1 /**************************************************************
2 *
3 * Licensed to the Apache Software Foundation (ASF) under one
4 * or more contributor license agreements. See the NOTICE file
5 * distributed with this work for additional information
6 * regarding copyright ownership. The ASF licenses this file
7 * to you under the Apache License, Version 2.0 (the
8 * "License"); you may not use this file except in compliance
9 * with the License. You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing,
14 * software distributed under the License is distributed on an
15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16 * KIND, either express or implied. See the License for the
17 * specific language governing permissions and limitations
18 * under the License.
19 *
20 *************************************************************/
21
22
23
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_sd.hxx"
26
27 #include "fucon3d.hxx"
28 #include <vcl/waitobj.hxx>
29
30 #include <svx/svxids.hrc>
31 #include <svl/aeitem.hxx>
32 #include <sfx2/app.hxx>
33 #include <sfx2/dispatch.hxx>
34 #include <sfx2/viewfrm.hxx>
35 #include <tools/poly.hxx>
36
37 #include <math.h>
38 #include <svx/globl3d.hxx>
39 #include <svx/scene3d.hxx>
40 #include <svx/sphere3d.hxx>
41 #include <svx/cube3d.hxx>
42 #include <svx/lathe3d.hxx>
43 #include <svx/camera3d.hxx>
44
45 #include "app.hrc"
46 #include "res_bmp.hrc"
47 #include "View.hxx"
48 #include "Window.hxx"
49 #include "ViewShell.hxx"
50 #include "drawdoc.hxx"
51 #include "ViewShellBase.hxx"
52 #include "ToolBarManager.hxx"
53 #include <svx/svx3ditems.hxx>
54
55 // #97016#
56 #include <svx/polysc3d.hxx>
57 #include <basegfx/polygon/b2dpolygontools.hxx>
58
59 namespace sd {
60
61 TYPEINIT1( FuConstruct3dObject, FuConstruct );
62
63 /*************************************************************************
64 |*
65 |* Konstruktor
66 |*
67 \************************************************************************/
68
FuConstruct3dObject(ViewShell * pViewSh,::sd::Window * pWin,::sd::View * pView,SdDrawDocument * pDoc,SfxRequest & rReq)69 FuConstruct3dObject::FuConstruct3dObject (
70 ViewShell* pViewSh,
71 ::sd::Window* pWin,
72 ::sd::View* pView,
73 SdDrawDocument* pDoc,
74 SfxRequest& rReq)
75 : FuConstruct(pViewSh, pWin, pView, pDoc, rReq)
76 {
77 }
78
Create(ViewShell * pViewSh,::sd::Window * pWin,::sd::View * pView,SdDrawDocument * pDoc,SfxRequest & rReq,bool bPermanent)79 FunctionReference FuConstruct3dObject::Create( ViewShell* pViewSh, ::sd::Window* pWin, ::sd::View* pView, SdDrawDocument* pDoc, SfxRequest& rReq, bool bPermanent )
80 {
81 FuConstruct3dObject* pFunc;
82 FunctionReference xFunc( pFunc = new FuConstruct3dObject( pViewSh, pWin, pView, pDoc, rReq ) );
83 xFunc->DoExecute(rReq);
84 pFunc->SetPermanent(bPermanent);
85 return xFunc;
86 }
87
DoExecute(SfxRequest & rReq)88 void FuConstruct3dObject::DoExecute( SfxRequest& rReq )
89 {
90 FuConstruct::DoExecute( rReq );
91 mpViewShell->GetViewShellBase().GetToolBarManager()->SetToolBar(
92 ToolBarManager::TBG_FUNCTION,
93 ToolBarManager::msDrawingObjectToolBar);
94 }
95
96 /*************************************************************************
97 |*
98 |* MouseButtonDown-event
99 |*
100 \************************************************************************/
101
102 // #97016#
ImpCreateBasic3DShape()103 E3dCompoundObject* FuConstruct3dObject::ImpCreateBasic3DShape()
104 {
105 E3dCompoundObject* p3DObj = NULL;
106
107 switch (nSlotId)
108 {
109 default:
110 case SID_3D_CUBE:
111 {
112 p3DObj = new E3dCubeObj(
113 mpView->Get3DDefaultAttributes(),
114 ::basegfx::B3DPoint(-2500, -2500, -2500),
115 ::basegfx::B3DVector(5000, 5000, 5000));
116 break;
117 }
118
119 case SID_3D_SPHERE:
120 {
121 p3DObj = new E3dSphereObj(
122 mpView->Get3DDefaultAttributes(),
123 ::basegfx::B3DPoint(0, 0, 0),
124 ::basegfx::B3DVector(5000, 5000, 5000));
125 break;
126 }
127
128 case SID_3D_SHELL:
129 {
130 XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, sal_False);
131 aXPoly.Scale(5.0, 5.0);
132
133 ::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
134 if(aB2DPolygon.areControlPointsUsed())
135 {
136 aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
137 }
138 p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
139
140 // Dies ist ein offenes Objekt, muss daher defaultmaessig
