Searched refs:Svx3DLightDirection4Item (Results 1 – 7 of 7) sorted by relevance
292 class SVX_DLLPUBLIC Svx3DLightDirection4Item : public SvxB3DVectorItem { class294 Svx3DLightDirection4Item(const basegfx::B3DVector& rVec = basegfx::B3DVector(0.0,0.0,1.0));
178 …{ return ((const Svx3DLightDirection4Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4… in GetLightDirection4()
241 Svx3DLightDirection4Item::Svx3DLightDirection4Item(const basegfx::B3DVector& rVec) in Svx3DLightDirection4Item() function in Svx3DLightDirection4Item
437 …pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection4Item&)a3DLight… in IMPL_LINK()616 aItemSet.Put(Svx3DLightDirection4Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); in updatePreview()
811 case 3: aSet.Put(Svx3DLightDirection4Item(aDirection)); break; in SetPosition()971 …case 3 : return ((const Svx3DLightDirection4Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION… in GetLightDirection()
939 …const basegfx::B3DVector aDirection(((const Svx3DLightDirection4Item&)rSet.Get(SDRATTR_3DSCENE_LIG… in createNewSdrLightingAttribute()
280 …calPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_4 - SDRATTR_START ] = new Svx3DLightDirection4Item; in SdrItemPool()
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