xref: /trunk/main/svx/inc/svx/svdpntv.hxx (revision 86e1cf34)
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21 
22 
23 
24 #ifndef _SVDPNTV_HXX
25 #define _SVDPNTV_HXX
26 
27 #include <svl/brdcst.hxx>
28 #include <svl/lstner.hxx>
29 #include <svl/smplhint.hxx>
30 #include <svl/undo.hxx>
31 #include <svx/svddrag.hxx>
32 #include <svx/svdlayer.hxx>  // fuer SetOfByte
33 #include <vcl/window.hxx>
34 #include <svtools/colorcfg.hxx>
35 #include <com/sun/star/awt/XControlContainer.hpp>
36 #include <svl/itemset.hxx>
37 #include <vcl/timer.hxx>
38 #include "svx/svxdllapi.h"
39 #include <svtools/optionsdrawinglayer.hxx>
40 #include <unotools/options.hxx>
41 
42 //************************************************************
43 //   Pre-Defines
44 //************************************************************
45 
46 class SdrPageWindow;
47 
48 namespace com { namespace sun { namespace star { namespace awt {
49 	class XControlContainer;
50 }}}}
51 
52 class SdrPage;
53 class SdrView;
54 class SfxItemSet;
55 class SfxStyleSheet;
56 class SdrOle2Obj;
57 class SdrModel;
58 class SdrObject;
59 class SdrViewUserMarker;
60 class B2dIAOManager;
61 
62 #ifdef DBG_UTIL
63 class SdrItemBrowser;
64 #endif
65 
66 namespace sdr {	namespace contact {
67 	class ViewObjectContactRedirector;
68 }}
69 
70 //************************************************************
71 //   Defines for AnimationMode
72 //************************************************************
73 
74 enum SdrAnimationMode
75 {
76 	SDR_ANIMATION_ANIMATE,
77 	SDR_ANIMATION_DONT_ANIMATE,
78 	SDR_ANIMATION_DISABLE
79 };
80 
81 //************************************************************
82 //   Typedef's und defines
83 //************************************************************
84 
85 typedef unsigned char TRISTATE;
86 #define FUZZY					(2)
87 #define SDR_ANYFORMAT			(0xFFFFFFFF)
88 #define SDR_ANYITEM				(0xFFFF)
89 #define SDRVIEWWIN_NOTFOUND		(0xFFFF)
90 
91 
92 ////////////////////////////////////////////////////////////////////////////////////////////////////
93 class SdrPaintView;
94 
95 namespace sdr
96 {
97 	namespace contact
98 	{
99 		class ViewObjectContactRedirector;
100 	} // end of namespace contact
101 } // end of namespace sdr
102 
103 ////////////////////////////////////////////////////////////////////////////////////////////////////
104 
105 
106 class SVX_DLLPUBLIC SvxViewHint : public SfxHint
107 {
108 public:
109     enum HintType { SVX_HINT_VIEWCHANGED };
110     TYPEINFO();
111     SvxViewHint (HintType eType);
112     HintType GetHintType (void) const;
113 
114 private:
115     HintType meHintType;
116 };
117 
118 // typedefs for a list of SdrPaintWindows
119 class SdrPaintWindow;
120 typedef ::std::vector< SdrPaintWindow* > SdrPaintWindowVector;
121 
122 //////////////////////////////////////////////////////////////////////////////
123 // helper to convert any GDIMetaFile to a good quality BitmapEx,
124 // using default parameters and graphic::XPrimitive2DRenderer
125 
126 BitmapEx SVX_DLLPUBLIC convertMetafileToBitmapEx(
127     const GDIMetaFile& rMtf,
128     const basegfx::B2DRange& rTargetRange,
129     const sal_uInt32 nMaximumQuadraticPixels = 500000);
130 
131 ////////////////////////////////////////////////////////////////////////////////////////////////////
132 
133 class SVX_DLLPUBLIC SdrPaintView : public SfxListener, public SfxRepeatTarget, public SfxBroadcaster, public ::utl::ConfigurationListener
134 {
135 	friend class				SdrPageView;
136 	friend class				FrameAnimator;
137 	friend class				SdrGrafObj;
138 
139 protected:
140 	// #114409#-2 Migrate Encirclement
141 	class ImplEncirclementOverlay*				mpEncirclementOverlay;
142 
143 	SdrModel*					pMod;
144 #ifdef DBG_UTIL
