xref: /aoo41x/main/sc/source/ui/drawfunc/fuconuno.cxx (revision cdf0e10c)
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26*cdf0e10cSrcweir  ************************************************************************/
27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_sc.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include "fuconuno.hxx"
32*cdf0e10cSrcweir #include "tabvwsh.hxx"
33*cdf0e10cSrcweir #include "sc.hrc"
34*cdf0e10cSrcweir #include "drawview.hxx"
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir /*************************************************************************
37*cdf0e10cSrcweir |*
38*cdf0e10cSrcweir |* Konstruktor
39*cdf0e10cSrcweir |*
40*cdf0e10cSrcweir \************************************************************************/
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir FuConstUnoControl::FuConstUnoControl(ScTabViewShell* pViewSh, Window* pWin, ScDrawView* pViewP,
43*cdf0e10cSrcweir 				   SdrModel* pDoc, SfxRequest& rReq)
44*cdf0e10cSrcweir     : FuConstruct(pViewSh, pWin, pViewP, pDoc, rReq)
45*cdf0e10cSrcweir {
46*cdf0e10cSrcweir 	SFX_REQUEST_ARG( rReq, pInventorItem, SfxUInt32Item, SID_FM_CONTROL_INVENTOR, sal_False );
47*cdf0e10cSrcweir 	SFX_REQUEST_ARG( rReq, pIdentifierItem, SfxUInt16Item, SID_FM_CONTROL_IDENTIFIER, sal_False );
48*cdf0e10cSrcweir 	if( pInventorItem )
49*cdf0e10cSrcweir 		nInventor = pInventorItem->GetValue();
50*cdf0e10cSrcweir 	if( pIdentifierItem )
51*cdf0e10cSrcweir 		nIdentifier = pIdentifierItem->GetValue();
52*cdf0e10cSrcweir }
53*cdf0e10cSrcweir 
54*cdf0e10cSrcweir /*************************************************************************
55*cdf0e10cSrcweir |*
56*cdf0e10cSrcweir |* Destruktor
57*cdf0e10cSrcweir |*
58*cdf0e10cSrcweir \************************************************************************/
59*cdf0e10cSrcweir 
60*cdf0e10cSrcweir FuConstUnoControl::~FuConstUnoControl()
61*cdf0e10cSrcweir {
62*cdf0e10cSrcweir }
63*cdf0e10cSrcweir 
64*cdf0e10cSrcweir /*************************************************************************
65*cdf0e10cSrcweir |*
66*cdf0e10cSrcweir |* MouseButtonDown-event
67*cdf0e10cSrcweir |*
68*cdf0e10cSrcweir \************************************************************************/
69*cdf0e10cSrcweir 
70*cdf0e10cSrcweir sal_Bool __EXPORT FuConstUnoControl::MouseButtonDown(const MouseEvent& rMEvt)
71*cdf0e10cSrcweir {
72*cdf0e10cSrcweir 	// #95491# remember button state for creation of own MouseEvents
73*cdf0e10cSrcweir 	SetMouseButtonCode(rMEvt.GetButtons());
74*cdf0e10cSrcweir 
75*cdf0e10cSrcweir 	sal_Bool bReturn = FuConstruct::MouseButtonDown(rMEvt);
76*cdf0e10cSrcweir 
77*cdf0e10cSrcweir 	if ( rMEvt.IsLeft() && !pView->IsAction() )
78*cdf0e10cSrcweir 	{
79*cdf0e10cSrcweir 		Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
80*cdf0e10cSrcweir 		pWindow->CaptureMouse();
81*cdf0e10cSrcweir 		pView->BegCreateObj(aPnt);
82*cdf0e10cSrcweir 		bReturn = sal_True;
83*cdf0e10cSrcweir 	}
84*cdf0e10cSrcweir 	return bReturn;
85*cdf0e10cSrcweir }
86*cdf0e10cSrcweir 
87*cdf0e10cSrcweir /*************************************************************************
88*cdf0e10cSrcweir |*
89*cdf0e10cSrcweir |* MouseMove-event
90*cdf0e10cSrcweir |*
91*cdf0e10cSrcweir \************************************************************************/
92*cdf0e10cSrcweir 
93*cdf0e10cSrcweir sal_Bool __EXPORT FuConstUnoControl::MouseMove(const MouseEvent& rMEvt)
94*cdf0e10cSrcweir {
95*cdf0e10cSrcweir 	return FuConstruct::MouseMove(rMEvt);
96*cdf0e10cSrcweir }
97*cdf0e10cSrcweir 
98*cdf0e10cSrcweir /*************************************************************************
99*cdf0e10cSrcweir |*
100*cdf0e10cSrcweir |* MouseButtonUp-event
101*cdf0e10cSrcweir |*
102*cdf0e10cSrcweir \************************************************************************/
103*cdf0e10cSrcweir 
104*cdf0e10cSrcweir sal_Bool __EXPORT FuConstUnoControl::MouseButtonUp(const MouseEvent& rMEvt)
105*cdf0e10cSrcweir {
106*cdf0e10cSrcweir 	// #95491# remember button state for creation of own MouseEvents
107*cdf0e10cSrcweir 	SetMouseButtonCode(rMEvt.GetButtons());
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir 	sal_Bool bReturn = sal_False;
110*cdf0e10cSrcweir 
111*cdf0e10cSrcweir 	if ( pView->IsCreateObj() && rMEvt.IsLeft() )
112*cdf0e10cSrcweir 	{
113*cdf0e10cSrcweir 		Point aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
114*cdf0e10cSrcweir 		pView->EndCreateObj(SDRCREATE_FORCEEND);
115*cdf0e10cSrcweir 		bReturn = sal_True;
116*cdf0e10cSrcweir 	}
117*cdf0e10cSrcweir 	return (FuConstruct::MouseButtonUp(rMEvt) || bReturn);
118*cdf0e10cSrcweir }
119*cdf0e10cSrcweir 
120*cdf0e10cSrcweir /*************************************************************************
121*cdf0e10cSrcweir |*
122*cdf0e10cSrcweir |* Tastaturereignisse bearbeiten
123*cdf0e10cSrcweir |*
124*cdf0e10cSrcweir |* Wird ein KeyEvent bearbeitet, so ist der Return-Wert sal_True, andernfalls
125*cdf0e10cSrcweir |* FALSE.
