3DLightDirection7Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
814 case 6: aSet.Put(Svx3DLightDirection7Item(aDirection)); break; in SetPosition()974 …case 6 : return ((const Svx3DLightDirection7Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION… in GetLightDirection()
960 …const basegfx::B3DVector aDirection(((const Svx3DLightDirection7Item&)rSet.Get(SDRATTR_3DSCENE_LIG… in createNewSdrLightingAttribute()
283 …calPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_7 - SDRATTR_START ] = new Svx3DLightDirection7Item; in SdrItemPool()
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