145 	SdrItemBrowser*				pItemBrowser;
146 #endif
147 	const OutputDevice*			pActualOutDev; // Nur zum vergleichen
148 	OutputDevice*				pDragWin;
149 	SfxStyleSheet*				pDefaultStyleSheet;
150 
151 	String						aAktLayer;     // Aktueller Zeichenlayer
152 	String						aMeasureLayer; // Aktueller Layer fuer Bemassung
153 
154 //	Container					aPagV;         // Liste von SdrPageViews
155 	SdrPageView*				mpPageView;
156 
157 	// All windows this view is displayed on
158 	SdrPaintWindowVector		maPaintWindows;
159 
160 	MapMode						aActualMapMode;
161 	Size						aGridBig; // muss dann mal raus
162 	Size						aGridFin; // muss dann mal raus
163 	SdrDragStat					aDragStat;
164 	Rectangle					aMaxWorkArea;
165 	SfxItemSet					aDefaultAttr;
166 	Timer						aComeBackTimer;
167 
168 	SdrAnimationMode			eAnimationMode;
169 
170 	sal_uInt16						nHitTolPix;
171 	sal_uInt16						nMinMovPix;
172 	sal_uInt16						nHitTolLog;
173 	sal_uInt16						nMinMovLog;
174 	sal_uIntPtr						nMasterCacheMode;
175 	sal_uIntPtr                       nGraphicManagerDrawMode;
176 
177 	// hold an incarnation of Drawinglayer configuration options
178     SvtOptionsDrawinglayer		maDrawinglayerOpt;
179 
180 	unsigned					bPageVisible : 1;
181     unsigned                    bPageBorderVisible : 1;
182 	unsigned					bBordVisible : 1;
183 	unsigned					bGridVisible : 1;
184 	unsigned					bGridFront : 1;
185 	unsigned					bHlplVisible : 1;
186 	unsigned					bHlplFront : 1;
187 	unsigned					bGlueVisible : 1;    // Persistent. Klebepunkte anzeigen
188 	unsigned					bGlueVisible2 : 1;   // Klebepunkte auch bei GluePointEdit anzeigen
189 	unsigned					bGlueVisible3 : 1;   // Klebepunkte auch bei EdgeTool anzeigen
190 	unsigned					bGlueVisible4 : 1;   // Klebepunkte anzeigen, wenn 1 Edge markiert
191 	unsigned					bRestoreColors : 1;   // Pens und Brushes werden zurueckgesetzt.
192 	unsigned					bSomeObjChgdFlag : 1;
193 	unsigned					bSwapAsynchron : 1;
194 	unsigned					bPrintPreview : 1;
195 
196 	// sal_Bool fuer die Verwaltung des anzuzeigenden Status
197 	// Gruppe Betreten/Verlassen. Default ist sal_True, wird aber
198 	// beispielsweise beim Chart auf sal_False gesetzt, da dort
199 	// die Ghosted-Effekte zur Darstellug unerwuenscht sind.
200 	unsigned					bVisualizeEnteredGroup : 1;
201 	unsigned					bAnimationPause : 1;
202 
203 	// #114898#
204 	// Flag which decides if buffered output for this view is allowed. When
205 	// set, PreRendering for PageView rendering will be used. Default is sal_False
206 	unsigned					mbBufferedOutputAllowed : 1;
207 
208 	// #114898#
209 	// Flag which decides if buffered overlay for this view is allowed. When
210 	// set, the output will be buffered in an overlay vdev. When not, overlay is
211 	// directly painted to OutDev. Default is sal_False.
212 	unsigned					mbBufferedOverlayAllowed : 1;
213 
214 	// allow page painting at all?
215 	unsigned					mbPagePaintingAllowed : 1;
216 
217 	// is this a preview renderer?
218 	unsigned					mbPreviewRenderer : 1;
219 
220     // flags for calc and sw for suppressing OLE, CHART or DRAW objects
221     unsigned                    mbHideOle : 1;
222     unsigned                    mbHideChart : 1;
223     unsigned                    mbHideDraw : 1;             // hide draw objects other than form controls
224     unsigned                    mbHideFormControl : 1;      // hide form controls only
225 
226 public:
227 	// #114898#
228 	// interface for PagePaintingAllowed flag
229 	bool IsBufferedOutputAllowed() const;
230 	void SetBufferedOutputAllowed(bool bNew);
231 
232 	// interface for BufferedOverlayAllowed flag
233 	bool IsBufferedOverlayAllowed() const;
234 	void SetBufferedOverlayAllowed(bool bNew);
235 
236 	// allow page painting at all?
