1*f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*f6e50924SAndrew Rist * distributed with this work for additional information 6*f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9*f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10*f6e50924SAndrew Rist * 11*f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*f6e50924SAndrew Rist * 13*f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*f6e50924SAndrew Rist * software distributed under the License is distributed on an 15*f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17*f6e50924SAndrew Rist * specific language governing permissions and limitations 18*f6e50924SAndrew Rist * under the License. 19*f6e50924SAndrew Rist * 20*f6e50924SAndrew Rist *************************************************************/ 21*f6e50924SAndrew Rist 22*f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir #include "precompiled_svx.hxx" 25cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrcustomshapeprimitive2d.hxx> 26cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx> 27cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx> 28cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx> 29cdf0e10cSrcweir #include <drawinglayer/primitive2d/groupprimitive2d.hxx> 30cdf0e10cSrcweir #include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx> 31cdf0e10cSrcweir #include <drawinglayer/attribute/sdrlineattribute.hxx> 32cdf0e10cSrcweir 33cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 34cdf0e10cSrcweir 35cdf0e10cSrcweir using namespace com::sun::star; 36cdf0e10cSrcweir 37cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 38cdf0e10cSrcweir 39cdf0e10cSrcweir namespace drawinglayer 40cdf0e10cSrcweir { 41cdf0e10cSrcweir namespace primitive2d 42cdf0e10cSrcweir { create2DDecomposition(const geometry::ViewInformation2D &) const43cdf0e10cSrcweir Primitive2DSequence SdrCustomShapePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const 44cdf0e10cSrcweir { 45cdf0e10cSrcweir Primitive2DSequence aRetval(getSubPrimitives()); 46cdf0e10cSrcweir 47cdf0e10cSrcweir // add text 48cdf0e10cSrcweir if(!getSdrSTAttribute().getText().isDefault()) 49cdf0e10cSrcweir { 50cdf0e10cSrcweir const basegfx::B2DPolygon aUnitOutline(basegfx::tools::createUnitPolygon()); 51cdf0e10cSrcweir 52cdf0e10cSrcweir appendPrimitive2DReferenceToPrimitive2DSequence(aRetval, 53cdf0e10cSrcweir createTextPrimitive( 54cdf0e10cSrcweir basegfx::B2DPolyPolygon(aUnitOutline), 55cdf0e10cSrcweir getTextBox(), 56cdf0e10cSrcweir getSdrSTAttribute().getText(), 57cdf0e10cSrcweir attribute::SdrLineAttribute(), 58cdf0e10cSrcweir false, 59cdf0e10cSrcweir getWordWrap(), 60cdf0e10cSrcweir isForceTextClipToTextRange())); 61cdf0e10cSrcweir } 62cdf0e10cSrcweir 63cdf0e10cSrcweir // add shadow 64cdf0e10cSrcweir if(aRetval.hasElements() && !getSdrSTAttribute().getShadow().isDefault()) 65cdf0e10cSrcweir { 66cdf0e10cSrcweir // #i105323# add generic shadow only for 2D shapes. For 67cdf0e10cSrcweir // 3D shapes shadow will be set at the individual created 68cdf0e10cSrcweir // visualisation objects and be visualized by the 3d renderer 69cdf0e10cSrcweir // as a single shadow. 70cdf0e10cSrcweir // 71cdf0e10cSrcweir // The shadow for AutoShapes could be handled uniformely by not setting any 72cdf0e10cSrcweir // shadow items at the helper model objects and only adding shadow here for 73cdf0e10cSrcweir // 2D and 3D (and it works, too), but this would lead to two 3D scenes for 74cdf0e10cSrcweir // the 3D object; one for the shadow aond one for the content. The one for the 75cdf0e10cSrcweir // shadow will be correct (using ColorModifierStack), but expensive. 76cdf0e10cSrcweir if(!get3DShape()) 77cdf0e10cSrcweir { 78cdf0e10cSrcweir aRetval = createEmbeddedShadowPrimitive(aRetval, getSdrSTAttribute().getShadow()); 79cdf0e10cSrcweir } 80cdf0e10cSrcweir } 81cdf0e10cSrcweir 82cdf0e10cSrcweir return aRetval; 83cdf0e10cSrcweir } 84cdf0e10cSrcweir SdrCustomShapePrimitive2D(const attribute::SdrShadowTextAttribute & rSdrSTAttribute,const Primitive2DSequence & rSubPrimitives,const basegfx::B2DHomMatrix & rTextBox,bool bWordWrap,bool b3DShape,bool bForceTextClipToTextRange)85cdf0e10cSrcweir SdrCustomShapePrimitive2D::SdrCustomShapePrimitive2D( 86cdf0e10cSrcweir const attribute::SdrShadowTextAttribute& rSdrSTAttribute, 87cdf0e10cSrcweir const Primitive2DSequence& rSubPrimitives, 88cdf0e10cSrcweir const basegfx::B2DHomMatrix& rTextBox, 89cdf0e10cSrcweir bool bWordWrap, 90cdf0e10cSrcweir bool b3DShape, 91cdf0e10cSrcweir bool bForceTextClipToTextRange) 92cdf0e10cSrcweir : BufferedDecompositionPrimitive2D(), 93cdf0e10cSrcweir maSdrSTAttribute(rSdrSTAttribute), 94cdf0e10cSrcweir maSubPrimitives(rSubPrimitives), 95cdf0e10cSrcweir maTextBox(rTextBox), 96cdf0e10cSrcweir mbWordWrap(bWordWrap), 97cdf0e10cSrcweir mb3DShape(b3DShape), 98cdf0e10cSrcweir mbForceTextClipToTextRange(bForceTextClipToTextRange) 99cdf0e10cSrcweir { 100cdf0e10cSrcweir } 101cdf0e10cSrcweir operator ==(const BasePrimitive2D & rPrimitive) const102cdf0e10cSrcweir bool SdrCustomShapePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const 103cdf0e10cSrcweir { 104cdf0e10cSrcweir if(BufferedDecompositionPrimitive2D::operator==(rPrimitive)) 105cdf0e10cSrcweir { 106cdf0e10cSrcweir const SdrCustomShapePrimitive2D& rCompare = (SdrCustomShapePrimitive2D&)rPrimitive; 107cdf0e10cSrcweir 108cdf0e10cSrcweir return (getSdrSTAttribute() == rCompare.getSdrSTAttribute() 109cdf0e10cSrcweir && getSubPrimitives() == rCompare.getSubPrimitives() 110cdf0e10cSrcweir && getTextBox() == rCompare.getTextBox() 111cdf0e10cSrcweir && getWordWrap() == rCompare.getWordWrap() 112cdf0e10cSrcweir && get3DShape() == rCompare.get3DShape() 113cdf0e10cSrcweir && isForceTextClipToTextRange() == rCompare.isForceTextClipToTextRange()); 114cdf0e10cSrcweir } 115cdf0e10cSrcweir 116cdf0e10cSrcweir return false; 117cdf0e10cSrcweir } 118cdf0e10cSrcweir 119cdf0e10cSrcweir // provide unique ID 120cdf0e10cSrcweir ImplPrimitrive2DIDBlock(SdrCustomShapePrimitive2D, PRIMITIVE2D_ID_SDRCUSTOMSHAPEPRIMITIVE2D) 121cdf0e10cSrcweir 122cdf0e10cSrcweir } // end of namespace primitive2d 123cdf0e10cSrcweir } // end of namespace drawinglayer 124cdf0e10cSrcweir 125cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 126cdf0e10cSrcweir // eof 127