xref: /aoo41x/main/sd/source/ui/func/fucon3d.cxx (revision cdf0e10c)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_sd.hxx"
30 
31 #include "fucon3d.hxx"
32 #include <vcl/waitobj.hxx>
33 
34 #include <svx/svxids.hrc>
35 #include <svl/aeitem.hxx>
36 #include <sfx2/app.hxx>
37 #include <sfx2/dispatch.hxx>
38 #include <sfx2/viewfrm.hxx>
39 #include <tools/poly.hxx>
40 
41 #include <math.h>
42 #include <svx/globl3d.hxx>
43 #include <svx/scene3d.hxx>
44 #include <svx/sphere3d.hxx>
45 #include <svx/cube3d.hxx>
46 #include <svx/lathe3d.hxx>
47 #include <svx/camera3d.hxx>
48 
49 #include "app.hrc"
50 #include "res_bmp.hrc"
51 #include "View.hxx"
52 #include "Window.hxx"
53 #include "ViewShell.hxx"
54 #include "drawdoc.hxx"
55 #include "ViewShellBase.hxx"
56 #include "ToolBarManager.hxx"
57 #include <svx/svx3ditems.hxx>
58 
59 // #97016#
60 #include <svx/polysc3d.hxx>
61 #include <basegfx/polygon/b2dpolygontools.hxx>
62 
63 namespace sd {
64 
65 TYPEINIT1( FuConstruct3dObject, FuConstruct );
66 
67 /*************************************************************************
68 |*
69 |* Konstruktor
70 |*
71 \************************************************************************/
72 
73 FuConstruct3dObject::FuConstruct3dObject (
74     ViewShell* 	pViewSh,
75     ::sd::Window*		pWin,
76     ::sd::View*			pView,
77     SdDrawDocument*	pDoc,
78     SfxRequest&		rReq)
79     : FuConstruct(pViewSh, pWin, pView, pDoc, rReq)
80 {
81 }
82 
83 FunctionReference FuConstruct3dObject::Create( ViewShell* pViewSh, ::sd::Window* pWin, ::sd::View* pView, SdDrawDocument* pDoc, SfxRequest& rReq, bool bPermanent )
84 {
85 	FuConstruct3dObject* pFunc;
86 	FunctionReference xFunc( pFunc = new FuConstruct3dObject( pViewSh, pWin, pView, pDoc, rReq ) );
87 	xFunc->DoExecute(rReq);
88 	pFunc->SetPermanent(bPermanent);
89 	return xFunc;
90 }
91 
92 void FuConstruct3dObject::DoExecute( SfxRequest& rReq )
93 {
94 	FuConstruct::DoExecute( rReq );
95     mpViewShell->GetViewShellBase().GetToolBarManager()->SetToolBar(
96         ToolBarManager::TBG_FUNCTION,
97         ToolBarManager::msDrawingObjectToolBar);
98 }
99 
100 /*************************************************************************
101 |*
102 |* MouseButtonDown-event
103 |*
104 \************************************************************************/
105 
106 // #97016#
107 E3dCompoundObject* FuConstruct3dObject::ImpCreateBasic3DShape()
108 {
109 	E3dCompoundObject* p3DObj = NULL;
110 
111 	switch (nSlotId)
112 	{
113 		default:
114 		case SID_3D_CUBE:
115 		{
116 			p3DObj = new E3dCubeObj(
117 				mpView->Get3DDefaultAttributes(),
118 				::basegfx::B3DPoint(-2500, -2500, -2500),
119 				::basegfx::B3DVector(5000, 5000, 5000));
120 			break;
121 		}
122 
123 		case SID_3D_SPHERE:
124 		{
125 			p3DObj = new E3dSphereObj(
126 				mpView->Get3DDefaultAttributes(),
127 				::basegfx::B3DPoint(0, 0, 0),
128 				::basegfx::B3DVector(5000, 5000, 5000));
129 			break;
130 		}
131 
132 		case SID_3D_SHELL:
133 		{
134 			XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, sal_False);
135 			aXPoly.Scale(5.0, 5.0);
136 