237 	sal_Bool IsPagePaintingAllowed() const;
238 	void SetPagePaintingAllowed(bool bNew);
239 
240 protected:
241 	svtools::ColorConfig            maColorConfig;
242 	Color							maGridColor;
243 
244 	// interface to SdrPaintWindow
245 protected:
246 	void AppendPaintWindow(SdrPaintWindow& rNew);
247 	SdrPaintWindow* RemovePaintWindow(SdrPaintWindow& rOld);
248 	void ConfigurationChanged( ::utl::ConfigurationBroadcaster*, sal_uInt32 );
249 
250 public:
PaintWindowCount() const251 	sal_uInt32 PaintWindowCount() const { return maPaintWindows.size(); }
252 	SdrPaintWindow* FindPaintWindow(const OutputDevice& rOut) const;
253 	SdrPaintWindow* GetPaintWindow(sal_uInt32 nIndex) const;
254 	// replacement for GetWin(0), may return 0L (!)
255 	OutputDevice* GetFirstOutputDevice() const;
256 
257 private:
258 	SVX_DLLPRIVATE void ImpClearVars();
259 	DECL_LINK(ImpComeBackHdl,Timer*);
260 
261 protected:
262 	sal_uInt16 ImpGetMinMovLogic(short nMinMov, const OutputDevice* pOut) const;
263 	sal_uInt16 ImpGetHitTolLogic(short nHitTol, const OutputDevice* pOut) const;
264 
265 	// Wenn man den IdleStatus des Systems nicht abwarten will (auf const geschummelt):
266 	void FlushComeBackTimer() const;
267 	void TheresNewMapMode();
ImpSetGlueVisible2(bool bOn)268 	void ImpSetGlueVisible2(bool bOn) { if (bGlueVisible2!=(unsigned)bOn) { bGlueVisible2=bOn; if (!bGlueVisible && !bGlueVisible3 && !bGlueVisible4) GlueInvalidate(); } }
ImpSetGlueVisible3(bool bOn)269 	void ImpSetGlueVisible3(bool bOn) { if (bGlueVisible3!=(unsigned)bOn) { bGlueVisible3=bOn; if (!bGlueVisible && !bGlueVisible2 && !bGlueVisible4) GlueInvalidate(); } }
ImpSetGlueVisible4(bool bOn)270 	void ImpSetGlueVisible4(bool bOn) { if (bGlueVisible4!=(unsigned)bOn) { bGlueVisible4=bOn; if (!bGlueVisible && !bGlueVisible2 && !bGlueVisible3) GlueInvalidate(); } }
ImpIsGlueVisible2() const271 	sal_Bool ImpIsGlueVisible2() const { return bGlueVisible2; }
ImpIsGlueVisible3() const272 	sal_Bool ImpIsGlueVisible3() const { return bGlueVisible3; }
ImpIsGlueVisible4() const273 	sal_Bool ImpIsGlueVisible4() const { return bGlueVisible4; }
274 
275 public:
ImpIsGlueVisible()276 	sal_Bool ImpIsGlueVisible() { return bGlueVisible || bGlueVisible2 || bGlueVisible3 || bGlueVisible4; }
277 protected:
278 
279 	virtual void Notify(SfxBroadcaster& rBC, const SfxHint& rHint);
280 	void GlueInvalidate() const;
281 
282 	void ShowEncirclement(OutputDevice* pOut);
283 	void HideEncirclement(OutputDevice* pOut);
284 	void DrawEncirclement(OutputDevice* pOut) const;
285 
286 	// ModelHasChanged wird gerufen, sobald nach beliebig vielen HINT_OBJCHG
287 	// das System wieder idle ist (StarView-Timer). Wer diese Methode ueberlaed,
288 	// muss unbedingt ModelHasChanged() der Basisklasse rufen.
289 	virtual void ModelHasChanged();
290 
291 protected:
292 	// #i71538# make constructors of SdrView sub-components protected to avoid incomplete incarnations which may get casted to SdrView
293 	SdrPaintView(SdrModel* pModel1, OutputDevice* pOut = 0L);
294 	virtual ~SdrPaintView();
295 
296 public:
297 	TYPEINFO();
298 
299 	virtual void ClearPageView();
300 //	virtual void ClearAll();
301 //	virtual void Clear(); // PageViews loeschen, Markierungen weg, ...
