Searched refs:fLogicTolerance (Results 1 – 3 of 3) sorted by relevance
80 …verlayObjectList::isHitLogic(const basegfx::B2DPoint& rLogicPosition, double fLogicTolerance) const in isHitLogic()91 if(0.0 == fLogicTolerance) in isHitLogic()95 fLogicTolerance = aSizeLogic.Width(); in isHitLogic()102 fLogicTolerance, in isHitLogic()
80 const double fLogicTolerance(nTol); in SdrObjectPrimitiveHit() local85 if(ViewObjectContactPrimitiveHit(rVOC, aHitPosition, fLogicTolerance, bTextOnly)) in SdrObjectPrimitiveHit()
66 bool isHitLogic(const basegfx::B2DPoint& rLogicPosition, double fLogicTolerance = 0.0) const;
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