141 // doppelseitig behandelt werden
142 p3DObj->SetMergedItem(Svx3DDoubleSidedItem(sal_True));
143 break;
144 }
145
146 case SID_3D_HALF_SPHERE:
147 {
148 XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, sal_False);
149 aXPoly.Scale(5.0, 5.0);
150
151 aXPoly.Insert(0, Point (2400*5, 1250*5), XPOLY_NORMAL);
152 aXPoly.Insert(0, Point (2000*5, 1250*5), XPOLY_NORMAL);
153 aXPoly.Insert(0, Point (1500*5, 1250*5), XPOLY_NORMAL);
154 aXPoly.Insert(0, Point (1000*5, 1250*5), XPOLY_NORMAL);
155 aXPoly.Insert(0, Point (500*5, 1250*5), XPOLY_NORMAL);
156 aXPoly.Insert(0, Point (250*5, 1250*5), XPOLY_NORMAL);
157 aXPoly.Insert(0, Point (50*5, 1250*5), XPOLY_NORMAL);
158 aXPoly.Insert(0, Point (0*5, 1250*5), XPOLY_NORMAL);
159
160 ::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
161 if(aB2DPolygon.areControlPointsUsed())
162 {
163 aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
164 }
165 p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
166 break;
167 }
168
169 case SID_3D_TORUS:
170 {
171 ::basegfx::B2DPolygon aB2DPolygon(::basegfx::tools::createPolygonFromCircle(::basegfx::B2DPoint(1000.0, 0.0), 500.0));
172 if(aB2DPolygon.areControlPointsUsed())
173 {
174 aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
175 }
176 p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
177 break;
178 }
179
180 case SID_3D_CYLINDER:
181 {
182 ::basegfx::B2DPolygon aInnerPoly;
183
184 aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
185 aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
186 aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
187 aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
188 aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
189 aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
190 aInnerPoly.append(::basegfx::B2DPoint(450*5, 1000*5));
191 aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
192 aInnerPoly.append(::basegfx::B2DPoint(500*5, -1000*5));
193 aInnerPoly.append(::basegfx::B2DPoint(450*5, -1000*5));
194 aInnerPoly.append(::basegfx::B2DPoint(400*5, -1000*5));
195 aInnerPoly.append(::basegfx::B2DPoint(300*5, -1000*5));
196 aInnerPoly.append(::basegfx::B2DPoint(200*5, -1000*5));
197 aInnerPoly.append(::basegfx::B2DPoint(100*5, -1000*5));
198 aInnerPoly.append(::basegfx::B2DPoint(50*5, -1000*5));
199 aInnerPoly.append(::basegfx::B2DPoint(0*5, -1000*5));
200 aInnerPoly.setClosed(true);
201
202 p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
203 break;
204 }
205
206 case SID_3D_CONE:
207 {
208 ::basegfx::B2DPolygon aInnerPoly;
209
210 aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
211 aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
212 aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
213 aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
214 aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
215 aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
216 aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
217 aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
218 aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
219 aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
220 aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
221 aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
222 aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
223 aInnerPoly.append(::basegfx::B2DPoint(0*5, 1000*5));
224 aInnerPoly.setClosed(true);
225
226 p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
227 break;
228 }
229
230 case SID_3D_PYRAMID:
231 {
232 ::basegfx::B2DPolygon aInnerPoly;
233
234 aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
235 aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
236 aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
237 aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
238 aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
239 aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
240 aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
241 aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
242 aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
243 aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
244 aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
245 aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
246 aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
247 aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