GetModel() const302 	SdrModel* GetModel() const { return pMod; }
303 
304 	virtual sal_Bool IsAction() const;
305 	virtual void MovAction(const Point& rPnt);
306 	virtual void EndAction();
307 	virtual void BckAction();
308 	virtual void BrkAction(); // Alle Actions z.B. Draggen abbrechen.
309 	virtual void TakeActionRect(Rectangle& rRect) const;
310 
311 	// info about TextEdit. Default is sal_False.
312 	virtual bool IsTextEdit() const;
313 
314 	// info about TextEditPageView. Default is 0L.
315 	virtual SdrPageView* GetTextEditPageView() const;
316 
317 	// Muss dann bei jedem Fensterwechsel (wenn die SdrView in mehreren
318 	// Fenstern gleichzeitig dargestellt wird (->z.B. Splitter)) und bei
319 	// jedem MapMode(Scaling)-wechsel gerufen werden, damit ich aus meinen
320 	// Pixelwerten logische Werte berechnen kann.
321 	void SetActualWin(const OutputDevice* pWin);
SetMinMoveDistancePixel(sal_uInt16 nVal)322 	void SetMinMoveDistancePixel(sal_uInt16 nVal) { nMinMovPix=nVal; TheresNewMapMode(); }
GetMinMoveDistancePixel() const323 	sal_uInt16 GetMinMoveDistancePixel() const { return (sal_uInt16)nMinMovPix; }
SetHitTolerancePixel(sal_uInt16 nVal)324 	void SetHitTolerancePixel(sal_uInt16 nVal) { nHitTolPix=nVal; TheresNewMapMode(); }
GetHitTolerancePixel() const325 	sal_uInt16 GetHitTolerancePixel() const { return (sal_uInt16)nHitTolPix; }
326 
327     // data read access on logic HitTolerance and MinMoveTolerance
getHitTolLog() const328     sal_uInt16 getHitTolLog() const { return nHitTolLog; }
getMinMovLog() const329     sal_uInt16 getMinMovLog() const { return nMinMovLog; }
330 
331 	// Flag zur Visualisierung von Gruppen abfragen/testen
DoVisualizeEnteredGroup() const332 	sal_Bool DoVisualizeEnteredGroup() const { return bVisualizeEnteredGroup; }
SetVisualizeEnteredGroup(sal_Bool bNew)333 	void SetVisualizeEnteredGroup(sal_Bool bNew) { bVisualizeEnteredGroup = bNew; }
334 
335 	// Am DragStatus laesst sich beispielsweise erfragen, welche
336 	// entfernung bereits gedraggd wurde, etc.
GetDragStat() const337 	const SdrDragStat& GetDragStat() const { return aDragStat; }
338 
339 	// Anmelden/Abmelden einer PageView an der View.
340 	// Dieselbe // Seite kann nicht mehrfach angemeldet werden.
341 	// Methoden mit dem Suffix PgNum erwarten als numerischen Parameter
342 	// eine Seitennummer (0...). Methoden mit dem Suffix PvNum erwarten
343 	// degagen als numerischen Parameter die Nummer der PageView an der
344 	// SdrView (Iterieren ueber alle angemeldeten Pages).
345 	virtual SdrPageView* ShowSdrPage(SdrPage* pPage);
346 	virtual void HideSdrPage();
347 
348 	// Iterieren ueber alle angemeldeten PageViews
349 //	sal_uInt16 GetPageViewCount() const { return sal_uInt16(aPagV.Count()); }
350 //	SdrPageView* GetPageViewByIndex(sal_uInt16 nPvNum) const { return ((SdrPageView*)aPagV.GetObject(nPvNum)); }
GetSdrPageView() const351 	SdrPageView* GetSdrPageView() const { return mpPageView; }
352 
353 	// Pageview einer bestimmten Seite ermitteln
354 //	SdrPageView* GetPageViewByPage(const SdrPage* pPage) const;
355 //	sal_uInt16 GetIndexByPageView(const SdrPageView* pPV) const;
356 
357 	// Test, ob eine Seite getroffen
358 //	SdrPageView* HitPage(const Point& rPnt) const;
359 
360 	// Die Seite, die dem Punkt am naechsten ist. Liefert nur NULL,
361 	// wenn absolut keine Seite angemeldet ist.
