1/**************************************************************
2 *
3 * Licensed to the Apache Software Foundation (ASF) under one
4 * or more contributor license agreements.  See the NOTICE file
5 * distributed with this work for additional information
6 * regarding copyright ownership.  The ASF licenses this file
7 * to you under the Apache License, Version 2.0 (the
8 * "License"); you may not use this file except in compliance
9 * with the License.  You may obtain a copy of the License at
10 *
11 *   http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing,
14 * software distributed under the License is distributed on an
15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16 * KIND, either express or implied.  See the License for the
17 * specific language governing permissions and limitations
18 * under the License.
19 *
20 *************************************************************/
21
22
23#ifndef __com_sun_star_drawing_TextureKind_idl__
24#define __com_sun_star_drawing_TextureKind_idl__
25
26
27//=============================================================================
28
29 module com {  module sun {  module star {  module drawing {
30
31//=============================================================================
32
33// DocMerge from xml: enum com::sun::star::drawing::TextureKind
34/** These enumeration values specify how the texture is applied.
35	@deprecated
36 */
37published enum TextureKind
38{
39	//-------------------------------------------------------------------------
40
41	// DocMerge from xml: value com::sun::star::drawing::TextureKind::LUMINANCE
42	/** With <type>TextureKind</type> <const>LUMINANCE</const>, the texture
43		and the lighting information are	mixed to produce the image, so a
44		lit, textured object is achieved.
45	 */
46	LUMINANCE,
47
48	//-------------------------------------------------------------------------
49
50	// DocMerge from xml: value com::sun::star::drawing::TextureKind::COLOR
51	/** With this mode the lighting is ignored and only the
52		texture color information is used.
53	 */
54	COLOR
55
56};
57
58//=============================================================================
59
60}; }; }; };
61
62#endif
63
64