248 aInnerPoly.setClosed(true);
249
250 p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
251 p3DObj->SetMergedItem(Svx3DHorizontalSegmentsItem(4));
252 break;
253 }
254 }
255
256 return p3DObj;
257 }
258
259 // #97016#
ImpPrepareBasic3DShape(E3dCompoundObject * p3DObj,E3dScene * pScene)260 void FuConstruct3dObject::ImpPrepareBasic3DShape(E3dCompoundObject* p3DObj, E3dScene *pScene)
261 {
262 Camera3D &aCamera = (Camera3D&) pScene->GetCamera ();
263
264 // get transformed BoundVolume of the new object
265 basegfx::B3DRange aBoundVol;
266 basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
267 aObjVol.transform(p3DObj->GetTransform());
268 aBoundVol.expand(aObjVol);
269 double fDeepth(aBoundVol.getDepth());
270
271 aCamera.SetPRP(::basegfx::B3DPoint(0.0, 0.0, 1000.0));
272 aCamera.SetPosition(::basegfx::B3DPoint(0.0, 0.0, mpView->GetDefaultCamPosZ() + fDeepth / 2));
273 aCamera.SetFocalLength(mpView->GetDefaultCamFocal());
274 pScene->SetCamera(aCamera);
275 basegfx::B3DHomMatrix aTransformation;
276
277 switch (nSlotId)
278 {
279 case SID_3D_CUBE:
280 {
281 aTransformation.rotate(DEG2RAD(20), 0.0, 0.0);
282 }
283 break;
284
285 case SID_3D_SPHERE:
286 {
287 // pScene->RotateX(DEG2RAD(60));
288 }
289 break;
290
291 case SID_3D_SHELL:
292 case SID_3D_HALF_SPHERE:
293 {
294 aTransformation.rotate(DEG2RAD(200), 0.0, 0.0);
295 }
296 break;
297
298 case SID_3D_CYLINDER:
299 case SID_3D_CONE:
300 case SID_3D_PYRAMID:
301 {
302 // pScene->RotateX(DEG2RAD(25));
303 }
304 break;
305
306 case SID_3D_TORUS:
307 {
308 // pScene->RotateX(DEG2RAD(15));
309 aTransformation.rotate(DEG2RAD(90), 0.0, 0.0);
310 }
311 break;
312
313 default:
314 {
315 }
316 break;
317 }
318
319 pScene->SetTransform(aTransformation * pScene->GetTransform());
320
321 SfxItemSet aAttr (mpViewShell->GetPool());
322 pScene->SetMergedItemSetAndBroadcast(aAttr);
323 }
324
MouseButtonDown(const MouseEvent & rMEvt)325 sal_Bool FuConstruct3dObject::MouseButtonDown(const MouseEvent& rMEvt)
326 {
327 sal_Bool bReturn = FuConstruct::MouseButtonDown(rMEvt);
328
329 if ( rMEvt.IsLeft() && !mpView->IsAction() )
330 {
331 Point aPnt( mpWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
332
333 mpWindow->CaptureMouse();
334 sal_uInt16 nDrgLog = sal_uInt16 ( mpWindow->PixelToLogic(Size(DRGPIX,0)).Width() );
335
336 E3dCompoundObject* p3DObj = NULL;
337
338 WaitObject aWait( (Window*)mpViewShell->GetActiveWindow() );
339
340 // #97016#
341 p3DObj = ImpCreateBasic3DShape();
342 E3dScene* pScene = mpView->SetCurrent3DObj(p3DObj);
343
344 // #97016#
345 ImpPrepareBasic3DShape(p3DObj, pScene);
346 bReturn = mpView->BegCreatePreparedObject(aPnt, nDrgLog, pScene);
347
348 SdrObject* pObj = mpView->GetCreateObj();
349
350 if (pObj)
351 {
352 SfxItemSet aAttr(mpDoc->GetPool());
353 SetStyleSheet(aAttr, pObj);
354
355 // LineStyle rausnehmen
356 aAttr.Put(XLineStyleItem (XLINE_NONE));
357
358 pObj->SetMergedItemSet(aAttr);
359 }
360 }
361
362 return bReturn;
363 }
364
365 /*************************************************************************
366 |*
367 |* MouseMove-event
368 |*
369 \************************************************************************/
370
MouseMove(const MouseEvent & rMEvt)371 sal_Bool FuConstruct3dObject::MouseMove(const MouseEvent& rMEvt)
372 {
373 return FuConstruct::MouseMove(rMEvt);
374 }
375
376 /*************************************************************************
377 |*
378 |* MouseButtonUp-event
379 |*
380 \************************************************************************/
381
MouseButtonUp(const MouseEvent & rMEvt)382 sal_Bool FuConstruct3dObject::MouseButtonUp(const MouseEvent& rMEvt)
383 {
384 sal_Bool bReturn = sal_False;
385
386 if ( mpView->IsCreateObj() && rMEvt.IsLeft() )
387 {
388 Point aPnt( mpWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
389 mpView->EndCreateObj(SDRCREATE_FORCEEND);
390 bReturn = sal_True;
391 }
392
393 bReturn = FuConstruct::MouseButtonUp(rMEvt) || bReturn;
394
395 if (!bPermanent)
396 mpViewShell->GetViewFrame()->GetDispatcher()->Execute(SID_OBJECT_SELECT, SFX_CALLMODE_ASYNCHRON);
397
398 return bReturn;
399 }
400
401 /*************************************************************************
402 |*
403 |* Tastaturereignisse bearbeiten
404 |*
405 |* Wird ein KeyEvent bearbeitet, so ist der Return-Wert sal_True, andernfalls
406 |* sal_False.
