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Searched refs:maShadowPlaneNormal (Results 1 – 2 of 2) sorted by relevance

/trunk/main/drawinglayer/source/processor3d/
H A Dshadow3dextractor.cxx226 maShadowPlaneNormal(), in Shadow3DExtractingProcessor()
236 maShadowPlaneNormal = basegfx::B3DVector(0.0, sin(fShadowSlant), cos(fShadowSlant)); in Shadow3DExtractingProcessor()
237 maShadowPlaneNormal.normalize(); in Shadow3DExtractingProcessor()
238 mfLightPlaneScalar = maLightNormal.scalar(maShadowPlaneNormal); in Shadow3DExtractingProcessor()
250 …maPlanePoint.setX(maShadowPlaneNormal.getX() < 0.0 ? aContained3DRange.getMinX() : aContained3DRan… in Shadow3DExtractingProcessor()
251 …maPlanePoint.setY(maShadowPlaneNormal.getY() > 0.0 ? aContained3DRange.getMinY() : aContained3DRan… in Shadow3DExtractingProcessor()
284 …const double fCut(basegfx::B3DVector(maPlanePoint - aCandidate).scalar(maShadowPlaneNormal) / mfLi… in impDoShadowProjection()
/trunk/main/drawinglayer/inc/drawinglayer/processor3d/
H A Dshadow3dextractor.hxx65 basegfx::B3DVector maShadowPlaneNormal; member in drawinglayer::processor3d::Shadow3DExtractingProcessor

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