xref: /aoo42x/main/vcl/aqua/source/a11y/aqua11yutil.mm (revision 323de322)
1/**************************************************************
2 *
3 * Licensed to the Apache Software Foundation (ASF) under one
4 * or more contributor license agreements.  See the NOTICE file
5 * distributed with this work for additional information
6 * regarding copyright ownership.  The ASF licenses this file
7 * to you under the Apache License, Version 2.0 (the
8 * "License"); you may not use this file except in compliance
9 * with the License.  You may obtain a copy of the License at
10 *
11 *   http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing,
14 * software distributed under the License is distributed on an
15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16 * KIND, either express or implied.  See the License for the
17 * specific language governing permissions and limitations
18 * under the License.
19 *
20 *************************************************************/
21
22
23
24// MARKER(update_precomp.py): autogen include statement, do not remove
25#include "precompiled_vcl.hxx"
26
27#include "aqua/aquavcltypes.h"
28
29#include "aqua11yutil.h"
30
31using namespace ::com::sun::star::awt;
32
33@implementation AquaA11yUtil : NSObject
34
35// TODO: should be merged with AquaSalFrame::VCLToCocoa... to a general helper method
36+(NSValue *)vclPointToNSPoint:(Point)vclPoint {
37    // VCL coordinates are in upper-left-notation, Cocoa likes it the Cartesian way (lower-left)
38    NSRect screenRect = [ [ NSScreen mainScreen ] frame ];
39    NSPoint nsPoint = NSMakePoint ( (float) vclPoint.X, (float) ( screenRect.size.height - vclPoint.Y ) );
40    return [ NSValue valueWithPoint: nsPoint ];
41}
42
43// TODO: should be merged with AquaSalFrame::VCLToCocoa... to a general helper method
44+(Point)nsPointToVclPoint:(NSValue *)nsPoint {
45    // VCL coordinates are in upper-left-notation, Cocoa likes it the Cartesian way (lower-left)
46    NSRect screenRect = [ [ NSScreen mainScreen ] frame ];
47    return Point ( static_cast<long>([ nsPoint pointValue ].x), static_cast<long>(screenRect.size.height - [ nsPoint pointValue ].y) );
48}
49
50@end
51