Searched refs:SetTransform (Results 1 – 13 of 13) sorted by relevance
135 mpScene->SetTransform(aRotation * mpScene->GetTransform()); in Construct()400 mpScene->SetTransform(aNeutral); in Construct2()435 pNewLight->SetTransform(aTransform); in ConstructLightObjects()483 mpLampShaftObject->SetTransform(aTransform); in AdaptToSelectedLight()495 pSelectedLight->SetTransform(aTransform); in AdaptToSelectedLight()759 mp3DObj->SetTransform(aObjectRotation); in SetObjectType()837 mp3DObj->SetTransform(aObjectRotation); in SetPosition()859 mp3DObj->SetTransform(aObjectRotation); in SetRotation()
205 rCandidate.mp3DObj->SetTransform(rCandidate.maTransform); in EndSdrDrag()239 rCandidate.mp3DObj->SetTransform(rCandidate.maInitTransform); in CancelSdrDrag()476 rCandidate.mp3DObj->SetTransform(rCandidate.maTransform); in MoveSdrDrag()641 rCandidate.mp3DObj->SetTransform(rCandidate.maTransform); in MoveSdrDrag()760 rCandidate.mp3DObj->SetTransform(rCandidate.maTransform); in MoveSdrDrag()
83 pMy3DObj->SetTransform(aMyOldRotation); in Undo()94 pMy3DObj->SetTransform(aMyNewRotation); in Redo()
457 SetTransform(mObjTrans); in NbcResize()510 SetTransform(aTranslate * GetTransform()); in NbcMove()810 void E3dObject::SetTransform(const basegfx::B3DHomMatrix& rMatrix) in SetTransform() function in E3dObject
615 pNewCompoundObj->SetTransform(aModifyingTransform * aNewObjectTrans); in ImpCloneAll3DObjectsToDestScene()1010 pScene->SetTransform(aMatrix * pScene->GetTransform()); // #112587# in ConvertMarkedObjTo3D()1042 pScene->SetTransform(aRotate * pScene->GetTransform()); in ConvertMarkedObjTo3D()1838 pNewObj->SetTransform(aMatrix * pNewObj->GetTransform()); // #112587# in MergeScenes()
744 void E3dScene::SetTransform(const basegfx::B3DHomMatrix& rMatrix) in SetTransform() function in E3dScene749 E3dObject::SetTransform(rMatrix); in SetTransform()
744 Gdiplus::Ok == rGraphics->SetTransform( &aMatrix ), in setupGraphicsState()782 Gdiplus::Ok == rGraphics->SetTransform( &aMatrix ), in setupGraphicsState()
190 aBrush.SetTransform( &aMatrix ); in fillLinearGradient()
179 virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix);
219 virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix);
319 pScene->SetTransform(aTransformation * pScene->GetTransform()); in ImpPrepareBasic3DShape()
205 aGraphics.SetTransform(&aPrinterTransform); in drawPolyPolygon()
293 pObject->SetTransform(aMat); in ConvertHomogenMatrixToObject()
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