xref: /trunk/main/sd/inc/animations.hxx (revision 67e470da)
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21 
22 #ifndef _SD_ANIMATIONS_HXX_
23 #define _SD_ANIMATIONS_HXX_
24 
25 #include <sddllapi.h>
26 
27 namespace sd
28 {
29 
30 /** stores the link between an after effect node and its master for later insertion
31 	into the timing hierarchie
32 */
33 struct AfterEffectNode
34 {
35 	::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxNode;
36 	::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxMaster;
37 	bool mbOnNextEffect;
38 
AfterEffectNodesd::AfterEffectNode39 	AfterEffectNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xMaster, bool bOnNextEffect )
40 		: mxNode( xNode ), mxMaster( xMaster ), mbOnNextEffect( bOnNextEffect ) {}
41 };
42 
43 typedef std::list< AfterEffectNode > AfterEffectNodeList;
44 
45 /** inserts the animation node in the given AfterEffectNode at the correct position
46 	in the timing hierarchie of its master */
47 SD_DLLPUBLIC void stl_process_after_effect_node_func(AfterEffectNode& rNode);
48 
49 } // namespace sd;
50 
51 #endif
52