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Searched refs:rNewLookAt (Results 1 – 4 of 4) sorted by relevance

/trunk/main/svx/source/engine3d/
H A Dcamera3d.cxx128 void Camera3D::SetLookAt(const basegfx::B3DPoint& rNewLookAt) in SetLookAt() argument
130 if ( rNewLookAt != aLookAt ) in SetLookAt()
132 aLookAt = rNewLookAt; in SetLookAt()
145 const basegfx::B3DPoint& rNewLookAt) in SetPosAndLookAt() argument
147 if ( rNewPos != aPosition || rNewLookAt != aLookAt ) in SetPosAndLookAt()
150 aLookAt = rNewLookAt; in SetPosAndLookAt()
/trunk/main/tools/source/generic/
H A Db3dtrans.cxx879 void B3dCamera::SetLookAt(const basegfx::B3DVector& rNewLookAt) in SetLookAt() argument
881 if(rNewLookAt != aLookAt) in SetLookAt()
884 aLookAt = rNewLookAt; in SetLookAt()
891 …amera::SetPositionAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DVector& rNewLookAt) in SetPositionAndLookAt() argument
893 if(rNewPos != aPosition || rNewLookAt != aLookAt) in SetPositionAndLookAt()
897 aLookAt = rNewLookAt; in SetPositionAndLookAt()
/trunk/main/svx/inc/svx/
H A Dcamera3d.hxx66 void SetLookAt(const basegfx::B3DPoint& rNewLookAt);
68 void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt);
/trunk/main/tools/inc/tools/
H A Db3dtrans.hxx324 void SetLookAt(const basegfx::B3DVector& rNewLookAt);
326 void SetPositionAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DVector& rNewLookAt);

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