362 //	SdrPageView* GetPageViewByPosition(const Point& rPnt) const;
363 
364 	// Eine SdrView kann auf mehreren Fenstern gleichzeitig abgebiltet sein:
365 	virtual void AddWindowToPaintView(OutputDevice* pNewWin);
366 	virtual void DeleteWindowFromPaintView(OutputDevice* pOldWin);
367 
368 	void SetLayerVisible(const String& rName, sal_Bool bShow=sal_True);
369 	bool IsLayerVisible(const String& rName) const;
370 	void SetAllLayersVisible(sal_Bool bShow=sal_True);
371 
372 	void SetLayerLocked(const String& rName, sal_Bool bLock=sal_True);
373 	bool IsLayerLocked(const String& rName) const;
374 	void SetAllLayersLocked(sal_Bool bLock=sal_True);
375 
376 	void SetLayerPrintable(const String& rName, sal_Bool bPrn=sal_True);
377 	bool IsLayerPrintable(const String& rName) const;
378 	void SetAllLayersPrintable(sal_Bool bPrn=sal_True);
379 
380 	// PrePaint call forwarded from app windows
381     void PrePaint();
382 
383 	// PostPaint call forwarded from app windows
384     void PostPaint();
385 
386 	////////////////////////////////////////////////////////////////////////////////////////////////////
387 	// used internally for Draw/Impress/sch/chart2
388 	virtual void CompleteRedraw(OutputDevice* pOut, const Region& rReg, sdr::contact::ViewObjectContactRedirector* pRedirector = 0);
389 
390 	// #i72889# used from CompleteRedraw() implementation internally, added to be able to do a complete redraw in single steps
391 	//
392 	// BeginCompleteRedraw returns (or even creates) a SdrPaintWindow which shall then be used as
393 	// target for paints. Since paints may be buffered, use it's GetTargetOutputDevice() method which will
394 	// return the buffer in case of bufered.
395 	// DoCompleteRedraw draws the DrawingLayer hierarchy then.
396 	// EndCompleteRedraw does the necessary refreshes, evtl. paints text edit and overlay and evtl destroys the
397 	// SdrPaintWindow again. This means: the SdrPaintWindow is no longer safe after this closing call.
398 	virtual SdrPaintWindow* BeginCompleteRedraw(OutputDevice* pOut);
399 	virtual void DoCompleteRedraw(SdrPaintWindow& rPaintWindow, const Region& rReg, sdr::contact::ViewObjectContactRedirector* pRedirector = 0);
400 	virtual void EndCompleteRedraw(SdrPaintWindow& rPaintWindow, bool bPaintFormLayer);
401 
402 	////////////////////////////////////////////////////////////////////////////////////////////////////
403 	// used for the other applications basctl/sc/sw which call DrawLayer at PageViews
404 	// #i74769# Interface change to use common BeginCompleteRedraw/EndCompleteRedraw
405 	// #i76114# bDisableIntersect disables intersecting rReg with the Window's paint region
406 	SdrPaintWindow* BeginDrawLayers(OutputDevice* pOut, const Region& rReg, bool bDisableIntersect = false);
407 	void EndDrawLayers(SdrPaintWindow& rPaintWindow, bool bPaintFormLayer);
408 
409 protected:
410 	////////////////////////////////////////////////////////////////////////////////////////////////////
411 	// used to paint the form layer after the PreRender device is flushed (painted) to the window.
