1*4f506f19SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*4f506f19SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*4f506f19SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*4f506f19SAndrew Rist * distributed with this work for additional information 6*4f506f19SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*4f506f19SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*4f506f19SAndrew Rist * "License"); you may not use this file except in compliance 9*4f506f19SAndrew Rist * with the License. You may obtain a copy of the License at 10*4f506f19SAndrew Rist * 11*4f506f19SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*4f506f19SAndrew Rist * 13*4f506f19SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*4f506f19SAndrew Rist * software distributed under the License is distributed on an 15*4f506f19SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*4f506f19SAndrew Rist * KIND, either express or implied. See the License for the 17*4f506f19SAndrew Rist * specific language governing permissions and limitations 18*4f506f19SAndrew Rist * under the License. 19*4f506f19SAndrew Rist * 20*4f506f19SAndrew Rist *************************************************************/ 21*4f506f19SAndrew Rist 22*4f506f19SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX 25cdf0e10cSrcweir #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX 26cdf0e10cSrcweir 27090f0eb8SEike Rathke #include <drawinglayer/drawinglayerdllapi.h> 28cdf0e10cSrcweir #include <drawinglayer/primitive3d/baseprimitive3d.hxx> 29cdf0e10cSrcweir #include <com/sun/star/drawing/TextureProjectionMode.hpp> 30cdf0e10cSrcweir #include <vector> 31cdf0e10cSrcweir 32cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 33cdf0e10cSrcweir // predefines 34cdf0e10cSrcweir 35cdf0e10cSrcweir namespace basegfx { 36cdf0e10cSrcweir class B3DPolygon; 37cdf0e10cSrcweir class B3DPolyPolygon; 38cdf0e10cSrcweir class B3DHomMatrix; 39cdf0e10cSrcweir class B2DVector; 40cdf0e10cSrcweir } 41cdf0e10cSrcweir 42cdf0e10cSrcweir namespace drawinglayer { namespace attribute { 43cdf0e10cSrcweir class SdrLineAttribute; 44cdf0e10cSrcweir class SdrFillAttribute; 45cdf0e10cSrcweir class Sdr3DObjectAttribute; 46cdf0e10cSrcweir class FillGradientAttribute; 47cdf0e10cSrcweir class SdrShadowAttribute; 48cdf0e10cSrcweir }} 49cdf0e10cSrcweir 50cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 51cdf0e10cSrcweir 52cdf0e10cSrcweir namespace drawinglayer 53cdf0e10cSrcweir { 54cdf0e10cSrcweir namespace primitive3d 55cdf0e10cSrcweir { 56cdf0e10cSrcweir // #i98295# 57cdf0e10cSrcweir basegfx::B3DRange getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill); 58cdf0e10cSrcweir void applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange); 59cdf0e10cSrcweir void applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill); 60cdf0e10cSrcweir void applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill); 61cdf0e10cSrcweir 62cdf0e10cSrcweir // #i98314# 63cdf0e10cSrcweir void applyTextureTo3DGeometry( 64cdf0e10cSrcweir ::com::sun::star::drawing::TextureProjectionMode eModeX, 65cdf0e10cSrcweir ::com::sun::star::drawing::TextureProjectionMode eModeY, 66cdf0e10cSrcweir ::std::vector< basegfx::B3DPolyPolygon >& rFill, 67cdf0e10cSrcweir const basegfx::B3DRange& rRange, 68cdf0e10cSrcweir const basegfx::B2DVector& rTextureSize); 69cdf0e10cSrcweir 70cdf0e10cSrcweir Primitive3DSequence create3DPolyPolygonLinePrimitives( 71cdf0e10cSrcweir const basegfx::B3DPolyPolygon& rUnitPolyPolygon, 72cdf0e10cSrcweir const basegfx::B3DHomMatrix& rObjectTransform, 73cdf0e10cSrcweir const attribute::SdrLineAttribute& rLine); 74cdf0e10cSrcweir 75cdf0e10cSrcweir Primitive3DSequence create3DPolyPolygonFillPrimitives( 76cdf0e10cSrcweir const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector, 77cdf0e10cSrcweir const basegfx::B3DHomMatrix& rObjectTransform, 78cdf0e10cSrcweir const basegfx::B2DVector& rTextureSize, 79cdf0e10cSrcweir const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute, 80cdf0e10cSrcweir const attribute::SdrFillAttribute& rFill, 81cdf0e10cSrcweir const attribute::FillGradientAttribute& rFillGradient); 82cdf0e10cSrcweir 83cdf0e10cSrcweir Primitive3DSequence createShadowPrimitive3D( 84cdf0e10cSrcweir const Primitive3DSequence& rSource, 85cdf0e10cSrcweir const attribute::SdrShadowAttribute& rShadow, 86cdf0e10cSrcweir bool bShadow3D); 87cdf0e10cSrcweir 88cdf0e10cSrcweir Primitive3DSequence createHiddenGeometryPrimitives3D( 89cdf0e10cSrcweir const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector, 90cdf0e10cSrcweir const basegfx::B3DHomMatrix& rObjectTransform, 91cdf0e10cSrcweir const basegfx::B2DVector& rTextureSize, 92cdf0e10cSrcweir const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute); 93cdf0e10cSrcweir 94cdf0e10cSrcweir } // end of namespace primitive3d 95cdf0e10cSrcweir } // end of namespace drawinglayer 96cdf0e10cSrcweir 97cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 98cdf0e10cSrcweir 99cdf0e10cSrcweir #endif //_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX 100cdf0e10cSrcweir 101cdf0e10cSrcweir // eof 102