Searched refs:aVUP (Results 1 – 5 of 5) sorted by relevance
/aoo42x/main/tools/source/generic/ |
H A D | b3dtrans.cxx | 44 …x::B3DHomMatrix& rTarget, basegfx::B3DPoint aVRP, basegfx::B3DVector aVPN, basegfx::B3DVector aVUP) in Orientation() argument 47 aVUP.normalize(); in Orientation() 49 basegfx::B3DVector aRx(aVUP); in Orientation() 203 …ationSet::SetOrientation( basegfx::B3DPoint aVRP, basegfx::B3DVector aVPN, basegfx::B3DVector aVUP) in SetOrientation() argument 206 Orientation(maOrientation, aVRP, aVPN, aVUP); in SetOrientation()
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/aoo42x/main/svx/source/unodraw/ |
H A D | unoshap3.cxx | 352 basegfx::B3DVector aVUP(aCamGeo.vup.DirectionX, aCamGeo.vup.DirectionY, aCamGeo.vup.DirectionZ); in setPropertyValueImpl() local 408 sal_Bool bVUPUsed(!aVUP.equal(basegfx::B3DVector(0.0, 1.0, 0.0))); in setPropertyValueImpl() 412 pScene->GetCameraSet().SetViewportValues(aVRP, aVPN, aVUP); in setPropertyValueImpl() 463 basegfx::B3DVector aVUP(aCameraSet.GetVUV()); in getPropertyValueImpl() local 472 aCamGeo.vup.DirectionX = aVUP.getX(); in getPropertyValueImpl() 473 aCamGeo.vup.DirectionY = aVUP.getY(); in getPropertyValueImpl() 474 aCamGeo.vup.DirectionZ = aVUP.getZ(); in getPropertyValueImpl()
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/aoo42x/main/chart2/source/tools/ |
H A D | ThreeDHelper.cxx | 339 ::basegfx::B3DVector aVUP( BaseGFXHelper::Direction3DToB3DVector( aCG.vup ) ); in lcl_getCameraMatrix() 343 aVUP.normalize(); in lcl_getCameraMatrix() 345 ::basegfx::B3DVector aCross = ::basegfx::cross( aVUP, aVPN ); in lcl_getCameraMatrix() 354 aCameraMatrix.Line2.Column1 = aVUP[0]; in lcl_getCameraMatrix() 355 aCameraMatrix.Line2.Column2 = aVUP[1]; in lcl_getCameraMatrix() 356 aCameraMatrix.Line2.Column3 = aVUP[2]; in lcl_getCameraMatrix()
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/aoo42x/main/xmloff/source/draw/ |
H A D | shapeexport3.cxx | 301 ::basegfx::B3DVector aVUP(aCamGeo.vup.DirectionX, aCamGeo.vup.DirectionY, aCamGeo.vup.DirectionZ); in export3DSceneAttributes() 302 if(aVUP != ::basegfx::B3DVector(0.0, 1.0, 0.0)) // write only when not default in export3DSceneAttributes() 304 mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVUP); in export3DSceneAttributes()
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/aoo42x/main/tools/inc/tools/ |
H A D | b3dtrans.hxx | 153 basegfx::B3DVector aVUP = basegfx::B3DVector(0.0,1.0,0.0)); 244 basegfx::B3DVector aVUP = basegfx::B3DVector(0.0,1.0,0.0));
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