1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 #ifndef _CAMERA3D_HXX 25 #define _CAMERA3D_HXX 26 27 #include <svx/viewpt3d.hxx> 28 #include "svx/svxdllapi.h" 29 30 /************************************************************************* 31 |* 32 |* Kamera-Ableitung 33 |* 34 \************************************************************************/ 35 36 class SVX_DLLPUBLIC Camera3D : public Viewport3D 37 { 38 protected: 39 basegfx::B3DPoint aResetPos; 40 basegfx::B3DPoint aResetLookAt; 41 double fResetFocalLength; 42 double fResetBankAngle; 43 44 basegfx::B3DPoint aPosition; 45 basegfx::B3DPoint aLookAt; 46 double fFocalLength; 47 double fBankAngle; 48 49 FASTBOOL bAutoAdjustProjection; 50 51 public: 52 Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt, 53 double fFocalLen = 35.0, double fBankAng = 0); 54 Camera3D(); 55 56 // Anfangswerte wieder herstellen 57 void Reset(); 58 59 void SetDefaults(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt, 60 double fFocalLen = 35.0, double fBankAng = 0); 61 62 void SetViewWindow(double fX, double fY, double fW, double fH); 63 64 void SetPosition(const basegfx::B3DPoint& rNewPos); GetPosition() const65 const basegfx::B3DPoint& GetPosition() const { return aPosition; } 66 void SetLookAt(const basegfx::B3DPoint& rNewLookAt); GetLookAt() const67 const basegfx::B3DPoint& GetLookAt() const { return aLookAt; } 68 void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt); 69 70 // Brennweite in mm 71 void SetFocalLength(double fLen); 72 void SetFocalLengthWithCorrect(double fLen); GetFocalLength() const73 double GetFocalLength() const { return fFocalLength; } 74 75 // Neigung links/rechts 76 void SetBankAngle(double fAngle); GetBankAngle() const77 double GetBankAngle() const { return fBankAngle; } 78 79 // Um die Kameraposition drehen, LookAt wird dabei veraendert 80 void Rotate(double fHAngle, double fVAngle); 81 82 // Um den Blickpunkt drehen, Position wird dabei veraendert 83 void RotateAroundLookAt(double fHAngle, double fVAngle); 84 SetAutoAdjustProjection(FASTBOOL bAdjust=sal_True)85 void SetAutoAdjustProjection(FASTBOOL bAdjust = sal_True) 86 { bAutoAdjustProjection = bAdjust; } IsAutoAdjustProjection() const87 FASTBOOL IsAutoAdjustProjection() const { return bAutoAdjustProjection; } 88 }; 89 90 #endif // _CAMERA3D_HXX 91