412 	void ImpFormLayerDrawing(SdrPaintWindow& rPaintWindow) const;
413 
414 public:
IsPageVisible() const415 	sal_Bool IsPageVisible() const { return bPageVisible; }             // Seite (weisse Flaeche) malen oder nicht
IsPageBorderVisible() const416 	sal_Bool IsPageBorderVisible() const { return bPageBorderVisible; } // Seite (weisse Flaeche) malen oder nicht
IsBordVisible() const417 	sal_Bool IsBordVisible() const { return bBordVisible; }             // Seitenrandlinie malen oder nicht
IsGridVisible() const418 	sal_Bool IsGridVisible() const { return bGridVisible; }             // Rastergitter malen oder nicht
IsGridFront() const419 	sal_Bool IsGridFront() const { return bGridFront  ; }               // Rastergitter ueber die Objekte druebermalen oder dahinter
IsHlplVisible() const420 	sal_Bool IsHlplVisible() const { return bHlplVisible; }             // Hilfslinien der Seiten malen oder nicht
IsHlplFront() const421 	sal_Bool IsHlplFront() const { return bHlplFront  ; }               // Hilfslinie ueber die Objekte druebermalen oder dahinter
IsGlueVisible() const422 	sal_Bool IsGlueVisible() const { return bGlueVisible; }             // Konnektoren der objekte sichtbar oder nicht
423 	Color GetGridColor() const;
SetPageVisible(bool bOn=true)424 	void SetPageVisible(bool bOn = true) { bPageVisible=bOn; InvalidateAllWin(); }
SetPageBorderVisible(bool bOn=true)425 	void SetPageBorderVisible(bool bOn = true) { bPageBorderVisible=bOn; InvalidateAllWin(); }
SetBordVisible(bool bOn=true)426 	void SetBordVisible(bool bOn = true) { bBordVisible=bOn; InvalidateAllWin(); }
SetGridVisible(bool bOn=true)427 	void SetGridVisible(bool bOn = true) { bGridVisible=bOn; InvalidateAllWin(); }
SetGridFront(bool bOn=true)428 	void SetGridFront(bool bOn = true) { bGridFront  =bOn; InvalidateAllWin(); }
SetHlplVisible(bool bOn=true)429 	void SetHlplVisible(bool bOn = true) { bHlplVisible=bOn; InvalidateAllWin(); }
SetHlplFront(bool bOn=true)430 	void SetHlplFront(bool bOn = true) { bHlplFront  =bOn; InvalidateAllWin(); }
SetGlueVisible(bool bOn=true)431 	void SetGlueVisible(bool bOn = true) { if (bGlueVisible!=(unsigned)bOn) { bGlueVisible=bOn; if (!bGlueVisible2 && !bGlueVisible3 && !bGlueVisible4) GlueInvalidate(); } }
432 	void SetGridColor( Color aColor );
433 
IsPreviewRenderer() const434 	sal_Bool IsPreviewRenderer() const { return (sal_Bool )mbPreviewRenderer; }
SetPreviewRenderer(bool bOn)435 	void SetPreviewRenderer(bool bOn) { if((unsigned)bOn != mbPreviewRenderer) { mbPreviewRenderer=bOn; }}
436 
437     // access methods for calc and sw hide object modes
getHideOle() const438     bool getHideOle() const { return mbHideOle; }
getHideChart() const439     bool getHideChart() const { return mbHideChart; }
getHideDraw() const440     bool getHideDraw() const { return mbHideDraw; }
getHideFormControl() const441     bool getHideFormControl() const { return mbHideFormControl; }
setHideOle(bool bNew)442     void setHideOle(bool bNew) { if(bNew != (bool)mbHideOle) mbHideOle = bNew; }
setHideChart(bool bNew)443     void setHideChart(bool bNew) { if(bNew != (bool)mbHideChart) mbHideChart = bNew; }
setHideDraw(bool bNew)444     void setHideDraw(bool bNew) { if(bNew != (bool)mbHideDraw) mbHideDraw = bNew; }
setHideFormControl(bool bNew)445     void setHideFormControl(bool bNew) { if(bNew != (bool)mbHideFormControl) mbHideFormControl = bNew; }
446 
SetGridCoarse(const Size & rSiz)447     void SetGridCoarse(const Size& rSiz) { aGridBig=rSiz; }
SetGridFine(const Size & rSiz)448 	void SetGridFine(const Size& rSiz) { aGridFin=rSiz; if (aGridFin.Height()==0) aGridFin.Height()=aGridFin.Width(); if (bGridVisible) InvalidateAllWin(); } // #40479#
GetGridCoarse() const449 	const Size& GetGridCoarse() const { return aGridBig; }
GetGridFine() const450 	const Size& GetGridFine() const { return aGridFin; }
451 
452 	void InvalidateAllWin();
453 	void InvalidateAllWin(const Rectangle& rRect, sal_Bool bPlus1Pix=sal_False);
454 
455 	// Wenn die View kein Invalidate() an den Fenstern durchfuehren soll, muss
456 	// man diese beiden folgenden Methoden ueberladen und entsprechend anders
457 	// reagieren.
458 	virtual void InvalidateOneWin(Window& rWin);
459 	virtual void InvalidateOneWin(Window& rWin, const Rectangle& rRect);
460 
SetActiveLayer(const String & rName)461 	void SetActiveLayer(const String& rName) { aAktLayer=rName; }
GetActiveLayer() const462 	const String&  GetActiveLayer() const { return aAktLayer; }
463 
464 	// Verlassen einer betretenen Objektgruppe aller sichtbaren Seiten.
465 	// (wie MsDos chdir ..)
