1/************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23#ifndef __com_sun_star_drawing_TextureKind_idl__ 24#define __com_sun_star_drawing_TextureKind_idl__ 25 26 27//============================================================================= 28 29 module com { module sun { module star { module drawing { 30 31//============================================================================= 32 33// DocMerge from xml: enum com::sun::star::drawing::TextureKind 34/** These enumeration values specify how the texture is applied. 35 @deprecated 36 */ 37published enum TextureKind 38{ 39 //------------------------------------------------------------------------- 40 41 // DocMerge from xml: value com::sun::star::drawing::TextureKind::LUMINANCE 42 /** With <type>TextureKind</type> <const>LUMINANCE</const>, the texture 43 and the lighting information are mixed to produce the image, so a 44 lit, textured object is achieved. 45 */ 46 LUMINANCE, 47 48 //------------------------------------------------------------------------- 49 50 // DocMerge from xml: value com::sun::star::drawing::TextureKind::COLOR 51 /** With this mode the lighting is ignored and only the 52 texture color information is used. 53 */ 54 COLOR 55 56}; 57 58//============================================================================= 59 60}; }; }; }; 61 62#endif 63 64