137 			::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
138 			if(aB2DPolygon.areControlPointsUsed())
139 			{
140 				aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
141 			}
142 			p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
143 
144 			// Dies ist ein offenes Objekt, muss daher defaultmaessig
145 			// doppelseitig behandelt werden
146 			p3DObj->SetMergedItem(Svx3DDoubleSidedItem(sal_True));
147 			break;
148 		}
149 
150 		case SID_3D_HALF_SPHERE:
151 		{
152 			XPolygon aXPoly(Point (0, 1250), 2500, 2500, 0, 900, sal_False);
153 			aXPoly.Scale(5.0, 5.0);
154 
155 			aXPoly.Insert(0, Point (2400*5, 1250*5), XPOLY_NORMAL);
156 			aXPoly.Insert(0, Point (2000*5, 1250*5), XPOLY_NORMAL);
157 			aXPoly.Insert(0, Point (1500*5, 1250*5), XPOLY_NORMAL);
158 			aXPoly.Insert(0, Point (1000*5, 1250*5), XPOLY_NORMAL);
159 			aXPoly.Insert(0, Point (500*5, 1250*5), XPOLY_NORMAL);
160 			aXPoly.Insert(0, Point (250*5, 1250*5), XPOLY_NORMAL);
161 			aXPoly.Insert(0, Point (50*5, 1250*5), XPOLY_NORMAL);
162 			aXPoly.Insert(0, Point (0*5, 1250*5), XPOLY_NORMAL);
163 
164 			::basegfx::B2DPolygon aB2DPolygon(aXPoly.getB2DPolygon());
165 			if(aB2DPolygon.areControlPointsUsed())
166 			{
167 				aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
168 			}
169 			p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
170 			break;
171 		}
172 
173 		case SID_3D_TORUS:
174 		{
175 			::basegfx::B2DPolygon aB2DPolygon(::basegfx::tools::createPolygonFromCircle(::basegfx::B2DPoint(1000.0, 0.0), 500.0));
176 			if(aB2DPolygon.areControlPointsUsed())
177 			{
178 				aB2DPolygon = ::basegfx::tools::adaptiveSubdivideByAngle(aB2DPolygon);
179 			}
180 			p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aB2DPolygon));
181 			break;
182 		}
183 
184 		case SID_3D_CYLINDER:
185 		{
186 			::basegfx::B2DPolygon aInnerPoly;
187 
188 			aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
189 			aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
190 			aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
191 			aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
192 			aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
193 			aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
194 			aInnerPoly.append(::basegfx::B2DPoint(450*5, 1000*5));
195 			aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
196 			aInnerPoly.append(::basegfx::B2DPoint(500*5, -1000*5));
197 			aInnerPoly.append(::basegfx::B2DPoint(450*5, -1000*5));
198 			aInnerPoly.append(::basegfx::B2DPoint(400*5, -1000*5));
199 			aInnerPoly.append(::basegfx::B2DPoint(300*5, -1000*5));
200 			aInnerPoly.append(::basegfx::B2DPoint(200*5, -1000*5));
201 			aInnerPoly.append(::basegfx::B2DPoint(100*5, -1000*5));
202 			aInnerPoly.append(::basegfx::B2DPoint(50*5, -1000*5));
203 			aInnerPoly.append(::basegfx::B2DPoint(0*5, -1000*5));
204 			aInnerPoly.setClosed(true);
205 
206 			p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
207 			break;
208 		}
209 
210 		case SID_3D_CONE:
211 		{
212 			::basegfx::B2DPolygon aInnerPoly;
213 
214 			aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