466 	void LeaveOneGroup();
467 
468 	// Verlassen aller betretenen Objektgruppen aller sichtbaren Seiten.
469 	// (wie MsDos chdir \)
470 	void LeaveAllGroup();
471 
472 	// Feststellen, ob Leave sinnvoll ist.
473 	bool IsGroupEntered() const;
474 
475 	// DefaultAttribute an der View: Neu erzeugte Objekte bekommen diese
476 	// Attribute direkt nach dem Erzeugen erstmal zugewiesen.
477 	void SetDefaultAttr(const SfxItemSet& rAttr, sal_Bool bReplaceAll);
GetDefaultAttr() const478 	const SfxItemSet& GetDefaultAttr() const { return aDefaultAttr; }
479 	void SetDefaultStyleSheet(SfxStyleSheet* pStyleSheet, sal_Bool bDontRemoveHardAttr);
GetDefaultStyleSheet() const480 	SfxStyleSheet* GetDefaultStyleSheet() const { return pDefaultStyleSheet; }
481 
482 	void SetNotPersistDefaultAttr(const SfxItemSet& rAttr, sal_Bool bReplaceAll);
483 	void MergeNotPersistDefaultAttr(SfxItemSet& rAttr, sal_Bool bOnlyHardAttr) const;
484 
485 	// Aufziehen eines animierten Rechtecks fuer Applikationsspeziefische
486 	// Verwendung. Alle Positionsangaben in logischen View-Koordinaten.
487 	// pOut bezeichnet das OutputDevice, in das animierte Rechteck dargestellt
488 	// werden soll. Wird NULL uebergeben, wird es in allen an der View
489 	// angemeldeten OutputDevices gleichzeitig dargestellt.
490 	void BegEncirclement(const Point& rPnt);
491 	void MovEncirclement(const Point& rPnt);
492 	Rectangle EndEncirclement(sal_Bool bNoJustify = sal_False);
493 	void BrkEncirclement();
IsEncirclement() const494 	sal_Bool IsEncirclement() const { return (0L != mpEncirclementOverlay); }
495 
496 	// use this mode as mode to draw all internal GraphicManager objects with
GetGraphicManagerDrawMode() const497 	sal_uIntPtr GetGraphicManagerDrawMode() const { return nGraphicManagerDrawMode; }
SetGraphicManagerDrawMode(sal_uIntPtr nMode)498 	void SetGraphicManagerDrawMode( sal_uIntPtr nMode ) { nGraphicManagerDrawMode = nMode; }
499 
500 	// SwapIn (z.B. von Grafiken) asynchron durchfuehren. Also nicht
501 	// beim Paint sofort nachladen, sondern dort das Nachladen anstossen.
502 	// Nach Abschluss des Nachladens wird das Objekt dann angezeigt.
503 	// Hat nur z.Zt. Wirkung, wenn SwapGraphics am Model eingeschaltet ist.
504 	// Default=FALSE. Flag ist nicht persistent.
IsSwapAsynchron() const505 	sal_Bool IsSwapAsynchron() const { return bSwapAsynchron; }
SetSwapAsynchron(sal_Bool bJa=sal_True)506 	void SetSwapAsynchron(sal_Bool bJa=sal_True) { bSwapAsynchron=bJa; }
507 	virtual sal_Bool KeyInput(const KeyEvent& rKEvt, Window* pWin);
508 
MouseButtonDown(const MouseEvent &,Window *)509 	virtual sal_Bool MouseButtonDown(const MouseEvent& /*rMEvt*/, Window* /*pWin*/) { return sal_False; }
MouseButtonUp(const MouseEvent &,Window *)510 	virtual sal_Bool MouseButtonUp(const MouseEvent& /*rMEvt*/, Window* /*pWin*/) { return sal_False; }
MouseMove(const MouseEvent &,Window *)511 	virtual sal_Bool MouseMove(const MouseEvent& /*rMEvt*/, Window* /*pWin*/) { return sal_False; }
Command(const CommandEvent &,Window *)512 	virtual sal_Bool Command(const CommandEvent& /*rCEvt*/, Window* /*pWin*/) { return sal_False; }
Cut(sal_uIntPtr=SDR_ANYFORMAT)513 	sal_Bool Cut(sal_uIntPtr /*nFormat*/=SDR_ANYFORMAT) { return sal_False; }
Yank(sal_uIntPtr=SDR_ANYFORMAT)514 	sal_Bool Yank(sal_uIntPtr /*nFormat*/=SDR_ANYFORMAT) { return sal_False; }
Paste(Window * =NULL,sal_uIntPtr=SDR_ANYFORMAT)515 	sal_Bool Paste(Window* /*pWin*/=NULL, sal_uIntPtr /*nFormat*/=SDR_ANYFORMAT) { return sal_False; }
516 
517 	/* new interface src537 */
518 	sal_Bool GetAttributes(SfxItemSet& rTargetSet, sal_Bool bOnlyHardAttr=sal_False) const;
519 
520 	sal_Bool SetAttributes(const SfxItemSet& rSet, sal_Bool bReplaceAll);
521 	SfxStyleSheet* GetStyleSheet() const; // SfxStyleSheet* GetStyleSheet(sal_Bool& rOk) const;
522 	sal_Bool SetStyleSheet(SfxStyleSheet* pStyleSheet, sal_Bool bDontRemoveHardAttr);
523 
524 	virtual void MakeVisible(const Rectangle& rRect, Window& rWin);
525 
526 	// Fuer PlugIn. Wird vom Paint des OLE-Obj gerufen.
