xref: /trunk/main/svx/inc/svx/dlgctl3d.hxx (revision 3334a7e6)
1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
10  *
11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 #ifndef _SVX_DLGCTL3D_HXX
25 #define _SVX_DLGCTL3D_HXX
26 
27 #include <vcl/ctrl.hxx>
28 #include <vcl/scrbar.hxx>
29 #include <vcl/button.hxx>
30 #include <svl/itemset.hxx>
31 #include "svx/svxdllapi.h"
32 #include <basegfx/vector/b3dvector.hxx>
33 
34 //////////////////////////////////////////////////////////////////////////////
35 
36 class FmFormModel;
37 class FmFormPage;
38 class E3dView;
39 class E3dPolyScene;
40 class E3dObject;
41 
42 //////////////////////////////////////////////////////////////////////////////
43 
44 #define	PREVIEW_OBJECTTYPE_SPHERE			0x0000
45 #define	PREVIEW_OBJECTTYPE_CUBE  			0x0001
46 
47 //////////////////////////////////////////////////////////////////////////////
48 
49 class SVX_DLLPUBLIC Svx3DPreviewControl : public Control
50 {
51 protected:
52 	FmFormModel*		    mpModel;
53 	FmFormPage*			    mpFmPage;
54 	E3dView*			    mp3DView;
55 	E3dPolyScene*		    mpScene;
56 	E3dObject*			    mp3DObj;
57 	sal_uInt16              mnObjectType;
58 
59 	void Construct();
60 
61 public:
62 	Svx3DPreviewControl(Window* pParent, const ResId& rResId);
63 	Svx3DPreviewControl(Window* pParent, WinBits nStyle = 0);
64 	~Svx3DPreviewControl();
65 
66 	virtual void Paint( const Rectangle& rRect );
67 	virtual void MouseButtonDown( const MouseEvent& rMEvt );
68 	virtual void Resize();
69 
70 	void Reset();
71 	virtual void SetObjectType(sal_uInt16 nType);
GetObjectType() const72 	sal_uInt16 GetObjectType() const { return( mnObjectType ); }
73 	SfxItemSet Get3DAttributes() const;
74 	virtual void Set3DAttributes(const SfxItemSet& rAttr);
75 };
76 
77 //////////////////////////////////////////////////////////////////////////////
78 
79 class SVX_DLLPUBLIC Svx3DLightControl : public Svx3DPreviewControl
80 {
81     // Callback for interactive changes
82 	Link						maUserInteractiveChangeCallback;
83 	Link						maUserSelectionChangeCallback;
84 	Link						maChangeCallback;
85 	Link						maSelectionChangeCallback;
86 
87 	// lights
88 	sal_uInt32			        maSelectedLight;
89 
90 	// extra objects for light control
91 	E3dObject*					mpExpansionObject;
92 	E3dObject*					mpLampBottomObject;
93 	E3dObject*					mpLampShaftObject;
94 	std::vector< E3dObject* >	maLightObjects;
95 
96 	// 3d rotations of object
97 	double						mfRotateX;
98 	double						mfRotateY;
99 	double						mfRotateZ;
100 
101 	// interaction parameters
102 	Point						maActionStartPoint;
103 	sal_Int32					mnInteractionStartDistance;
104 	double						mfSaveActionStartHor;
105 	double						mfSaveActionStartVer;
106 	double						mfSaveActionStartRotZ;
107 
108 	// bitfield
109 	unsigned					mbMouseMoved : 1;
110     unsigned					mbGeometrySelected : 1;
111 
112 	void Construct2();
113 	void ConstructLightObjects();
114 	void AdaptToSelectedLight();
115 	void TrySelection(Point aPosPixel);
116 
117 public:
118 	Svx3DLightControl(Window* pParent, const ResId& rResId);
119 	Svx3DLightControl(Window* pParent, WinBits nStyle = 0);
120 	~Svx3DLightControl();
121 
122 	virtual void Paint(const Rectangle& rRect);
123 	virtual void MouseButtonDown(const MouseEvent& rMEvt);
124 	virtual void Tracking( const TrackingEvent& rTEvt );
125 	virtual void Resize();
126 