215 			aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
216 			aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
217 			aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
218 			aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
219 			aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
220 			aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
221 			aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
222 			aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
223 			aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
224 			aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
225 			aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
226 			aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
227 			aInnerPoly.append(::basegfx::B2DPoint(0*5, 1000*5));
228 			aInnerPoly.setClosed(true);
229 
230 			p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
231 			break;
232 		}
233 
234 		case SID_3D_PYRAMID:
235 		{
236 			::basegfx::B2DPolygon aInnerPoly;
237 
238 			aInnerPoly.append(::basegfx::B2DPoint(0, -1000*5));
239 			aInnerPoly.append(::basegfx::B2DPoint(25*5, -900*5));
240 			aInnerPoly.append(::basegfx::B2DPoint(50*5, -800*5));
241 			aInnerPoly.append(::basegfx::B2DPoint(100*5, -600*5));
242 			aInnerPoly.append(::basegfx::B2DPoint(200*5, -200*5));
243 			aInnerPoly.append(::basegfx::B2DPoint(300*5, 200*5));
244 			aInnerPoly.append(::basegfx::B2DPoint(400*5, 600*5));
245 			aInnerPoly.append(::basegfx::B2DPoint(500*5, 1000*5));
246 			aInnerPoly.append(::basegfx::B2DPoint(400*5, 1000*5));
247 			aInnerPoly.append(::basegfx::B2DPoint(300*5, 1000*5));
248 			aInnerPoly.append(::basegfx::B2DPoint(200*5, 1000*5));
249 			aInnerPoly.append(::basegfx::B2DPoint(100*5, 1000*5));
250 			aInnerPoly.append(::basegfx::B2DPoint(50*5, 1000*5));
251 			aInnerPoly.append(::basegfx::B2DPoint(0, 1000*5));
252 			aInnerPoly.setClosed(true);
253 
254 			p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
255 			p3DObj->SetMergedItem(Svx3DHorizontalSegmentsItem(4));
256 			break;
257 		}
258 	}
259 
260 	return p3DObj;
261 }
262 
263 // #97016#
264 void FuConstruct3dObject::ImpPrepareBasic3DShape(E3dCompoundObject* p3DObj, E3dScene *pScene)
265 {
266 	Camera3D &aCamera  = (Camera3D&) pScene->GetCamera ();
267 
268 	// get transformed BoundVolume of the new object
269 	basegfx::B3DRange aBoundVol;
270 	basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
271 	aObjVol.transform(p3DObj->GetTransform());
272 	aBoundVol.expand(aObjVol);
273 	double fDeepth(aBoundVol.getDepth());
274 
275 	aCamera.SetPRP(::basegfx::B3DPoint(0.0, 0.0, 1000.0));
276 	aCamera.SetPosition(::basegfx::B3DPoint(0.0, 0.0, mpView->GetDefaultCamPosZ() + fDeepth / 2));
277 	aCamera.SetFocalLength(mpView->GetDefaultCamFocal());
278 	pScene->SetCamera(aCamera);
279 	basegfx::B3DHomMatrix aTransformation;
280 
281 	switch (nSlotId)
282 	{
283 		case SID_3D_CUBE:
284 		{
285 			aTransformation.rotate(DEG2RAD(20), 0.0, 0.0);
286 		}
287 		break;
288 
289 		case SID_3D_SPHERE:
290 		{
291 //				pScene->RotateX(DEG2RAD(60));
292 		}
293 		break;
294 
295 		case SID_3D_SHELL:
