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21 
22 
23 
24 #include "precompiled_svx.hxx"
25 #include <svx/sdr/primitive2d/sdrcustomshapeprimitive2d.hxx>
26 #include <basegfx/polygon/b2dpolygon.hxx>
27 #include <basegfx/polygon/b2dpolygontools.hxx>
28 #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
29 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
30 #include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
31 #include <drawinglayer/attribute/sdrlineattribute.hxx>
32 
33 //////////////////////////////////////////////////////////////////////////////
34 
35 using namespace com::sun::star;
36 
37 //////////////////////////////////////////////////////////////////////////////
38 
39 namespace drawinglayer
40 {
41 	namespace primitive2d
42 	{
create2DDecomposition(const geometry::ViewInformation2D &) const43 		Primitive2DSequence SdrCustomShapePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
44 		{
45 			Primitive2DSequence aRetval(getSubPrimitives());
46 
47 			// add text
48 			if(!getSdrSTAttribute().getText().isDefault())
49 			{
50 				const basegfx::B2DPolygon aUnitOutline(basegfx::tools::createUnitPolygon());
51 
52                 appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
53                     createTextPrimitive(
54                         basegfx::B2DPolyPolygon(aUnitOutline),
55 					    getTextBox(),
56 					    getSdrSTAttribute().getText(),
57 						attribute::SdrLineAttribute(),
58 					    false,
59 					    getWordWrap(),
60 					    isForceTextClipToTextRange()));
61 			}
62 
63 			// add shadow
64 			if(aRetval.hasElements() && !getSdrSTAttribute().getShadow().isDefault())
65 			{
66 				// #i105323# add generic shadow only for 2D shapes. For
67 				// 3D shapes shadow will be set at the individual created
68 				// visualisation objects and be visualized by the 3d renderer
69 				// as a single shadow.
70 				//
71 				// The shadow for AutoShapes could be handled uniformely by not setting any
72 				// shadow items at the helper model objects and only adding shadow here for
73 				// 2D and 3D (and it works, too), but this would lead to two 3D scenes for
74 				// the 3D object; one for the shadow aond one for the content. The one for the
75 				// shadow will be correct (using ColorModifierStack), but expensive.
76 				if(!get3DShape())
77 				{
78 	                aRetval = createEmbeddedShadowPrimitive(aRetval, getSdrSTAttribute().getShadow());
79 				}
80 			}
81 
82 			return aRetval;
83 		}
84 
SdrCustomShapePrimitive2D(const attribute::SdrShadowTextAttribute & rSdrSTAttribute,const Primitive2DSequence & rSubPrimitives,const basegfx::B2DHomMatrix & rTextBox,bool bWordWrap,bool b3DShape,bool bForceTextClipToTextRange)85 		SdrCustomShapePrimitive2D::SdrCustomShapePrimitive2D(
86 			const attribute::SdrShadowTextAttribute& rSdrSTAttribute,
87 			const Primitive2DSequence& rSubPrimitives,
88 			const basegfx::B2DHomMatrix& rTextBox,
89             bool bWordWrap,
90 			bool b3DShape,
91 			bool bForceTextClipToTextRange)
92 		:	BufferedDecompositionPrimitive2D(),
93 			maSdrSTAttribute(rSdrSTAttribute),
94 			maSubPrimitives(rSubPrimitives),
95 			maTextBox(rTextBox),
96             mbWordWrap(bWordWrap),
97 			mb3DShape(b3DShape),
98 			mbForceTextClipToTextRange(bForceTextClipToTextRange)
99 		{
100 		}
101 
operator ==(const BasePrimitive2D & rPrimitive) const102 		bool SdrCustomShapePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
103 		{
104 			if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
105 			{
106 				const SdrCustomShapePrimitive2D& rCompare = (SdrCustomShapePrimitive2D&)rPrimitive;
107 
108 				return (getSdrSTAttribute() == rCompare.getSdrSTAttribute()
109 					&& getSubPrimitives() == rCompare.getSubPrimitives()
110 					&& getTextBox() == rCompare.getTextBox()
111                     && getWordWrap() == rCompare.getWordWrap()
112 					&& get3DShape() == rCompare.get3DShape()
113 					&& isForceTextClipToTextRange() == rCompare.isForceTextClipToTextRange());
114 			}
115 
116 			return false;
117 		}
118 
119 		// provide unique ID
120 		ImplPrimitrive2DIDBlock(SdrCustomShapePrimitive2D, PRIMITIVE2D_ID_SDRCUSTOMSHAPEPRIMITIVE2D)
121 
122 	} // end of namespace primitive2d
123 } // end of namespace drawinglayer
124 
125 //////////////////////////////////////////////////////////////////////////////
126 // eof
127