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Searched refs:aShadeMode (Results 1 – 6 of 6) sorted by relevance

/trunk/main/chart2/source/tools/
H A DThreeDHelper.cxx252 bool lcl_isRealisticScheme( drawing::ShadeMode aShadeMode in lcl_isRealisticScheme() argument
256 if(aShadeMode!=drawing::ShadeMode_SMOOTH) in lcl_isRealisticScheme()
265 bool lcl_isSimpleScheme( drawing::ShadeMode aShadeMode in lcl_isSimpleScheme() argument
270 if(aShadeMode!=drawing::ShadeMode_FLAT) in lcl_isSimpleScheme()
1210 drawing::ShadeMode aShadeMode( drawing::ShadeMode_SMOOTH ); in detectScheme() local
1227 else if( lcl_isRealisticScheme( aShadeMode, nRoundedEdges, nObjectLines ) ) in detectScheme()
1241 drawing::ShadeMode aShadeMode; in setScheme() local
1246 lcl_setSimpleScheme(aShadeMode,nRoundedEdges,nObjectLines,xDiagram); in setScheme()
1248 lcl_setRealisticScheme(aShadeMode,nRoundedEdges,nObjectLines); in setScheme()
1259 aOldShadeMode == aShadeMode )) in setScheme()
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/trunk/main/chart2/source/controller/dialogs/
H A Dtp_3D_SceneAppearance.cxx75 … lcl_setShadeModeAtModel( uno::Reference< frame::XModel > & xModel, drawing::ShadeMode aShadeMode ) in lcl_setShadeModeAtModel() argument
81 xDiaProp->setPropertyValue( C2U("D3DSceneShadeMode"), uno::makeAny( aShadeMode )); in lcl_setShadeModeAtModel()
192 drawing::ShadeMode aShadeMode = drawing::ShadeMode_PHONG; in applyShadeModeToModel() local
197 aShadeMode = drawing::ShadeMode_FLAT; in applyShadeModeToModel()
200 aShadeMode = drawing::ShadeMode_SMOOTH; in applyShadeModeToModel()
207 lcl_setShadeModeAtModel( m_xChartModel, aShadeMode ); in applyShadeModeToModel()
/trunk/main/drawinglayer/source/attribute/
H A Dsdrsceneattribute3d.cxx53 ::com::sun::star::drawing::ShadeMode aShadeMode, in ImpSdrSceneAttribute() argument
59 maShadeMode(aShadeMode), in ImpSdrSceneAttribute()
104 ::com::sun::star::drawing::ShadeMode aShadeMode, in SdrSceneAttribute() argument
107 fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting)) in SdrSceneAttribute()
/trunk/main/svx/source/sdr/primitive2d/
H A Dsdrattributecreator.cxx888 ::com::sun::star::drawing::ShadeMode aShadeMode(::com::sun::star::drawing::ShadeMode_FLAT); in createNewSdrSceneAttribute()
893 aShadeMode = ::com::sun::star::drawing::ShadeMode_PHONG; in createNewSdrSceneAttribute()
897 aShadeMode = ::com::sun::star::drawing::ShadeMode_SMOOTH; in createNewSdrSceneAttribute()
901 aShadeMode = ::com::sun::star::drawing::ShadeMode_DRAFT; in createNewSdrSceneAttribute()
907 …return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSide… in createNewSdrSceneAttribute()
/trunk/main/drawinglayer/source/processor3d/
H A Ddefaultprocessor3d.cxx361 const ::com::sun::star::drawing::ShadeMode aShadeMode( in impRenderPolyPolygonMaterialPrimitive3D() local
374 if(::com::sun::star::drawing::ShadeMode_FLAT == aShadeMode) in impRenderPolyPolygonMaterialPrimitive3D()
419 switch(aShadeMode) in impRenderPolyPolygonMaterialPrimitive3D()
/trunk/main/drawinglayer/inc/drawinglayer/attribute/
H A Dsdrsceneattribute3d.hxx53 ::com::sun::star::drawing::ShadeMode aShadeMode,

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