527 	virtual void DoConnect(SdrOle2Obj* pOleObj);
528 
529 	// Animation aktivieren/deaktivieren fuer ::Paint
530 	// wird z.Zt. ausgewertet von SdrGrafObj, wenn in dem eine Animation steckt
531 	// Das Unterbinden der automatischen Animation wird z.B. fuer die Dia-Show benoetigt
IsAnimationEnabled() const532 	sal_Bool IsAnimationEnabled() const { return ( SDR_ANIMATION_ANIMATE == eAnimationMode ); }
533 	void SetAnimationEnabled( sal_Bool bEnable=sal_True );
534 
535     // set/unset pause state for animations
IsAnimationPause() const536     bool IsAnimationPause() const { return bAnimationPause; }
537     void SetAnimationPause( bool bSet );
538 
539 	// Verhalten beim Starten von Animation im Paint-Handler:
540 	// 1. Animation normal starten( SDR_ANIMATION_ANIMATE ) => DEFAULT
541 	// 2. Nur die Ersatzdarstellung der Animation zeichnen ( SDR_ANIMATION_DONT_ANIMATE )
542 	// 3. Nicht starten und nichts ersatzweise ausgeben ( SDR_ANIMATION_DISABLE )
543 	void SetAnimationMode( const SdrAnimationMode eMode );
GetAnimationMode() const544 	SdrAnimationMode GetAnimationMode() const { return eAnimationMode; }
545 
546 	// bei bShow=sal_False wird der Browser destruiert
547 #ifdef DBG_UTIL
548 	void ShowItemBrowser(sal_Bool bShow=sal_True);
IsItemBrowserVisible() const549 	sal_Bool IsItemBrowserVisible() const { return pItemBrowser!=NULL && ((Window*)pItemBrowser)->IsVisible(); }
GetItemBrowser() const550 	Window* GetItemBrowser() const { return (Window*)pItemBrowser; }
551 #endif
552 
553 	// Muss von App beim Scrollen usw. gerufen werden, damit ein u.U.
554 	// aktives FormularControl mitverschoben werden kann
555 	void VisAreaChanged(const OutputDevice* pOut=NULL);
556 	void VisAreaChanged(const SdrPageWindow& rWindow);
557 
IsPrintPreview() const558 	sal_Bool IsPrintPreview() const { return bPrintPreview; }
SetPrintPreview(bool bOn=true)559 	void SetPrintPreview(bool bOn = true) { bPrintPreview=bOn; }
560 
561     const svtools::ColorConfig& getColorConfig() const;
562 
563 	virtual void onChangeColorConfig();
564 
565 	// #103834# Set background color for svx at SdrPageViews
566 	void SetApplicationBackgroundColor(Color aBackgroundColor);
567 
568 	// #103911# Set document color for svx at SdrPageViews
569 	void SetApplicationDocumentColor(Color aDocumentColor);
570 
571 	// #i38135#
572 	// Sets the timer for Object animations and restarts.
573 	void SetAnimationTimer(sal_uInt32 nTime);
574 
575 	// access to Drawinglayer configuration options
getOptionsDrawinglayer() const576 	const SvtOptionsDrawinglayer& getOptionsDrawinglayer() const { return maDrawinglayerOpt; }
577 };
578 
579 #endif //_SVDPNTV_HXX
580 
581