127 	virtual void SetObjectType(sal_uInt16 nType);
128 
129 	// User Callback eintragen
SetUserInteractiveChangeCallback(Link aNew)130 	void SetUserInteractiveChangeCallback(Link aNew) { maUserInteractiveChangeCallback = aNew; }
SetUserSelectionChangeCallback(Link aNew)131 	void SetUserSelectionChangeCallback(Link aNew) { maUserSelectionChangeCallback = aNew; }
SetChangeCallback(Link aNew)132 	void SetChangeCallback(Link aNew) { maChangeCallback = aNew; }
SetSelectionChangeCallback(Link aNew)133 	void SetSelectionChangeCallback(Link aNew) { maSelectionChangeCallback = aNew; }
134 
135     // selection checks
136 	bool IsSelectionValid();
IsGeometrySelected()137 	bool IsGeometrySelected() { return mbGeometrySelected; }
138 
139 	// get/set position of selected lamp in polar coordinates, Hor:[0..360.0[ and Ver:[-90..90] degrees
140 	void GetPosition(double& rHor, double& rVer);
141 	void SetPosition(double fHor, double fVer);
142 
143 	// get/set rotation of 3D object
144 	void SetRotation(double fRotX, double fRotY, double fRotZ);
145 	void GetRotation(double& rRotX, double& rRotY, double& rRotZ);
146 
147 	void SelectLight(sal_uInt32 nLightNumber);
148 	virtual void Set3DAttributes(const SfxItemSet& rAttr);
GetSelectedLight()149 	sal_uInt32 GetSelectedLight() { return maSelectedLight; }
150 
151     // light data access
152     bool GetLightOnOff(sal_uInt32 nNum) const;
153     Color GetLightColor(sal_uInt32 nNum) const;
154     basegfx::B3DVector GetLightDirection(sal_uInt32 nNum) const;
155 };
156 
157 //////////////////////////////////////////////////////////////////////////////
158 
159 class SVX_DLLPUBLIC SvxLightCtl3D : public Control
160 {
161 private:
162 	// local controls
163 	Svx3DLightControl       maLightControl;
164 	ScrollBar				maHorScroller;
165 	ScrollBar				maVerScroller;
166 	PushButton				maSwitcher;
167 
168     // Callback bei interaktiven Aenderungen
169 	Link					maUserInteractiveChangeCallback;
170 	Link					maUserSelectionChangeCallback;
171 
172 public:
173 	SvxLightCtl3D( Window* pParent, const ResId& rResId);
174 	SvxLightCtl3D( Window* pParent, WinBits nStyle = 0);
175 	~SvxLightCtl3D();
176 
177 	// Reagiere auf Groessenaenderungen
178 	virtual void Resize();
179 	void NewLayout();
180 
181 	// Selektion auf Gueltigkeit pruefen
182 	void CheckSelection();
183 
184 	// Um weitere Einstellungen nach Aussen zu bringen...
GetSvx3DLightControl()185 	Svx3DLightControl& GetSvx3DLightControl() { return maLightControl; }
186 
187 	// User Callback eintragen
SetUserInteractiveChangeCallback(Link aNew)188 	void SetUserInteractiveChangeCallback(Link aNew) { maUserInteractiveChangeCallback = aNew; }
SetUserSelectionChangeCallback(Link aNew)189 	void SetUserSelectionChangeCallback(Link aNew) { maUserSelectionChangeCallback = aNew; }
190 
191 	virtual void KeyInput( const KeyEvent& rKEvt );
192     virtual void GetFocus();
193     virtual void LoseFocus();
194 
195 protected:
196 
197 	DECL_LINK( InternalInteractiveChange, void*);
198 	DECL_LINK( InternalSelectionChange, void*);
199 	DECL_LINK( ScrollBarMove, void*);
200 	DECL_LINK( ButtonPress, void*);
201 
202 	// Lokale Parameter Initialisieren
203 	void Init();
204 
205 	void move( double fDeltaHor, double fDeltaVer );
206 };
207 
208 #endif // _SCH_DLGCTL3D_HXX
209 
210 //////////////////////////////////////////////////////////////////////////////
211 // eof
212