126*cdf0e10cSrcweir |*
127*cdf0e10cSrcweir \************************************************************************/
128*cdf0e10cSrcweir 
129*cdf0e10cSrcweir sal_Bool __EXPORT FuConstUnoControl::KeyInput(const KeyEvent& rKEvt)
130*cdf0e10cSrcweir {
131*cdf0e10cSrcweir 	sal_Bool bReturn = FuConstruct::KeyInput(rKEvt);
132*cdf0e10cSrcweir 	return(bReturn);
133*cdf0e10cSrcweir }
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir /*************************************************************************
136*cdf0e10cSrcweir |*
137*cdf0e10cSrcweir |* Function aktivieren
138*cdf0e10cSrcweir |*
139*cdf0e10cSrcweir \************************************************************************/
140*cdf0e10cSrcweir 
141*cdf0e10cSrcweir void FuConstUnoControl::Activate()
142*cdf0e10cSrcweir {
143*cdf0e10cSrcweir 	pView->SetCurrentObj( nIdentifier, nInventor );
144*cdf0e10cSrcweir 
145*cdf0e10cSrcweir 	aNewPointer = Pointer( POINTER_DRAW_RECT );
146*cdf0e10cSrcweir 	aOldPointer = pWindow->GetPointer();
147*cdf0e10cSrcweir 	pViewShell->SetActivePointer( aNewPointer );
148*cdf0e10cSrcweir 
149*cdf0e10cSrcweir 	SdrLayer* pLayer = pView->GetModel()->GetLayerAdmin().GetLayerPerID(SC_LAYER_CONTROLS);
150*cdf0e10cSrcweir 	if (pLayer)
151*cdf0e10cSrcweir 		pView->SetActiveLayer( pLayer->GetName() );
152*cdf0e10cSrcweir 
153*cdf0e10cSrcweir 	FuConstruct::Activate();
154*cdf0e10cSrcweir }
155*cdf0e10cSrcweir 
156*cdf0e10cSrcweir /*************************************************************************
157*cdf0e10cSrcweir |*
158*cdf0e10cSrcweir |* Function deaktivieren
159*cdf0e10cSrcweir |*
160*cdf0e10cSrcweir \************************************************************************/
161*cdf0e10cSrcweir 
162*cdf0e10cSrcweir void FuConstUnoControl::Deactivate()
163*cdf0e10cSrcweir {
164*cdf0e10cSrcweir 	FuConstruct::Deactivate();
165*cdf0e10cSrcweir 
166*cdf0e10cSrcweir 	SdrLayer* pLayer = pView->GetModel()->GetLayerAdmin().GetLayerPerID(SC_LAYER_FRONT);
167*cdf0e10cSrcweir 	if (pLayer)
168*cdf0e10cSrcweir 		pView->SetActiveLayer( pLayer->GetName() );
169*cdf0e10cSrcweir 
170*cdf0e10cSrcweir 	pViewShell->SetActivePointer( aOldPointer );
171*cdf0e10cSrcweir }
172*cdf0e10cSrcweir 
173*cdf0e10cSrcweir // #98185# Create default drawing objects via keyboard
174*cdf0e10cSrcweir SdrObject* FuConstUnoControl::CreateDefaultObject(const sal_uInt16 /* nID */, const Rectangle& rRectangle)
175*cdf0e10cSrcweir {
176*cdf0e10cSrcweir 	// case SID_FM_CREATE_CONTROL:
177*cdf0e10cSrcweir 
178*cdf0e10cSrcweir 	SdrObject* pObj = SdrObjFactory::MakeNewObject(
179*cdf0e10cSrcweir 		pView->GetCurrentObjInventor(), pView->GetCurrentObjIdentifier(),
180*cdf0e10cSrcweir 		0L, pDrDoc);
181*cdf0e10cSrcweir 
182*cdf0e10cSrcweir 	if(pObj)
183*cdf0e10cSrcweir 	{
184*cdf0e10cSrcweir 		pObj->SetLogicRect(rRectangle);
185*cdf0e10cSrcweir 	}
186*cdf0e10cSrcweir 
187*cdf0e10cSrcweir 	return pObj;
188*cdf0e10cSrcweir }
189*cdf0e10cSrcweir 
190*cdf0e10cSrcweir 
191