Searched refs:glGetUniformLocation (Results 1 – 3 of 3) sorted by relevance
51 PFNGLGETUNIFORMLOCATIONPROC OGLShaders::glGetUniformLocation = NULL; member in OGLShaders73 …glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) unx::glXGetProcAddress( (unsigned char *) "gl… in Initialize()
1200 GLint location = OGLShaders::glGetUniformLocation( mProgramObject, "leavingSlideTexture" ); in preparePermShader()1210 location = OGLShaders::glGetUniformLocation( mProgramObject, "permTexture" ); in preparePermShader()1215 location = OGLShaders::glGetUniformLocation( mProgramObject, "enteringSlideTexture" ); in preparePermShader()1237 GLint location = OGLShaders::glGetUniformLocation( mProgramObject, "time" ); in displaySlidesShaders()
58 static PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; member in OGLShaders
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