407 |*
408 \************************************************************************/
409
KeyInput(const KeyEvent & rKEvt)410 sal_Bool FuConstruct3dObject::KeyInput(const KeyEvent& rKEvt)
411 {
412 return( FuConstruct::KeyInput(rKEvt) );
413 }
414
415 /*************************************************************************
416 |*
417 |* Function aktivieren
418 |*
419 \************************************************************************/
420
Activate()421 void FuConstruct3dObject::Activate()
422 {
423 mpView->SetCurrentObj(OBJ_NONE);
424
425 FuConstruct::Activate();
426 }
427
428 /*************************************************************************
429 |*
430 |* Function deaktivieren
431 |*
432 \************************************************************************/
433
Deactivate()434 void FuConstruct3dObject::Deactivate()
435 {
436 FuConstruct::Deactivate();
437 }
438
439 // #97016#
CreateDefaultObject(const sal_uInt16 nID,const Rectangle & rRectangle)440 SdrObject* FuConstruct3dObject::CreateDefaultObject(const sal_uInt16 nID, const Rectangle& rRectangle)
441 {
442 // case SID_3D_CUBE:
443 // case SID_3D_SHELL:
444 // case SID_3D_SPHERE:
445 // case SID_3D_TORUS:
446 // case SID_3D_HALF_SPHERE:
447 // case SID_3D_CYLINDER:
448 // case SID_3D_CONE:
449 // case SID_3D_PYRAMID:
450
451 E3dCompoundObject* p3DObj = ImpCreateBasic3DShape();
452
453 // E3dView::SetCurrent3DObj part
454 // get transformed BoundVolume of the object
455 basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
456 aObjVol.transform(p3DObj->GetTransform());
457 basegfx::B3DRange aVolume(aObjVol);
458 double fW(aVolume.getWidth());
459 double fH(aVolume.getHeight());
460 Rectangle a3DRect(0, 0, (long)fW, (long)fH);
461 E3dScene* pScene = new E3dPolyScene(mpView->Get3DDefaultAttributes());
462
463 // mpView->InitScene(pScene, fW, fH, aVolume.MaxVec().Z() + ((fW + fH) / 4.0));
464 // copied code from E3dView::InitScene
465 double fCamZ(aVolume.getMaxZ() + ((fW + fH) / 4.0));
466 Camera3D aCam(pScene->GetCamera());
467 aCam.SetAutoAdjustProjection(sal_False);
468 aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
469 ::basegfx::B3DPoint aLookAt;
470 double fDefaultCamPosZ = mpView->GetDefaultCamPosZ();
471 ::basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
472 aCam.SetPosAndLookAt(aCamPos, aLookAt);
473 aCam.SetFocalLength(mpView->GetDefaultCamFocal());
474 aCam.SetDefaults(::basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, mpView->GetDefaultCamFocal());
475 pScene->SetCamera(aCam);
476
477 pScene->Insert3DObj(p3DObj);
478 pScene->NbcSetSnapRect(a3DRect);
479 pScene->SetModel(mpDoc);
480
481 ImpPrepareBasic3DShape(p3DObj, pScene);
482
483 SfxItemSet aAttr(mpDoc->GetPool());
484 SetStyleSheet(aAttr, p3DObj);
485 aAttr.Put(XLineStyleItem (XLINE_NONE));
486 p3DObj->SetMergedItemSet(aAttr);
487
488 // make object interactive at once
489 pScene->SetRectsDirty();
490
491 // Take care of restrictions for the rectangle
492 Rectangle aRect(rRectangle);
493
494 switch(nID)
495 {
496 case SID_3D_CUBE:
497 case SID_3D_SPHERE:
498 case SID_3D_TORUS:
499 {
500 // force quadratic
501 ImpForceQuadratic(aRect);
502 break;
503 }
504
505 case SID_3D_SHELL:
506 case SID_3D_HALF_SPHERE:
507 {
508 // force horizontal layout
509 break;
510 }
511
512 case SID_3D_CYLINDER:
513 case SID_3D_CONE:
514 case SID_3D_PYRAMID:
515 {
516 // force vertical layout
517 break;
518 }
519 }
520
521 // #97016#, #98245# use changed rectangle, not original one
522 pScene->SetLogicRect(aRect);
523
524 return pScene;
525 }
526
527 } // end of namespace sd
528