Searched refs:bTwoSidedLighting (Results 1 – 4 of 4) sorted by relevance
54 bool bTwoSidedLighting) in ImpSdrSceneAttribute() argument60 mbTwoSidedLighting(bTwoSidedLighting) in ImpSdrSceneAttribute()105 bool bTwoSidedLighting) in SdrSceneAttribute() argument107 fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting)) in SdrSceneAttribute()
375 sal_Bool bTwoSidedLighting = false; in export3DSceneAttributes() local376 aAny >>= bTwoSidedLighting; in export3DSceneAttributes()377 mrExport.GetMM100UnitConverter().convertBool(sStringBuffer, bTwoSidedLighting); in export3DSceneAttributes()
54 bool bTwoSidedLighting);
905 …const bool bTwoSidedLighting(((const Svx3DTwoSidedLightingItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED… in createNewSdrSceneAttribute() local907 …ribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting); in createNewSdrSceneAttribute()
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