296 		case SID_3D_HALF_SPHERE:
297 		{
298 			aTransformation.rotate(DEG2RAD(200), 0.0, 0.0);
299 		}
300 		break;
301 
302 		case SID_3D_CYLINDER:
303 		case SID_3D_CONE:
304 		case SID_3D_PYRAMID:
305 		{
306 //				pScene->RotateX(DEG2RAD(25));
307 		}
308 		break;
309 
310 		case SID_3D_TORUS:
311 		{
312 //				pScene->RotateX(DEG2RAD(15));
313 			aTransformation.rotate(DEG2RAD(90), 0.0, 0.0);
314 		}
315 		break;
316 
317 		default:
318 		{
319 		}
320 		break;
321 	}
322 
323 	pScene->SetTransform(aTransformation * pScene->GetTransform());
324 
325 	SfxItemSet aAttr (mpViewShell->GetPool());
326 	pScene->SetMergedItemSetAndBroadcast(aAttr);
327 }
328 
329 sal_Bool FuConstruct3dObject::MouseButtonDown(const MouseEvent& rMEvt)
330 {
331 	sal_Bool bReturn = FuConstruct::MouseButtonDown(rMEvt);
332 
333 	if ( rMEvt.IsLeft() && !mpView->IsAction() )
334 	{
335 		Point aPnt( mpWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
336 
337 		mpWindow->CaptureMouse();
338 		sal_uInt16 nDrgLog = sal_uInt16 ( mpWindow->PixelToLogic(Size(DRGPIX,0)).Width() );
339 
340 		E3dCompoundObject* p3DObj = NULL;
341 
342 		WaitObject aWait( (Window*)mpViewShell->GetActiveWindow() );
343 
344 		// #97016#
345 		p3DObj = ImpCreateBasic3DShape();
346 		E3dScene* pScene = mpView->SetCurrent3DObj(p3DObj);
347 
348 		// #97016#
349 		ImpPrepareBasic3DShape(p3DObj, pScene);
350 		bReturn = mpView->BegCreatePreparedObject(aPnt, nDrgLog, pScene);
351 
352 		SdrObject* pObj = mpView->GetCreateObj();
353 
354 		if (pObj)
355 		{
356 			SfxItemSet aAttr(mpDoc->GetPool());
357 			SetStyleSheet(aAttr, pObj);
358 
359 			// LineStyle rausnehmen
360 			aAttr.Put(XLineStyleItem (XLINE_NONE));
361 
362 			pObj->SetMergedItemSet(aAttr);
363 		}
364 	}
365 
366 	return bReturn;
367 }
368 
369 /*************************************************************************
370 |*
371 |* MouseMove-event
372 |*
373 \************************************************************************/
374 
375 sal_Bool FuConstruct3dObject::MouseMove(const MouseEvent& rMEvt)
376 {
377 	return FuConstruct::MouseMove(rMEvt);
378 }
379 
380 /*************************************************************************
381 |*
382 |* MouseButtonUp-event
383 |*
384 \************************************************************************/
385 
386 sal_Bool FuConstruct3dObject::MouseButtonUp(const MouseEvent& rMEvt)
387 {
388 	sal_Bool bReturn = sal_False;
389 
390 	if ( mpView->IsCreateObj() && rMEvt.IsLeft() )
391 	{
392 		Point aPnt( mpWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
393 		mpView->EndCreateObj(SDRCREATE_FORCEEND);
394 		bReturn = sal_True;
395 	}
396 
397 	bReturn = FuConstruct::MouseButtonUp(rMEvt) || bReturn;
398 
399 	if (!bPermanent)
400 		mpViewShell->GetViewFrame()->GetDispatcher()->Execute(SID_OBJECT_SELECT, SFX_CALLMODE_ASYNCHRON);
401 
402 	return bReturn;
403 }
404 
405 /*************************************************************************
406 |*
407 |* Tastaturereignisse bearbeiten
408 |*
409 |* Wird ein KeyEvent bearbeitet, so ist der Return-Wert sal_True, andernfalls
410 |* sal_False.
