Searched refs:aRotate (Results 1 – 3 of 3) sorted by relevance
75 void setRotate(const SvgNumberVector& aRotate) { maRotate = aRotate; } in setRotate() argument
1027 basegfx::B3DHomMatrix aRotate; in ConvertMarkedObjTo3D() local1031 aRotate.rotate(0.0, 0.0, fRot3D); in ConvertMarkedObjTo3D()1037 aRotate.rotate(DEG2RAD(XRotateDefault), 0.0, 0.0); in ConvertMarkedObjTo3D()1040 if(!aRotate.isIdentity()) in ConvertMarkedObjTo3D()1042 pScene->SetTransform(aRotate * pScene->GetTransform()); in ConvertMarkedObjTo3D()
1067 const OUString aRotate(GetXMLToken(XML_ROTATE)); in XMLTextFrameContext_Impl() local1068 const sal_Int32 nRotateLen(aRotate.getLength()); in XMLTextFrameContext_Impl()1071 0 == sValue.compareTo( aRotate, nRotateLen ) && in XMLTextFrameContext_Impl()
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