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21 
22 
23 #ifndef DBAUI_TITLE_WINDOW_HXX
24 #define DBAUI_TITLE_WINDOW_HXX
25 
26 #ifndef _SV_FIXED_HXX
27 #include <vcl/fixed.hxx>
28 #endif
29 
30 namespace dbaui
31 {
32 	class OTitleWindow : public Window
33 	{
34 		FixedText	m_aSpace1;
35 		FixedText	m_aSpace2;
36 		FixedText	m_aTitle;
37 		Window*		m_pChild;
38 		sal_Bool		m_bShift;
39 		void ImplInitSettings( sal_Bool bFont, sal_Bool bForeground, sal_Bool bBackground );
40 	protected:
41 		virtual void DataChanged(const DataChangedEvent& rDCEvt);
42 	public:
43 		OTitleWindow(Window* _pParent,sal_uInt16 _nTitleId,WinBits _nBits,sal_Bool _bShift = sal_True);
44 		virtual ~OTitleWindow();
45 
46 		// window overloads
47 		virtual void Resize();
48 		virtual void GetFocus();
49 
50 		/** sets the child window which should be displayed below the title. It will be destroyed at the end.
51 			@param	_pChild
52 				The child window.
53 		*/
54 		void setChildWindow(Window* _pChild);
55 
56 		/** gets the child window.
57 
58 			@return
59 				The child winodw.
60 		*/
getChildWindow() const61 		inline Window* getChildWindow() const { return m_pChild; }
62 
63 		/** sets the title text out of the resource
64 			@param	_nTitleId
65 				The resource id of the title text.
66 		*/
67 		void setTitle(sal_uInt16 _nTitleId);
68 
69 
70 		/** Gets the min Width in Pixel which is needed to display the whole
71 
72 			@return
73 				the min width
74 		*/
75 		long GetWidthPixel() const;
76 	};
77 // .............................................................
78 } // namespace dbaui
79 // .............................................................
80 #endif // DBAUI_TITLE_WINDOW_HXX
81 
82