411 |*
412 \************************************************************************/
413 
414 sal_Bool FuConstruct3dObject::KeyInput(const KeyEvent& rKEvt)
415 {
416 	return( FuConstruct::KeyInput(rKEvt) );
417 }
418 
419 /*************************************************************************
420 |*
421 |* Function aktivieren
422 |*
423 \************************************************************************/
424 
425 void FuConstruct3dObject::Activate()
426 {
427 	mpView->SetCurrentObj(OBJ_NONE);
428 
429 	FuConstruct::Activate();
430 }
431 
432 /*************************************************************************
433 |*
434 |* Function deaktivieren
435 |*
436 \************************************************************************/
437 
438 void FuConstruct3dObject::Deactivate()
439 {
440 	FuConstruct::Deactivate();
441 }
442 
443 // #97016#
444 SdrObject* FuConstruct3dObject::CreateDefaultObject(const sal_uInt16 nID, const Rectangle& rRectangle)
445 {
446 	// case SID_3D_CUBE:
447 	// case SID_3D_SHELL:
448 	// case SID_3D_SPHERE:
449 	// case SID_3D_TORUS:
450 	// case SID_3D_HALF_SPHERE:
451 	// case SID_3D_CYLINDER:
452 	// case SID_3D_CONE:
453 	// case SID_3D_PYRAMID:
454 
455 	E3dCompoundObject* p3DObj = ImpCreateBasic3DShape();
456 
457 	// E3dView::SetCurrent3DObj part
458 	// get transformed BoundVolume of the object
459 	basegfx::B3DRange aObjVol(p3DObj->GetBoundVolume());
460 	aObjVol.transform(p3DObj->GetTransform());
461 	basegfx::B3DRange aVolume(aObjVol);
462 	double fW(aVolume.getWidth());
463 	double fH(aVolume.getHeight());
464 	Rectangle a3DRect(0, 0, (long)fW, (long)fH);
465 	E3dScene* pScene = new E3dPolyScene(mpView->Get3DDefaultAttributes());
466 
467 	// mpView->InitScene(pScene, fW, fH, aVolume.MaxVec().Z() + ((fW + fH) / 4.0));
468 	// copied code from E3dView::InitScene
469 	double fCamZ(aVolume.getMaxZ() + ((fW + fH) / 4.0));
470 	Camera3D aCam(pScene->GetCamera());
471 	aCam.SetAutoAdjustProjection(sal_False);
472 	aCam.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
473 	::basegfx::B3DPoint aLookAt;
474 	double fDefaultCamPosZ = mpView->GetDefaultCamPosZ();
475 	::basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
476 	aCam.SetPosAndLookAt(aCamPos, aLookAt);
477 	aCam.SetFocalLength(mpView->GetDefaultCamFocal());
478 	aCam.SetDefaults(::basegfx::B3DPoint(0.0, 0.0, fDefaultCamPosZ), aLookAt, mpView->GetDefaultCamFocal());
479 	pScene->SetCamera(aCam);
480 
481 	pScene->Insert3DObj(p3DObj);
482 	pScene->NbcSetSnapRect(a3DRect);
483 	pScene->SetModel(mpDoc);
484 
485 	ImpPrepareBasic3DShape(p3DObj, pScene);
486 
487 	SfxItemSet aAttr(mpDoc->GetPool());
488 	SetStyleSheet(aAttr, p3DObj);
489 	aAttr.Put(XLineStyleItem (XLINE_NONE));
490 	p3DObj->SetMergedItemSet(aAttr);
491 
492 	// make object interactive at once
493 	pScene->SetRectsDirty();
494 
495 	// Take care of restrictions for the rectangle
496 	Rectangle aRect(rRectangle);
497 
498 	switch(nID)
499 	{
500 		case SID_3D_CUBE:
501 		case SID_3D_SPHERE:
502 		case SID_3D_TORUS:
503 		{
504 			// force quadratic
505 			ImpForceQuadratic(aRect);
506 			break;
507 		}
508 
509 		case SID_3D_SHELL:
510 		case SID_3D_HALF_SPHERE:
511 		{
512 			// force horizontal layout
513 			break;
514 		}
515 
516 		case SID_3D_CYLINDER:
517 		case SID_3D_CONE:
518 		case SID_3D_PYRAMID:
519 		{
520 			// force vertical layout
521 			break;
522 		}
523 	}
524 
525 	// #97016#, #98245# use changed rectangle, not original one
526 	pScene->SetLogicRect(aRect);
527 
528 	return pScene;
529 }
530 
531 } // end of namespace sd
532