Searched refs:maShadowPlaneNormal (Results 1 – 2 of 2) sorted by relevance
226 maShadowPlaneNormal(), in Shadow3DExtractingProcessor()236 maShadowPlaneNormal = basegfx::B3DVector(0.0, sin(fShadowSlant), cos(fShadowSlant)); in Shadow3DExtractingProcessor()237 maShadowPlaneNormal.normalize(); in Shadow3DExtractingProcessor()238 mfLightPlaneScalar = maLightNormal.scalar(maShadowPlaneNormal); in Shadow3DExtractingProcessor()250 …maPlanePoint.setX(maShadowPlaneNormal.getX() < 0.0 ? aContained3DRange.getMinX() : aContained3DRan… in Shadow3DExtractingProcessor()251 …maPlanePoint.setY(maShadowPlaneNormal.getY() > 0.0 ? aContained3DRange.getMinY() : aContained3DRan… in Shadow3DExtractingProcessor()284 …const double fCut(basegfx::B3DVector(maPlanePoint - aCandidate).scalar(maShadowPlaneNormal) / mfLi… in impDoShadowProjection()
65 basegfx::B3DVector maShadowPlaneNormal; member in drawinglayer::processor3d::Shadow3DExtractingProcessor
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